<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4134750084087927747</id><updated>2012-01-06T19:46:43.536-07:00</updated><category term='Random'/><category term='Rambling'/><category term='Rumours'/><category term='Magic-users'/><category term='Greyhawk'/><category term='Reading'/><category term='Castles and Crusades'/><category term='2E'/><category term='One Shot'/><category term='Open Gaming'/><category term='Sites for Adventure'/><category term='Swords and Wizardry'/><category term='4E'/><category term='Ability Scores'/><category term='Swords and Wizardry Whitebox'/><category term='spells'/><category term='Warpquest'/><category term='Skills'/><category term='Pit of Tortured Souls'/><category term='Skype'/><category term='Character Generation'/><category term='BFRPG'/><category term='Holmes'/><category term='Magic Items'/><category term='B/X'/><category term='Judges Guild'/><category term='classes'/><category term='rules light'/><category term='Wilderlands'/><category term='Settings'/><category term='Treasure'/><category term='Modules'/><category term='Savage Worlds'/><category term='wilderness'/><category term='podcasts'/><category term='Thool'/><category term='Dark Sun'/><category term='Monsters'/><category term='Northern Marches'/><category term='Campaigns'/><category term='forgotten realms'/><category term='Alignment'/><category term='Sword and Sorcery'/><category term='Cal-Con'/><category term='Combat'/><category term='Tunnels and Trolls'/><category term='Roll for Initiative'/><category term='Dungeon of Random OSR Evilness'/><category term='Hexcrawl'/><category term='thieves'/><category term='Rules'/><category term='Barbarians of Lemuria'/><category term='Paizo'/><category term='Adventure Brainstorming'/><category term='Fighters'/><category term='Doomstones'/><category term='Advanced'/><category term='Rise of the Runelords'/><category term='Clerics'/><category term='Actual Play'/><category term='Things I Find Interesting'/><category term='grit'/><category term='B/X is My Favorite'/><category term='Sandbox'/><category term='maps'/><category term='Original Dungeons and Dragons'/><category term='Mutant Future'/><category term='Minis'/><category term='Labyrinth Lord'/><category term='calgary'/><title type='text'>Ode to Black Dougal</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default?start-index=101&amp;max-results=100'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>292</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-959353888974629579</id><published>2011-04-03T12:59:00.001-06:00</published><updated>2011-04-03T12:59:00.144-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeon of Random OSR Evilness'/><title type='text'>The Dungeon of Random OSR Evilness</title><content type='html'>I have been thinking about a little project for a while now. I want to build a dungeon using just the B/X rulebooks and the free materials provided by the great members of the OSR blogoverse. I will be relying heavily of random tables as the challenge of making random results mesh into a coherent whole is something I really enjoy. I will also provide links to the material that I use. I am also going to keep this pretty minimal - because I am lazy and to maximize utility. I am hoping that a background/story for the dungeon will be an emergent part of the random process but I probably won't worry about it too much.&lt;br /&gt;&lt;br /&gt;Let me know if there are any random tables or other free materials from OSR blogs that you would like me to try to include. I won't promise but I will try.&lt;br /&gt;&lt;br /&gt;I am hoping that I will get to make use of this at some point either with my gaming group or with my kids. We will see how this goes. Maybe it dies out after three posts.&lt;br /&gt;&lt;br /&gt;The first step I am going to do is generate a map using &lt;a href="http://davesmapper.com/"&gt;Dave's Mapper&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;After some fiddling to make sure there were no stranded areas, this is what I have. I like it as there is an obvious entrance (the stairs in the southwest corner), a room with multiple decision points that can be reached quickly after entering the dungeon (the room with all of the pillars), multiple pathways, and some bottlenecks and hidden areas. Later in the process I will edit the map to provide routes down to lower levels.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-AioGZHi06qg/TZi-0LyTMnI/AAAAAAAAAjw/AczLGcMKmH0/s1600/fullmap.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://2.bp.blogspot.com/-AioGZHi06qg/TZi-0LyTMnI/AAAAAAAAAjw/AczLGcMKmH0/s400/fullmap.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5591428741106709106" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Next step: Generate 1d4 Saturday Night Specials.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-959353888974629579?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/959353888974629579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2011/04/dungeon-of-random-osr-evilness.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/959353888974629579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/959353888974629579'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2011/04/dungeon-of-random-osr-evilness.html' title='The Dungeon of Random OSR Evilness'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-AioGZHi06qg/TZi-0LyTMnI/AAAAAAAAAjw/AczLGcMKmH0/s72-c/fullmap.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-1115422478585466288</id><published>2011-04-02T16:02:00.004-06:00</published><updated>2011-04-02T17:20:04.230-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='calgary'/><category scheme='http://www.blogger.com/atom/ns#' term='Open Gaming'/><title type='text'>What should I run at Underground Con?</title><content type='html'>I am going to register for &lt;a href="http://www.undergroundcon.com/"&gt;Underground Con&lt;/a&gt; and would like to volunteer to run a game or two.&lt;br /&gt;&lt;br /&gt;I have a few ideas for games I would like to run but I am not set on anything. I put a poll on the righthand side so that everyone can let me know what you think I should run. Feel free to vote even if you aren't going to go to the con. If you pick "Other" leave a comment below to tell me your idea.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;EDIT: Oops, one idea I forgot to add was to run Keep on the Borderlands using 4E.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-1115422478585466288?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/1115422478585466288/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2011/04/what-should-i-run-at-underground-con.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/1115422478585466288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/1115422478585466288'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2011/04/what-should-i-run-at-underground-con.html' title='What should I run at Underground Con?'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-756901977900301789</id><published>2011-04-01T22:28:00.003-06:00</published><updated>2011-04-01T22:34:24.545-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='calgary'/><title type='text'>Underground Con</title><content type='html'>I just found out about &lt;a href="http://www.undergroundcon.com/"&gt;this&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;CALGARY'S PREMIER GRASSROOTS HOBBY GAMING CONVENTION&lt;br /&gt;&lt;br /&gt;Underground Con exists to ignite a passion for playing games–old and new, well and lesser known, and to encourage new gaming experiences.&lt;br /&gt;&lt;br /&gt;Ever heard of us?  Well, now you have!  We want to bring together the many facets of Calgary gamer all under one roof.  There’s a void in spring time gaming in Calgary, and we want to fill it!  Several rpgs and board games are being highlighted–Savage Worlds, 3.5 Dungeons and Dragons. Shadowrun, Eclipse Phase, Gurps, Smallville RPG, Battlestar Galactica the board game, Arkham Horror, Castle Ravenloft the board game, Agricola, Settlers of Catan, and many many more!&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;I think I might sign up to run something.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-756901977900301789?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/756901977900301789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2011/04/underground-con.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/756901977900301789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/756901977900301789'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2011/04/underground-con.html' title='Underground Con'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8340197316475823190</id><published>2011-03-24T18:19:00.004-06:00</published><updated>2011-03-24T18:28:07.172-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Random'/><title type='text'>A Barrel Full of Used Swords</title><content type='html'>While looking around in the Trading Post, the fighter sees a barrel in the corner with many hilts protruding from the top.