tag:blogger.com,1999:blog-4134750084087927747.post6239889533271768702..comments2023-10-15T06:44:30.195-06:00Comments on Ode to Black Dougal: A Day in the Life or When We Next See Our Heroes?P_Armstronghttp://www.blogger.com/profile/12374589162025099763noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4134750084087927747.post-47434977077199300342009-05-05T15:03:00.000-06:002009-05-05T15:03:00.000-06:00Thanks for the nod here.
With regards to BadMik...Thanks for the nod here. <br /><br />With regards to BadMike's concern about maintaining an episodic game, I can totally understand that. However, my current state of gaming for the last 3-4 years now has been pretty episodic itself - pretty much a session once per month is about all myself and the people I game with are willing to get into. So maintaining interest in an "arc" or whatever is already something of a moot point.<br /><br />For a group that meets more often, I can see an episodic campaign as being more about breaking things up for the sake of variety - perhaps the episodic game gets run by someone other than the groups "primary GM" - and allows the players to still game when the conditions aren't optimal for the "regular" game.Jack Badelairehttps://www.blogger.com/profile/10932441028544500024noreply@blogger.comtag:blogger.com,1999:blog-4134750084087927747.post-107419123784116992009-04-30T10:14:00.000-06:002009-04-30T10:14:00.000-06:00Very interesting post! I like aspects of both typ...Very interesting post! I like aspects of both types of play, probably leaning much more towards campaign play (I find players seem to enjoy this method the best, one reason I think episodic type play is inevitably difficult to keep going for any length of time). One solution is to have an "over-reaching" arc, and small mini-missions/adventures/modules that may or may not lead to a final campaign resolution. I have a long-going campaign style game (http://norvik-campaign.blogspot.com/) that sometimes takes huge sidetracks (heck, we've spent entire sessions with wandering monster encounters!)but usually they keep drifting back to the main plotline by themselves (I don't like to overtly steer them anywhere as to keep the railroading down to a minimum). <br />I like the aspect of letting the players "choose" the type of adventure they would like; however, there can be dangers there also if the players aren't mature enough to handle it. I would advise kind of a mitxture; let them choose the tone or milieu; then go from there, adding bits you know would appeal to that particular group. In my case one of my long-time players mentioned he'd enjoy a "northern" campaign featuring barbarians, giants, and mountains...from that tiny bit I fashioned the entire campaign we've been running for the past two years.<br /> The mini-campaign setting is interesting and would allow you to visit many different sorts of campaigns/adventures that you wouldn't normally invest an entire long going campaign (Underwater adventure with everyone playing mermen; all dwarven campaign under the earth; explore and map the Isle of Dread, etc).Badmikehttps://www.blogger.com/profile/06199830751033032585noreply@blogger.com