tag:blogger.com,1999:blog-4134750084087927747.post4509301147703448211..comments2023-10-15T06:44:30.195-06:00Comments on Ode to Black Dougal: B/X Skills, Actions and Resolution SubsystemsP_Armstronghttp://www.blogger.com/profile/12374589162025099763noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4134750084087927747.post-85823247283934644402010-04-05T20:22:45.987-06:002010-04-05T20:22:45.987-06:00Everything that's old is new again!
:DEverything that's old is new again!<br /><br />:DAaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4134750084087927747.post-72272036904431445692010-04-05T17:47:49.386-06:002010-04-05T17:47:49.386-06:00@Paladin - Mentzer had the xD6 and d20 with mods v...@Paladin - Mentzer had the xD6 and d20 with mods vs. Ability score in the basic set DM book as an optional rule more than 25 years ago...that 'recent post' isn't so new.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4134750084087927747.post-2449839968102238882010-04-05T15:02:40.296-06:002010-04-05T15:02:40.296-06:00On all those points, we are in full agreement!On all those points, we are in full agreement!Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-4134750084087927747.post-22107262157749515932010-04-05T14:43:10.547-06:002010-04-05T14:43:10.547-06:00In a lot of cases I do go for a "Say Yes"...In a lot of cases I do go for a "Say Yes" approach.<br /><br />I do like the fact that the simple B/X system can handle everything that d20 can do and often in a much easier fashion.<br /><br />A testament to rules-lite, old school D&D.P_Armstronghttps://www.blogger.com/profile/12374589162025099763noreply@blogger.comtag:blogger.com,1999:blog-4134750084087927747.post-46101402817619234192010-04-05T12:41:10.181-06:002010-04-05T12:41:10.181-06:00Ah, Easter monday.
I'd be tempted to just let...Ah, Easter monday.<br /><br />I'd be tempted to just let the players' actions succeed, unless they are trying an action that is clearly too difficult, based on their class or level.<br /><br />For example, I might reason that low value gems can be accurately appraised by 1-2nd level thieves, mid-value gems and low value jewelry by 3-4th level thieves, and so on. <br /><br />The problem I see with converting to die-rolls, is facing the same challenge you discuss in your earlier post "But I Rolled It!"<br /><br />As an alternative, someone recently posted about using ability-score checks, using 2d6 for easy tasks, 3d6 for difficult tasks, and 4d6 (or more) for impossible tasks. That might be another way to employ skill checks.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.com