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;u&gt;Random Sword Table (1d20):&lt;/span&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;1. Silver crossguard decorated with a goat-horned skull.&lt;br /&gt;2. Pommel is a dwarven head.&lt;br /&gt;3. The black blade is curved like a dragon wing.&lt;br /&gt;4. Black quillon looks like bat wings.&lt;br /&gt;5. Grip is wrapped with silver wire.&lt;br /&gt;6. Three deep grooves extend down the blade.&lt;br /&gt;7. Pommel is an unworked lump.&lt;br /&gt;8. Blade and hilt is finely polished but the wrap on the grip is in poor repair.&lt;br /&gt;9. Blade is notched and bent.&lt;br /&gt;10. Pommel is a roaring dragon’s head.&lt;br /&gt;11. The blade is etched with a beautiful female face.&lt;br /&gt;12. The grip is a rich, red wood.&lt;br /&gt;13. Has a very small guard.&lt;br /&gt;14. Blade has a slight green tint.&lt;br /&gt;15. Hilt is black with the grip wrapped in a white leather.&lt;br /&gt;16. Pommel looks like a pearl.&lt;br /&gt;17. Crossguard is made of two slightly cupped hands.&lt;br /&gt;18. Gold colored cross guard with a plain brown grip.&lt;br /&gt;19. Wheel pommel and slightly turned-down bow-tie guard.&lt;br /&gt;20. The gold pommel features a seven-pointed star.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8340197316475823190?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8340197316475823190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2011/03/barrel-full-of-used-swords.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8340197316475823190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8340197316475823190'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2011/03/barrel-full-of-used-swords.html' title='A Barrel Full of Used Swords'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-7577886792050037316</id><published>2011-03-23T19:36:00.001-06:00</published><updated>2011-03-23T22:31:12.667-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><category scheme='http://www.blogger.com/atom/ns#' term='Random'/><title type='text'>Marked For Death</title><content type='html'>You are arrested by an overwhelming force, and cannot resist. You are put into jail, roll 2d6 (+/- charisma modifier) for the gravity of the offence:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;2 (or less): Marked for death -&lt;/span&gt; You have committed a very grave offence. The death penalty is demanded. Until then, you are imprisoned. All your money and possessions and are confiscated and permanently lost. At the start of each day in prison roll 1d6: "1" means you manage to escape (see below for details), "6" means you must finally meet the headsman and are put to death. Any other die roll means you continue to languish in prison.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;3 to 5: Thrown in the Dungeon -&lt;/span&gt; You are thrown into a deep dungeon. You lose all your wealth and possessions. At the start of each day in the dungeon roll 2d6, a result of 2 or 3 means you escape (see below) that day, any other result means you continue to languish in captivity. Every full week (seven days) you spend in the dungeon inflicts 1d6 hit points of damage on you, due to unhealthy conditions, disease, and gradual weakness and starvation.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;6 to 8: Imprisoned -&lt;/span&gt; You are imprisoned. All your money and possessions are confiscated and lost.  At the start of each day roll one die, 1 means you escape (see below), any other result means you continue to remain captive.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;9 to 11: Minor Offence -&lt;/span&gt;  You are held overnight. Tomorrow you are assessed a fine equal to 1d10% of your XP in gold pieces (minimum 2 gp). If you cannot pay for your release, you are imprisoned (see above).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;12 (or higher): Minor Misunderstanding - &lt;/span&gt; You are able to sweet-talk your way out of trouble.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;u&gt;Escape (1d10)&lt;/span&gt;&lt;/u&gt;&lt;br /&gt;1. Guard gets too close to bars. You are able to conk him on the head and grab the prison keys. He must make a saving throw vs paralysis or be knocked unconscious. Make an evasion roll to escape (see page X23). If the guard is unconscious you gain a 10% bonus.&lt;br /&gt;&lt;br /&gt;2. Guard gets to close to bars. You are able to deftly lift the prison keys from his person. If you are a thief, make a pick pockets roll. If you are not a thief make a d% roll below half your Dex score. Make an evasion roll to escape (see page X23). If you succeeded on the pick pockets or d% roll the guard is none the wiser and you gain a 10% bonus to your evasion check.&lt;br /&gt;&lt;br /&gt;3. You are able to hide in your cell. When the guard opens the door to investigate you may either sneak past him or overbear him. Afterwards, make an evasion check to escape (see page X23).&lt;br /&gt;&lt;br /&gt;4. The lock is very rusted. Make an open doors check to bust the door open. If you succeed, make an evasion check to escape (see page X23) with a -10% penalty.&lt;br /&gt;&lt;br /&gt;5. You find a secret door in the back of your cell! Make an evasion check to escape (see page X23) with a 50% bonus.&lt;br /&gt;&lt;br /&gt;6. You are able to hide a spoon (don't ask where) which you use to dig the mortar from around a masonry block in the wall. Make a Dex check to wriggle through the opening. If you succeed, make an evasion check to escape (see page X23).&lt;br /&gt;&lt;br /&gt;7. You find a crowbar hidden in your cell. You can use it to pry open your cell door. Make an evasion check to escape (see page X23).&lt;br /&gt;&lt;br /&gt;8. A young nobleman/woman buys your freedom. You are now their slave.&lt;br /&gt;&lt;br /&gt;9. You receive a cake with a file in it. Make an evasion check to escape (see page X23).&lt;br /&gt;&lt;br /&gt;10. Prison riot! You sneak past the guards in the confusion. Make an evasion check to escape (see page X23).&lt;br /&gt;&lt;br /&gt;- A good portion of this is adapted from &lt;a href="http://dwarfstar.brainiac.com/ds_barbarianprince.html"&gt;Barbarian Prince&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-7577886792050037316?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/7577886792050037316/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2011/03/marked-for-death.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7577886792050037316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7577886792050037316'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2011/03/marked-for-death.html' title='Marked For Death'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-5847423932272011527</id><published>2011-03-21T18:52:00.002-06:00</published><updated>2011-03-21T19:23:49.631-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='forgotten realms'/><title type='text'>Back to the roots of the Forgotten Realms</title><content type='html'>I am really looking forward to following &lt;a href="http://shirosrpg.blogspot.com/2011/03/gray-box-project-returning-to-realms.html"&gt;Sir Larkin's Gray Box project&lt;/a&gt;. While I own the Gray Box, I have never used the Forgotten Realms for a campaign and have never read very much of the setting books. About the only books from the Forgotten Realms that I have used have been the various deity related books to steal specialty priest descriptions for other settings.&lt;br /&gt;&lt;br /&gt;Even though I was a quick adopter of 2nd edition I continued to have all of my campaigns set in Greyhawk. The longest running campaign I had prior to my current 2nd edition Rise of the Runelords campaign was a 2nd edition Greyhawk campaign centered on the Temple of Elemental Evil.  Until my now expired Northern Marches campaign, I had also never really done a homebrew setting. My current campaign is set Paizo's Golarion setting.&lt;br /&gt;&lt;br /&gt;After reading &lt;a href="http://grognardia.blogspot.com/2009/09/retrospective-forgotten-realms-campaign.html"&gt;Grognardia's retrospective on the Forgotten Realms&lt;/a&gt; and the &lt;a href="http://grognardia.blogspot.com/2009/09/interview-ed-greenwood-part-i.html"&gt;interview with Ed Greenwood&lt;/a&gt;, I developed an interest in reading the grey box and went out and replaced the one I owned many years ago and also began reading Greenwood's articles about the setting from my Dragon Magazine CD.&lt;br /&gt;&lt;br /&gt;I have been enjoying converting Golarion to 2nd edition but have, more than once, considered running my next campaign in the Forgotten Realms. The main reason I balked at using the setting in the past and still continues today is the vast amount of "canon". I am really interested in the approach that Sir Larkin is taking in his project by focusing strictly on the grey box material. If I were to use the Forgotten Realms for a campaign, I would try to do exactly the same things and the canon-lawyers would just have to gnash their teeth.