tag:blogger.com,1999:blog-4134750084087927747.post3568415505877597943..comments2023-10-15T06:44:30.195-06:00Comments on Ode to Black Dougal: The Holmes IntroductionP_Armstronghttp://www.blogger.com/profile/12374589162025099763noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4134750084087927747.post-40562549203428024592009-04-12T16:02:00.000-06:002009-04-12T16:02:00.000-06:00"3. The last sentence is really neat. It talk..."3. The last sentence is really neat. It talks about taking your character “on the road”. While I have heard stories from the “old days” about people taking there character to different games, I have never actually seen it. It would make playing an Adventure Path difficult. "<BR/><BR/>My first D&D experience was in a game club. Lots of tables, you went to a table, asked the DM what level is the dungeon? And You took out an appropriate level character of yours, he had a look at it, and if he didn't find anything objectionable, you could play there that night. It was at the time when the 2nd edition came out, so maybe you pulled out a second edition ranger, and played with a party, with a first edition monk, an UA barbarian and maybe even somebody brought something from the Oriental Adventures... At the end of the club night, you wrote your xp, and next time maybe you went to another table, another DM... Eventually it broke up. Too much monty haul DMs, munchkin players, and the appearing campaign boxed sets steered us away from this type of play. We began to play fixed parties, and campaigns. But looking back, that original experience, which in my case, lasted for about a year, was extremely cool too!Bardhttps://www.blogger.com/profile/06020447449864895480noreply@blogger.com