Saturday, November 10, 2018

Small Greyhawk

Quick campaign idea
Using World of Greyhawk box set with the following changes:

  • Hexes are 6 miles instead of 30 miles
  • Castle of the Mad Archmage is the tent pole, can roll in other classic greyhawk models (Giants, Slavers, Tharizdun, etc)
  • Populate hexes with classic modules (TSR, Judges Guild, Necromancer, Kuntz, Mythmere etc) and Dyson’s maps/adventures
  • Doomstones with orcs from Iuz and gems leading to Elemental Evil (using Elemental Princes instead of Zuggtmoy)
  • The kingdoms marked on the map are kingdoms in name only. Each marked location, except for the City of Greyhawk, is either a village or a castle as per the rules regarding establishing a stronghold (use Judges Guild Villages and/or Castles books and some of Dyson’s maps [other Wilderland cities; Rauxes = CSWE]). Some may have swore allegiance to another castle (thus the “kingdoms”)
  • Populations are cut by a factor of 10
  • Religion:
    • Generally, the central area is dominated by the Church of Law with numerous venerated saints (faux catholic, St. Cuthbert) or the Old Faith (druids)
    • eastern barbarians - Odin, Thor, et al.
    • West - babylonian
    • Chaotic - deviltry & old ones
    • Others from Deities & Demigods are also available
  • Starting in the City of Greyhawk - Use CSIO
  • Put Dyson’s Jakalla maps under the city. With connection to Castle of the Mad Archmage