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-5847423932272011527?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/5847423932272011527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2011/03/back-to-roots-of-forgotten-realms.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5847423932272011527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5847423932272011527'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2011/03/back-to-roots-of-forgotten-realms.html' title='Back to the roots of the Forgotten Realms'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8856906371000028164</id><published>2011-03-19T14:48:00.006-06:00</published><updated>2011-03-19T21:06:59.033-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spells'/><category scheme='http://www.blogger.com/atom/ns#' term='Magic-users'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Sleep spell in Moldvay</title><content type='html'>The Sleep spell is one of D&amp;D's iconic spells even though it wasn't in the original 3 little brown books. The Sleep spell in Moldvay reads:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-QHCt5fkFnj8/TYVoHhNwWSI/AAAAAAAAAjg/ElIeX5LwzP0/s1600/Sleep.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 305px;" src="http://2.bp.blogspot.com/-QHCt5fkFnj8/TYVoHhNwWSI/AAAAAAAAAjg/ElIeX5LwzP0/s400/Sleep.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5585985391207405858" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Later in the Basic rulebook there is an example combat where the sleep spell is used by the venerable Silverleaf (and alas, the namesake Black Dougal is already dead at this point).&lt;br /&gt;&lt;br /&gt;At the beginning of the illustrated encounter, &lt;span style="font-style:italic;"&gt;"He quickly warns the others that he may have to use his sleep spell."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;After the &lt;a href="http://ode2bd.blogspot.com/2009/04/reaction-rolls-my-favorite-sub-system.html"&gt;Reaction Rolls&lt;/a&gt; are made:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-sHDb-xmWjz4/TYVp1Tk6U9I/AAAAAAAAAjo/cD-AM4RAceg/s1600/Sleep%2B2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 135px;" src="http://3.bp.blogspot.com/-sHDb-xmWjz4/TYVp1Tk6U9I/AAAAAAAAAjo/cD-AM4RAceg/s400/Sleep%2B2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5585987277332042706" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Interesting that it does say, "making sure that they do not get caught in the spell's area of effect" and then not giving an area of effect under the spell description.&lt;br /&gt;&lt;br /&gt;Honestly, I don't remember how I ruled this back in the day but now I let the player pick a point within the spell's range and apply the number of enemy hit dice affected from that point out so long as it doesn't extend past the spell's range. I also allow the spell to only affect enemies.&lt;br /&gt;&lt;br /&gt;How do you run the Sleep spell in Moldvay?&lt;br /&gt;1. What is the area of effect?&lt;br /&gt;2. Does it affect allies?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8856906371000028164?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8856906371000028164/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2011/03/sleep-spell-in-moldvay.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8856906371000028164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8856906371000028164'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2011/03/sleep-spell-in-moldvay.html' title='Sleep spell in Moldvay'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-QHCt5fkFnj8/TYVoHhNwWSI/AAAAAAAAAjg/ElIeX5LwzP0/s72-c/Sleep.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8330156864473713389</id><published>2011-03-13T20:52:00.005-06:00</published><updated>2011-03-13T21:15:26.544-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Generation'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>She-Rama, Veteran Princess</title><content type='html'>Here is my daughter's character from the weekend. You can tell we just finished watching &lt;a href="http://sherrayrico.files.wordpress.com/2010/12/she-ra_princess_of_power_229_1280.jpg"&gt;She-Ra, Princess of Power&lt;/a&gt;. Also, note the treasure map she owns. This was the initial hook I used. She was kind of bummed about a really low roll for starting money so I gave her a treasure map that she received from a mysterious old lady. &lt;a href="http://ode2bd.blogspot.com/2011/03/black-dime-dwarven-veteran.html"&gt;Black Dime&lt;/a&gt; instantly became suspicious of the old lady - it's like &lt;a href="http://www.cuckoocomics.com/animation_art/D_image/WitchApple.jpg"&gt;watching Snow White has had an impact&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Name: She-Rama&lt;br /&gt;Sex: Female&lt;br /&gt;Class: Fighter&lt;br /&gt;Level [1]&lt;br /&gt;XP [0] [+0%]&lt;br /&gt;XP required for next level [2,000]&lt;br /&gt;Alignment Lawful&lt;br /&gt;&lt;br /&gt;STR [11] &lt;br /&gt;INT [8] (can write simple common words)&lt;br /&gt;WIS [13] (+1 on magic-based saving throws)&lt;br /&gt;DEX [5] (-2 missile adjustment, +2 AC penalty)&lt;br /&gt;CON [10]&lt;br /&gt;CHR [13] (+1 reactions; Max. # Retainers 5; Retainer Morale 8)&lt;br /&gt;&lt;br /&gt;[8] AC (Leather armor and shield, +2 penalty)&lt;br /&gt;[4] HP (1d8 hit dice)&lt;br /&gt;Move 120/40/120 ft&lt;br /&gt;&lt;br /&gt;Saving Throws&lt;br /&gt;[12] Death Ray or Poison&lt;br /&gt;[13] Magic Wands&lt;br /&gt;[14] Paralysis or Turn to Stone&lt;br /&gt;[15] Dragon Breath&lt;br /&gt;[16] Rod, Staff, or Spell&lt;br /&gt;&lt;br /&gt;Encumbrance [340]&lt;br /&gt;Coins PP 4 GP EP SP CP&lt;br /&gt;&lt;br /&gt;Weapons:&lt;br /&gt;Sword (60 cn)&lt;br /&gt;&lt;br /&gt;Armour:&lt;br /&gt;Leather armor (200 cn)&lt;br /&gt;&lt;br /&gt;Gear (80 cn):&lt;br /&gt;Backpack (holds 400 cn)&lt;br /&gt;12 torches&lt;br /&gt;Tinder box&lt;br /&gt;Mirror&lt;br /&gt;Treasure map&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8330156864473713389?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8330156864473713389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2011/03/she-rama-veteran-princess.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8330156864473713389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8330156864473713389'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2011/03/she-rama-veteran-princess.html' title='She-Rama, Veteran Princess'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8518328299322406571</id><published>2011-03-13T16:31:00.009-06:00</published><updated>2011-03-13T22:09:29.297-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Generation'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Black Dime the Dwarven Veteran</title><content type='html'>This weekend I sat down with my son and daughter and rolled up some new 1st level B/X characters and played a short adventure. Below is my 6-year old son's character which he named on his own. I'm not too sure if he is aware of the tropes or if his picking a battle axe for his character was serendipitous. We rolled 3d6 in order - don't want to coddle them. ;)&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Name: Black Dime&lt;br /&gt;Sex: Male&lt;br /&gt;Class: Dwarf&lt;br /&gt;Level [1]&lt;br /&gt;XP [0] [+0%]&lt;br /&gt;XP required for next level [2,200]&lt;br /&gt;Alignment Neutral&lt;br /&gt;&lt;br /&gt;STR [12] &lt;br /&gt;INT [8] (can write simple common words)&lt;br /&gt;WIS [8] (-1 on magic-based saving throws)&lt;br /&gt;DEX [10]&lt;br /&gt;CON [13] (+1 hp/HD)&lt;br /&gt;CHR [13] (+1 reactions; Max. # Retainers 5; Retainer Morale 8)&lt;br /&gt;&lt;br /&gt;[3] AC (plate mail)&lt;br /&gt;[5] HP (1d8 hit dice; +1 Con)&lt;br /&gt;Move 90/30/90 ft&lt;br /&gt;&lt;br /&gt;Saving Throws&lt;br /&gt;[10] Death Ray or Poison&lt;br /&gt;[11] Magic Wands&lt;br /&gt;[12] Paralysis or Turn to Stone&lt;br /&gt;[13] Dragon Breath&lt;br /&gt;[14] Rod, Staff, or Spell&lt;br /&gt;&lt;br /&gt;Class Abilities:&lt;br /&gt;Infravision 60ft&lt;br /&gt;Find slanting passages, traps, and shifting walls&lt;br /&gt;Speaks Common, Dwarf, Gnome, Kobold and Goblin&lt;br /&gt;&lt;br /&gt;Encumbrance [580]&lt;br /&gt;Coins PP 8 GP EP SP CP&lt;br /&gt;&lt;br /&gt;Weapons:&lt;br /&gt;Battle axe (50 cn)&lt;br /&gt;Short bow &amp; 20 Arrows (30 cn)&lt;br /&gt;&lt;br /&gt;Armour:&lt;br /&gt;Platemail (500 cn)&lt;br /&gt;&lt;br /&gt;Gear (80 cn):&lt;br /&gt;Backpack (holds 400 cn)&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8518328299322406571?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8518328299322406571/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2011/03/black-dime-dwarven-veteran.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8518328299322406571'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8518328299322406571'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2011/03/black-dime-dwarven-veteran.html' title='Black Dime the Dwarven Veteran'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8958960018870857826</id><published>2011-02-09T21:44:00.003-07:00</published><updated>2011-02-09T21:48:50.572-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thool'/><title type='text'>My introduction to the World of Thool</title><content type='html'>I was going through some old files and found the introduction to the old PBP Tunnels &amp; Trolls game ran by Scott Driver in his &lt;span style="font-style:italic;"&gt;World of Thool&lt;/span&gt;:&lt;br /&gt;&lt;blockquote&gt;1st day, Month of Spores, 914: The Bazaar of Crazy Vas&lt;br /&gt;&lt;br /&gt;You stand in the Bazaar of the City State of Throxia, that beacon of civilization and enlightenment in the black dunes of Thool, a glittering gem beneath its shattered Dome. Above the Bazaar's central square loom the high stained towers, brittle twisting spires, and jutting ivied balconies of the City State, and still further above, the smoky translucence of the Dome's remnants. Beyond the baroque precincts of the City State's enclave lie the Badlands, the blasted, hollow, and dusty ruins of the once-vast metropolis, now dry bones picked over by nomads, vagabonds, beasts, and worms.&lt;br /&gt;&lt;br /&gt;Your disreputable quartet has gathered and confederated in pursuit of a rare and lewd prospect, for word has come down that Gallagorgon the Man-Bull, ancient and mighty progeny of the Immortal Omnithrox, desires that there be brought unto him an intact Pnomak, a ghoul-maid of beauteous aspect and unspeakable thirsts. Those who bring the Man-Bull his prize will be granted an incredible boon -- a full day and night, dawn to next dawn, of unthinkable debauchery within his Pleasure Ziggurat.&lt;br /&gt;&lt;br /&gt;It is said that Pnomaks, as well as other unwholesome things, haunt the Crypt of Llatai, though it goes without saying that such details are the sole concern of the boon-seeker. The Man-Bull cares not.&lt;br /&gt;&lt;br /&gt;Most folk would blanch at the merest thought of such an endeavor, and indeed those few of your friends and family privy to your plans have made peace with your impending demise and bid you good-bye with varying degrees of lachrymosity. But you are not most folk, of course, and your ambition far outstrips your current lowly estate.&lt;br /&gt;&lt;br /&gt;The Bazaar is relatively crowded today, though even the heart of bright Throxia is moribund in the shadow of its ancient glories, and many buildings lie empty and shadowed. A panoply of men and other beings bustle about the shops and vendors, or around the great Aquaflux, a shimmering ever-full fountain of glistening clean water replenished by forgotten elemental sorcery.&lt;br /&gt;&lt;br /&gt;You see robed and slate-skinned Gray Men, drab and silent, leaning on their short-hafted tridents; perfumed courtesans measuring the heat of their come-hither stares by the size of their mark's purse; clacking Phasmids skittering about the stone square to slurp up the offal and detritus of the day's commerce; a tiny Mipt on the steps of the Temple of Mung, meeping and hooting from its nest within a discarded skull; the fearsome tenebrous Dhrauc, Dragon of the Bazaar, glaring balefully down from the repose of the terraced tower upon which he coils and roosts.&lt;br /&gt;&lt;br /&gt;The wonders of the Bazaar are known to you, though your first-hand experience has, by dint of your relative poverty, been heretofore limited. However, you have each gathered, by hook or crook, no small amount of hard-earned or ill-gotten loot with which to provision your perilous expedition. Here is the famed Armory of Tzur Fazaketh -- and over there, the Emporium of Polbah the Arch-Idolater. Will you rest your head at the Hostelry of Slurd Omgoth, and sup at the bountiful yet reasonably priced Cafeteria of Dhogai? Or will you curl up in the dank recesses of some forsaken empty hovel and chew the humble spongy fare proffered by the ubiquitous Smut Peddlers?&lt;br /&gt;&lt;br /&gt;Your savings are still comparatively meager when stacked against the outrageous prices demanded by such luxurious establishments as Zhadrmu the Clonemonger, the Gender Re-assignment Pods, and the Brain Bank -- or, for that matter, the very Pleasure Ziggurat to which you seek entry. But you have no doubt that you are even now embarking on the path to stupendous riches such as even the usurers of the Vaults of Visscre cannot count; or, if you entertain any doubts whatsoever, they are so niggling as to bear no mention.&lt;br /&gt;&lt;br /&gt;In any event, it is best to be quick about your tasks, for you are not getting any younger, and who knows when others, thus far timid and cowardly, may grow hungry and desperate enough to attempt to cheat you of your rightful prize?&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8958960018870857826?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8958960018870857826/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2011/02/my-introduction-to-world-of-thool.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8958960018870857826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8958960018870857826'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2011/02/my-introduction-to-world-of-thool.html' title='My introduction to the World of Thool'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-3052886779173073675</id><published>2010-12-03T19:43:00.003-07:00</published><updated>2010-12-03T20:23:20.388-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><title type='text'>I make a Diplomacy roll</title><content type='html'>I have been having a couple of crazy weeks at work which has adversely impacted my gaming and my surfing of the blog-o-verse. However, I have managed to catch a bit of &lt;a href="http://www.therpgsite.com/showthread.php?t=18803"&gt;Ryan Dancey's discussion about social mechanics&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Trollsmyth has made a number of posts on the subject &lt;a href="http://trollsmyth.blogspot.com/2010/12/supporting-not-replacing.html"&gt;starting with this one&lt;/a&gt; that I have found interesting.&lt;br /&gt;&lt;br /&gt;Upon my return to RPGs a couple of years ago, I took great interest in the social mechanics that had been introduced to all of the new games that had appeared in my absence from the hobby. At first, I bought into the argument why should a player who is not as social adept as their character suffer while another player who has never had a sword can effectively play a great warrior. However, as I quickly returned to my roots of old-school D&amp;D I relearned the fact that the need for social mechanics in the game is redundant with a relationship between player and DM. Afterall, one of my favourite things about playing RPGs is that it is a social activity.&lt;br /&gt;&lt;br /&gt;That being said, my favourite B/X has a couple of subsystems which can quickly handle social situations - the Reaction and Morale systems. Both of these systems are meant to give the DM quick and easy guidelines for the resolution of such situations but are not meant to be the sole method for determining the outcomes. If the reaction roll for an NPC is positive but the characters are determined to be a bunch of A-holes to NPC there should be consequences.&lt;br /&gt;&lt;br /&gt;This quote from Trollsmyth really encapsulates how I feel about the subject:&lt;blockquote&gt;What it means is you should not have mechanics for social interaction if the goal of the game is to have the players interact socially. In the same way that the combat rules in D&amp;D mean that the players don't have to actually swing swords in the air, mechanics to handle social situations mean the players don't actually have to engage in any sort of social interaction.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-3052886779173073675?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/3052886779173073675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/12/i-make-diplomacy-roll.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3052886779173073675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3052886779173073675'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/12/i-make-diplomacy-roll.html' title='I make a Diplomacy roll'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8548802060781515370</id><published>2010-11-21T12:34:00.003-07:00</published><updated>2010-11-21T12:52:47.270-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Combat'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>A different initiative system</title><content type='html'>An unplaytested, hypothetical, alternate sequence for resolving B/X combat:&lt;br /&gt;&lt;br /&gt;All combatants complete each portion of the sequence before proceeding to the next portion of the sequence.&lt;br /&gt;&lt;br /&gt;A. Morale checks, if needed (page B27)&lt;br /&gt;&lt;br /&gt;B. Movement per round - meleed opponents may only move defensively, if not meleed the character can move and fire missiles or move and fight hand-to-hand (close for melee). Spellcasters may not move and cast spells.&lt;br /&gt;&lt;br /&gt;C. Missile fire combat - Missile combat will be handled in the following order:&lt;br /&gt;1. Thrown&lt;br /&gt;2. Short Bow&lt;br /&gt;3. Long Bow&lt;br /&gt;4. Sling&lt;br /&gt;5. Crossbow&lt;br /&gt;&lt;br /&gt;D. Magic spells - magic spells will be handled i order of the level of the spell being cast (lowest level to highest level)&lt;br /&gt;&lt;br /&gt;E. Melee combat - Melee combat will be handled in the following order during the first round of combat, when opponents first close:&lt;br /&gt;1. Lance&lt;br /&gt;2. Polearm&lt;br /&gt;3. Two-Handed Sword&lt;br /&gt;4. Spear&lt;br /&gt;5. Staff&lt;br /&gt;6. Battle axe&lt;br /&gt;7. War Hammer&lt;br /&gt;8. Sword&lt;br /&gt;9. Mace&lt;br /&gt;10. Club&lt;br /&gt;11. Hand Axe&lt;br /&gt;12. Short Sword&lt;br /&gt;13. Dagger&lt;br /&gt;&lt;br /&gt;For all subsequent combat rounds, after opponents have closed, melee will be handled in the reverse order (daggers to lances). combatants using the same weapon will go simultaneously.&lt;br /&gt;&lt;br /&gt;When it becomes important to know who goes first when doing something besides straight up combat, opposed d6 individual initiative rolls (modified by DEX Initiative Adjustments), will determine what happens first. &lt;span style="font-style:italic;"&gt;For example, two characters diving for the same object, a character trying to dive behind cover before an opponent can fire an arrow at him, or trying to move past a bodyguard to get to the evil ruler.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This might be fairly close to the system shown in the Judges Guild Ready Ref Sheets but I haven't looked at those in a while so I could be wrong. What do you think?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8548802060781515370?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8548802060781515370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/11/different-initiative-system.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8548802060781515370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8548802060781515370'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/11/different-initiative-system.html' title='A different initiative system'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-2466737308218150571</id><published>2010-11-15T14:05:00.002-07:00</published><updated>2010-11-15T14:15:49.842-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Minis'/><title type='text'>Poor planning for winter crafts</title><content type='html'>Over the past year I took up painting minis. I am actually pretty happy with how my recent painting projects have turned out. Living in Calgary, I have found that most of my rpg playing happens during the cold, dark winter months. I have also been thinking that winter would be a good time to get some mini painting done. However, the daytime temperatures here are already barely 5 degrees celsius. I have been priming my minis with spray primers but they all require a temp higher than what we will see here in Calgary for many months. I had planned to have primed a bunch of minis to prep for the winter but suffice it to say that this didn't happen.  What do other mini painters in the great white north do for priming their minis during the winter? I have a garage but it isn't heated and doesn't get warm enough and I don't want to spray primer in the house. Is there a brush on primer that is good?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-2466737308218150571?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/2466737308218150571/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/11/poor-planning-for-winter-crafts.html#comment-form' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2466737308218150571'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2466737308218150571'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/11/poor-planning-for-winter-crafts.html' title='Poor planning for winter crafts'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-858334929421060294</id><published>2010-11-03T16:55:00.005-06:00</published><updated>2010-11-03T17:05:02.946-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thool'/><title type='text'>The refreshing Thool air</title><content type='html'>Scott over at &lt;a href="http://hugeruinedpile.blogspot.com/2010/11/revisiting-world-of-thool.html"&gt;Huge Ruined Pile has started to revisit his Thool setting as a side project&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I am looking forward to it as I found his setting to be very imaginative.&lt;br /&gt;&lt;br /&gt;Here is a copy of my character sheet for his long-lost play-by-post game. Oh, Ungar... How I miss you.&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_LfCfl6PL6Gg/TNHou0Yq_rI/AAAAAAAAAis/-WAVi6WiAKo/s1600/Ungar.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 155px;" src="http://1.bp.blogspot.com/_LfCfl6PL6Gg/TNHou0Yq_rI/AAAAAAAAAis/-WAVi6WiAKo/s400/Ungar.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5535461308048801458" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-858334929421060294?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/858334929421060294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/11/refreshing-thool-air.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/858334929421060294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/858334929421060294'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/11/refreshing-thool-air.html' title='The refreshing Thool air'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LfCfl6PL6Gg/TNHou0Yq_rI/AAAAAAAAAis/-WAVi6WiAKo/s72-c/Ungar.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-4606030793879011949</id><published>2010-10-31T12:58:00.004-06:00</published><updated>2010-10-31T13:33:36.978-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>B/X Monsters - Mummy</title><content type='html'>Happy Halloween!&lt;br /&gt;&lt;br /&gt;B/X does not have a ghost monster entry so instead you get the mummy.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_LfCfl6PL6Gg/TM3Dbl9Ug9I/AAAAAAAAAik/nxN-9B-AITI/s1600/mummy8.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_LfCfl6PL6Gg/TM3Dbl9Ug9I/AAAAAAAAAik/nxN-9B-AITI/s320/mummy8.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5534294395921400786" /&gt;&lt;/a&gt;&lt;br /&gt;The mummy is another great sword &amp; sorcery monster in B/X. Two things I really like about the B/X mummy is the sparseness of the description and the sword &amp; sorcery-esque fear mechanic.&lt;br /&gt;&lt;br /&gt;The description on page X36 is very short and really only covers some basic ecology and combat mechanics, leaving the imagery up to the DM's own expectations. This will, of course, mean that most mummies will be of the wrapped in bandages style. Mummies are described to lurk near deserted ruins and tombs (presumably their own). However, their is no mention of deserts or ancient egypt style pyramids or flavour. For the devious DM, this means that a mummy could look like a normal person maybe with the stench of disease and decay enveloping them.&lt;br /&gt;&lt;br /&gt;On seeing a mummy, characters must make a save vs paralysis or be paralyzed with fear until the mummy attacks someone or goes out of sight. I like this as a large part of sword &amp; sorcery literature is the instinctive fear of unnatural things— magic and creatures that defy explanation. Such things are unwholesome and evil; therefore, they should be feared.&lt;br /&gt;&lt;br /&gt;A mummy causes a hideous rotting disease with a hit. This is nasty as there is no mention of a saving throw and if you are paralyzed by fear the hit is a near sure thing unless someone is able to intervene. The disease causes all healing to take 10 times longer than normal and prevents all magical healing. This really hinders the management of one of the main resources in the game - hit points.  The only way to get rid of the disease is with a &lt;span style="font-style:italic;"&gt;cure disease&lt;/span&gt; spell which is a 3rd level cleric spell which requires an Elder Cleric (6th level) to cast. In my settings, 6th level clerics are fairly rare which sets up all sorts of possible adventure hooks.&lt;br /&gt;&lt;br /&gt;Have a safe and happy Halloween and watch out for mummies as you don't want to be paralyzed by fear (as a Normal Man you only have a 25% chance of making your saving throw) or catching a terrible rotting disease.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-4606030793879011949?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/4606030793879011949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/10/bx-monsters-mummy.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4606030793879011949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4606030793879011949'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/10/bx-monsters-mummy.html' title='B/X Monsters - Mummy'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_LfCfl6PL6Gg/TM3Dbl9Ug9I/AAAAAAAAAik/nxN-9B-AITI/s72-c/mummy8.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-2750324140945668419</id><published>2010-10-31T12:50:00.002-06:00</published><updated>2010-10-31T14:37:55.625-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Settings'/><category scheme='http://www.blogger.com/atom/ns#' term='Open Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>City of Thieves</title><content type='html'>As I try to get Red Box Calgary up and going, I have been thinking about a campaign setting that I would like to run. I had a couple of simple criteria that I wanted to make sure the setting allowed for. I wanted to focus mainly on dungeons and I wanted to allow for the quick return of characters to a central location to allow for the changing roster of players inherent to an open game.&lt;br /&gt;&lt;br /&gt;After some reading and some plagiarism, this is what I have come up with and posted on the Red Box Calgary wiki:&lt;blockquote&gt;&lt;i&gt;Jekarra…&lt;br /&gt;&lt;br /&gt;Throughout the known world, no city is half so notorious. Blackened by fire, soiled by pestilence, and scarred by war, its sandy collection of spiderwebbed tenements and rat-ridden bazaars have birthed some of the worst rogues and villains to ever stalk the storied thrones of the north.&lt;br /&gt;&lt;br /&gt;But Jekarra is also a city of chance and adventure, where fortunes are won in a night and lost before dawn. Where gems glint and flare in the lamplight, the might of magic knows no bounds, and a warrior's quick blade and shirt of mail are his best defense.&lt;br /&gt;&lt;br /&gt;So loosen your sword, keep a hand on your coin pouch, and take these first steps into its shadowy, torch-lit streets. A black mist is rolling in off the salt marsh, and the ancient city beckons…&lt;br /&gt;&lt;br /&gt;Welcome to Jekarra the Wicked, city of thieves, city of the long night, city of adventure. Rich, poor, religious, debased - all of these and more can be found here. It all depends on where you look.&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_LfCfl6PL6Gg/TM26qb39cjI/AAAAAAAAAic/5igNbHwWK9c/s1600/thievesworldcover.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 148px; height: 200px;" src="http://2.bp.blogspot.com/_LfCfl6PL6Gg/TM26qb39cjI/AAAAAAAAAic/5igNbHwWK9c/s200/thievesworldcover.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5534284755307950642" /&gt;&lt;/a&gt;The idea for Jekkara the Wicked came from Thieves World. For those who are unfamiliar with it, Thieves World was/is a setting developed by the author Robert Asprin for a series of fantasy anthologies. The idea was to create a common, consistent backdrop, then invite a wide variety of authors to write stories using that setting, but exploring their own characters and interests within it.&lt;br /&gt;&lt;br /&gt;That is what I am trying to do with Jekkara. I want to develop a very high-level overview of a setting where various Red Box Calgary DM's can set their own adventures. An ancient, sprawling and decadent city with a maze of catacombs and vaults beneath it provides for numerous adventure opportunities.&lt;br /&gt;&lt;br /&gt;The name "Jekkara" comes from my love of Leigh Brackett's stories.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-2750324140945668419?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/2750324140945668419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/10/city-of-thieves.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2750324140945668419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2750324140945668419'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/10/city-of-thieves.html' title='City of Thieves'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_LfCfl6PL6Gg/TM26qb39cjI/AAAAAAAAAic/5igNbHwWK9c/s72-c/thievesworldcover.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-5701479536975215928</id><published>2010-10-25T21:55:00.002-06:00</published><updated>2010-10-25T22:01:25.878-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='calgary'/><category scheme='http://www.blogger.com/atom/ns#' term='One Shot'/><category scheme='http://www.blogger.com/atom/ns#' term='Open Gaming'/><title type='text'>Red Box Calgary</title><content type='html'>I have been ridiculously busy with work the last while, however, I have recently been in contact with K-Slacker from &lt;a href="http://mutantrpg.wordpress.com/"&gt;Tempora Mutantur&lt;/a&gt; and Paladin from &lt;a href="http://apaladinincitadel.blogspot.com/"&gt;A Paladin in Citadel&lt;/a&gt; about scheduling an old school game. K-Slacker suggested that each of us run a one-shot for fun and then we can decide where to go to from there.&lt;br /&gt;&lt;br /&gt;We are using the forums over at&lt;a href="http://redboxcalgary.wikidot.com/"&gt; Red Box Calgary&lt;/a&gt; to discuss and schedule something and also to hopefully get some more interest.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-5701479536975215928?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/5701479536975215928/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/10/red-box-calgary.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5701479536975215928'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5701479536975215928'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/10/red-box-calgary.html' title='Red Box Calgary'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8013101296587990423</id><published>2010-10-21T13:19:00.003-06:00</published><updated>2010-10-21T13:20:59.066-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Combat'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>My 1d6 dagger, mace, sword, axe...</title><content type='html'>&lt;a href="http://bxblackrazor.blogspot.com/2010/10/explaining-d6-damage_21.html?showComment=1287688673359_AIe9_BGJg6eCmpkI6mG2C-EzaziF7-uCYHhu05M2601ug4F6zO-9J8Byah0DyGIu1h7vPpO7LcF-kp4ecQbuXglLHWq-Aq8tYeC6FfyEODt87Nr3GApwo_46amhw8KDL8t0-Oburkge4dDYkrC2CIdHeREMtb93cHqTEXPFBDVYpgiY9gvfY0NVQrVJYh9LLEVqEmh9EkMVeBlhWRLJhth8JjsOfTXnsEmqQDlggRIrhj80INI6t_aYaN9REj_90agftRcHmcouJGFfUS5n65gnMngzxqJ88caKKM-95bCYQmtuiP3EqAgbyt_I5Tafwhy0fFX0spYnoaYtNZ421YYyheIMB74NrIDJ64EJVEnsjy0Rp4DOUwbdzVyb4qV26loNvOGlV5KXS4i989qKv_xHYZ8kzgZbm6BAwjULREbgmNj2l1f4pPGB-a5s4-J29sX18KFtq3OKXhmHqn0LfSdRJAVRBUCzUOULsDlWH8fcYB3anQkEeNoIOffj1of0rpRSka9AG599avavyeXI-8R-VDx7rmFJiXJwsf_C14cPIXj3qoruE8E-DRsTKseoXMa5wqzSCCRp9TmohB7ijKSSoHqgstV2net1x3McnqKSRaGr6Rt5qEqQBthuWPX7eRzdxkezHYkDRbxSp1jVMW_MK305TKS_BAxzgqpa2IR_U60E--oorgv6phSIyL2Qj2vJwIlg-HFLLfR1SSH0TO9QbZda5AcyRhp-fjp6TbzIT85SUVJrwl8C2jL8jZaKT3URPnqmgGqXOw7KLTKJ99lhiUuGiXyj3-6_PL6RWQ4Y_VM09kC_ZVJByjcyaTlegHoHtDk-_EHsJ4752iRuMo2246GY_jDpfp6k5GHjE8yUvg0SO8L6W-NKoawCmyvUAVdV0KKrjKr_L#c1583503676765341784"&gt;Another excellent post by JB that I am really posting here only to make it easier for me to find again later.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8013101296587990423?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8013101296587990423/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/10/my-1d6-dagger-mace-sword-axe.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8013101296587990423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8013101296587990423'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/10/my-1d6-dagger-mace-sword-axe.html' title='My 1d6 dagger, mace, sword, axe...'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8964341137469555472</id><published>2010-10-16T15:30:00.003-06:00</published><updated>2010-10-16T20:40:28.934-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Combat'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>B/X Combat - Fast, faster, fastest</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_LfCfl6PL6Gg/TLoeybT7DsI/AAAAAAAAAiU/COVesxb07WE/s1600/combat.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 173px;" src="http://1.bp.blogspot.com/_LfCfl6PL6Gg/TLoeybT7DsI/AAAAAAAAAiU/COVesxb07WE/s400/combat.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5528765344224317122" /&gt;&lt;/a&gt;&lt;br /&gt;One of the benefits (at least in my mind) of B/X combat is the speed at which it is resolved.&lt;br /&gt;&lt;br /&gt;Recent editions have focused on taking long duration combats and giving the players enough "fiddly bits" to make the combats interesting. However, I prefer the fast, abstract combats of B/X. A few reasons why:&lt;br /&gt;&lt;br /&gt;1. Initiative is rolled every round - I much prefer this to the cyclical initiative in the most recent editions. I like the uncertainty and I really like the fact that it eliminates the need for such things as Attacks of Opportunity. It is also instrumental in balancing spellcasters and fighters.&lt;br /&gt;&lt;br /&gt;2. Declaration of actions prior to initiative - I find that this and the fact that initiative is rolled every round keeps players at the table and interested. it also speeds things up. It eliminates the "what am I going to do this round…" when it cycles to each players' turn.&lt;br /&gt;&lt;br /&gt;3. You can really try anything - I know that free form actions in combat are not restricted in 3E or 4E but I find that feats and powers have the unintended consequence of focusing a players decisions to a relative narrow scope of actions. There are no such mechanical focuses in B/X.&lt;br /&gt;&lt;br /&gt;3. Fast feedback - Tactics in B/X are very different than in the most recent editions. Proper tactics in B/X are really focused on the decisions made prior to combat - things such as marching order, choke points, resource management, etc. But there are still enough decision points after entering combat to give players some control over what happens after combat begins - such things as trying to trigger opponents morale checks, when to withdraw or retreat, etc. The speed with which B/X combat is resolved allows for quick feedback of these larger macro decisions. There may only be three of these large scope decisions to be made each combat but the speed of B/X combat allows for these decisions to be made in quick succession. The longer combats of recent editions instead focus on micro decisions such as 5-ft steps, avoiding attacks of opportunities, etc. I would rather have a 10 minute combat where there are three important decisions that impact the outcome of the combat and then move onto the next encounter instead of an hour long combat where there are thirty decisions each of which has a minor impact on the outcome of the combat.&lt;br /&gt;&lt;br /&gt;4. Onto the next encounter - I much prefer a series of short interesting encounters than a long encounter with a series of variables. Maybe it is a lack of attention span.&lt;br /&gt;&lt;br /&gt;However, recently I have been finding myself getting wrapped up in the narrative description of what is happening in a combat. I am beginning to think this is actually a "bad" thing. Why would describing the action be bad?&lt;br /&gt;&lt;br /&gt;1. Slows things down - if one of the key benefits/strengths of B/X combat is speed, anything which detracts from this is harming the action.&lt;br /&gt;&lt;br /&gt;2. I can't compare to players' imagination - How can the words I use compete with the image in each player's head? Any verbs or adjectives I use may be counter to how a player imagines the action. My descriptions cannot be as vivid nor as interesting as what a player can have in their mind's eye.&lt;br /&gt;&lt;br /&gt;3. It takes focus off of the important decisions - who cares if the orc hit with an overhand chop or a sweep at the legs? it doesn't impact the decisions that the players can make to affect the combat.&lt;br /&gt;&lt;br /&gt;4. It takes focus off the things which do create tension in B/X combat - Tension in a B/X combat is not created by intricate description of the action but instead by the attrition of the party's resources. Quick combat keeps the focus on how many hit points you have left, what spells you have remaining, how many retainers have fallen, etc. Me describing how a bunch of hobgoblins press the attack does not create tension as much as a player seeing their hit points dwindle under the on-slot of those hobgoblins.&lt;br /&gt;&lt;br /&gt;What do you think? Do you prefer fast abstract combats with only a few significant decision points or long combats with a large number of intricate decisions? Do you use colourful descriptions in your combats or instead stick to the basic, "you are hit for 6 points of damage"?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8964341137469555472?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8964341137469555472/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/10/bx-combat-fast-faster-fastest.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8964341137469555472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8964341137469555472'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/10/bx-combat-fast-faster-fastest.html' title='B/X Combat - Fast, faster, fastest'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LfCfl6PL6Gg/TLoeybT7DsI/AAAAAAAAAiU/COVesxb07WE/s72-c/combat.jpg' height='72' width='72'/><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-4414653286723283468</id><published>2010-09-26T11:57:00.005-06:00</published><updated>2010-09-29T19:44:03.249-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>B/X Monsters - Carrion Crawler</title><content type='html'>Two thoughts about the Carrion Crawler:&lt;br /&gt;1. What is it about the illustration of the Carrion Crawler? I remember being fascinated by it as a kid and now my kids are fascinated by it.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LfCfl6PL6Gg/TJ-KtxrXr_I/AAAAAAAAAiM/fkVQmGbYuk8/s1600/Carrion+crawler.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 180px;" src="http://4.bp.blogspot.com/_LfCfl6PL6Gg/TJ-KtxrXr_I/AAAAAAAAAiM/fkVQmGbYuk8/s400/Carrion+crawler.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5521284187213508594" /&gt;&lt;/a&gt;&lt;br /&gt;2. Eight tentacles! Yipes. Given that they are each 2 feet long and a Carrion Crawler is 3 feet tall, I would guesstimate that the spread of tentacles would be about 5 to 6 feet. Put a Carrion Crawler in the middle of a 10 ft wide dungeon corridor and you have a wall of tentacles coming at you. A Carrion Crawler hits Armour Class 2 35% of the time and with eight attacks each round the characters are looking at making a lot of saving throws.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-4414653286723283468?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/4414653286723283468/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/09/bx-monsters-carrion-crawler.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4414653286723283468'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4414653286723283468'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/09/bx-monsters-carrion-crawler.html' title='B/X Monsters - Carrion Crawler'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LfCfl6PL6Gg/TJ-KtxrXr_I/AAAAAAAAAiM/fkVQmGbYuk8/s72-c/Carrion+crawler.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-2835121067019362897</id><published>2010-09-25T15:13:00.004-06:00</published><updated>2010-09-26T09:55:38.942-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>B/X Monsters - Bandits</title><content type='html'>Another "man-monster", bandits to me really reinforce the relative differences between adventurers, monsters and normal men&lt;a href="http://bxblackrazor.blogspot.com/2010/04/hit-me-baby-one-more-time.html"&gt; as discussed in the excellent post by JB on B/X Blackrazor&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;We are told that bandits are NPC thieves that have banded together for the purpose of robbing others. Looking at the entries for bandits and normal men we can see that bandits have on average nearly twice as many hit points and are +1 better to hit compared to normal men. Their dangerous and nefarious lifestyles make bandits far more dangerous than normal men.  The average farmer would be terrified of a group of bandits as they could easily take what they wanted and kill him and his family.&lt;br /&gt;&lt;br /&gt;We are told that bandits have a leader that can be of any class. This leaves open many possible adventure hooks. A bandit group led by a magic-user could have very different goals than one led by a cleric or thief.&lt;br /&gt;&lt;br /&gt;Looking at the Wilderness Encounter Table - Subtable: Men on page X57, bandits can be found in nearly all terrain types, except desert and ocean where they are replaced by dervishes and pirates respectively. Bandits are more likely to be found in "Inhabited" or "City" areas which makes sense since you need other people to rob.&lt;br /&gt;&lt;br /&gt;In my games, bandits are often one of the most common monsters.&lt;br /&gt;&lt;br /&gt;I would like to come up with an adventure hook involving a group of bandits led by a cleric that are hiding out in a jungle.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-2835121067019362897?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/2835121067019362897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/09/bx-monsters-bandits.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2835121067019362897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2835121067019362897'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/09/bx-monsters-bandits.html' title='B/X Monsters - Bandits'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-6187890094754631082</id><published>2010-09-25T13:55:00.005-06:00</published><updated>2010-09-25T14:39:19.595-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Combat'/><category scheme='http://www.blogger.com/atom/ns#' term='Clerics'/><category scheme='http://www.blogger.com/atom/ns#' term='Fighters'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>B/X King of the Ring: Clerics vs Fighters</title><content type='html'>In the comments to the post: &lt;a href="http://ode2bd.blogspot.com/2010/09/does-bx-fighter-need-to-be-buffed.html"&gt;Does the B/X Fighter need to be Buffed?&lt;/a&gt; K-Slacker mentions how he doesn't like that at times the Cleric surpasses the Fighter in fighting ability. Now, I've never really examined this in detail before. I put the following tables in the comments section to that post but I wanted to pull them into a post of their own.&lt;br /&gt;&lt;br /&gt;Table 1: Cleric vs Fighter THAC0&lt;br /&gt;XP..…CLevel..….CTHAC0……Flevel……..FTHAC0&lt;br /&gt;0………….1………………19………………1……………….19&lt;br /&gt;1500……..2………………19………………1……………...19&lt;br /&gt;3000……..3………………19………………2……………...19&lt;br /&gt;6000……..4………………19………………3……………...19&lt;br /&gt;12000…….5……………..17………………4……………...17&lt;br /&gt;25000…….6……………..17………………5……………...17&lt;br /&gt;50000…….7……………..17………………6……………...17&lt;br /&gt;100000…..8……………..17………………7……………...14&lt;br /&gt;200000…..9……………..14………………8……………...14&lt;br /&gt;300000….10…………….14……………….9……………..14&lt;br /&gt;400000….11…………….14……………..10……………..12&lt;br /&gt;500000….12…………….14……………..11……………..12&lt;br /&gt;600000….13…………….12……………..12……………..12&lt;br /&gt;700000….14…………….12……………..12……………..12&lt;br /&gt;&lt;br /&gt;Table 2: Cleric vs Fighter Average Hit Points&lt;br /&gt;XP..…CLevel..….CAvgHP……Flevel……..FAvgHP&lt;br /&gt;0………….1………………3.5…..………1……………….4.5&lt;br /&gt;1500……..2………………7………………1………………4.5&lt;br /&gt;3000……..3………………10.5……………2………….…9&lt;br /&gt;6000……..4………………14………………3………………13.5&lt;br /&gt;12000…….5……………..17.5……………4………………18&lt;br /&gt;25000…….6……………..21………………5………………22.5&lt;br /&gt;50000…….7……………..24.5……………6………………27&lt;br /&gt;100000…..8……………..28………………7………………31.5&lt;br /&gt;200000…..9……………..31.5……………8………………36&lt;br /&gt;300000….10…………….35……………….9……………..40.5&lt;br /&gt;400000….11…………….38.5…………..10……………..45&lt;br /&gt;500000….12…………….42……………..11……………..49.5&lt;br /&gt;600000….13…………….45.5…………..12……………..54&lt;br /&gt;700000….14…………….49……………..12……………..54&lt;br /&gt;&lt;br /&gt;So yes, from a hit point perspective the Cleric does intermittently surpass Fighters at low (from 1,500 to 12,000) experience point levels. However, I don't think the discrepancy is enough to tip the scales too far in the Clerics favour as the discrepancy only lasts for a short time.&lt;br /&gt;&lt;br /&gt;Also, if the optional variable damage system is used, the damage output of the fighter will likely be higher as they will likely have a weapon that will do at least 1d8 damage and they might have a strength based damage bonus.  Also fighters will likely have any magic swords that are found.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-6187890094754631082?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/6187890094754631082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/09/bx-king-of-ring-clerics-vs-fighters.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/6187890094754631082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/6187890094754631082'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/09/bx-king-of-ring-clerics-vs-fighters.html' title='B/X King of the Ring: Clerics vs Fighters'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-2223085795848067819</id><published>2010-09-25T11:08:00.007-06:00</published><updated>2010-09-25T11:39:29.623-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spells'/><category scheme='http://www.blogger.com/atom/ns#' term='Magic-users'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Screwing Magic-Users</title><content type='html'>In the comments of my previous post Will says:&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;"Regarding the "by the book rules for spellbooks": I suppose if you really want to run it that way, nobody can stop you, but I think it's a clear case of adhering to the letter of the rules rather than their spirit, since context (every version of the game before and since) makes it clear that this is a simple misinterpretation. I'd never make run a M-U in a game with that rule in effect, because I'd obviously be getting screwed."&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;Two comments:&lt;br /&gt;1. B/X was the first version of D&amp;D I played. I picked up Moldvay's basic set when I was 10 years old and played that for five years before I picked up the AD&amp;D PHB.  I don't see how using the B/X rulebooks &lt;span style="font-style:italic;"&gt;as written&lt;/span&gt; could possibly be a misinterpretation. I would contend that anyone that doesn't use this rule is house ruling their B/X game. Which is fine. I house rule some aspects of my game as well.&lt;br /&gt;&lt;br /&gt;2. I don't think the rule as written obviously screws the magic-user. Sure it limits his versatility but page X11 says, &lt;span style="font-style:italic;"&gt;"Magic-users and elves must be taught their new spells… Either the player or the DM may choose any new spells."&lt;/span&gt; I usually run this as various high level magic-users have their own specific spellbooks. Some will be famous for having certain spells such as the witch in the swamp that can communicate with otherworldly beings (Contact Higher Plane) or the Ice Mage that lives in the castle on top of a glacier (Wall of Ice). When a PC magic-user wants to learn a new spell they can do some research about who has the desired spell already in their spellbook and can then go an approach that magic-user about learning the spell from them. This allows players to customize their magic-user exactly the way they want and gives numerous adventure and roleplaying opportunities.&lt;br /&gt;&lt;br /&gt;I agree that some players will dislike the limitations placed upon magic-users by using this rule. That's fine. I don't like playing clerics. Everyone has their own preferences. However, I like the rule and plan to continue to use it in my B/X games.&lt;br /&gt;&lt;br /&gt;What do you think? Does the rule limit magic-users and elves too much?&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LfCfl6PL6Gg/TJ4yvhpl2-I/AAAAAAAAAiE/an2U1c_2lEI/s1600/magicuser.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 231px; height: 320px;" src="http://4.bp.blogspot.com/_LfCfl6PL6Gg/TJ4yvhpl2-I/AAAAAAAAAiE/an2U1c_2lEI/s320/magicuser.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5520905985270864866" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-2223085795848067819?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/2223085795848067819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/09/screwing-magic-users.html#comment-form' title='21 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2223085795848067819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2223085795848067819'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/09/screwing-magic-users.html' title='Screwing Magic-Users'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LfCfl6PL6Gg/TJ4yvhpl2-I/AAAAAAAAAiE/an2U1c_2lEI/s72-c/magicuser.jpg' height='72' width='72'/><thr:total>21</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-5719680399348553075</id><published>2010-09-24T20:42:00.005-06:00</published><updated>2010-09-24T23:09:12.629-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic-users'/><category scheme='http://www.blogger.com/atom/ns#' term='classes'/><category scheme='http://www.blogger.com/atom/ns#' term='Fighters'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Does the B/X Fighter need to be "buffed"?</title><content type='html'>A little while ago a &lt;a href="http://www.dragonsfoot.org/forums/viewtopic.php?f=15&amp;t=45250"&gt;short thread started on Dragonsfoot&lt;/a&gt; about adding multiple attacks for fighters as they advance in levels. The thread specifically focused on BECMI but that is close enough to B/X for me to comment.&lt;br /&gt;&lt;br /&gt;The thesis put forward in the thread is that the damage output of fighters is dwarfed by spellcasters in later levels and that by adding extra attacks the fighter can keep up.&lt;br /&gt;&lt;br /&gt;I don't think this is necessary. &lt;a href="http://ode2bd.blogspot.com/2009/03/bx-magic-user-spellbooks.html"&gt;One of the reasons why I love B/X is that the by-the-book rules for spellbooks&lt;/a&gt; (whether intentionally written this way or not) is that magic-users and elves may only have as many spells in their spellbook as they are able to cast each day. I believe that this limits spellcasters so that such tweaks are unnecessary. Yes, a couple of times per day they &lt;span style="font-style:italic;"&gt;may&lt;/span&gt; be able do things the fighter can't but the magic-user's limited resources and versatility keeps the fighter very relevant.&lt;br /&gt;&lt;br /&gt;What do you think? Do B/X fighters need "buffing"?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-5719680399348553075?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/5719680399348553075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/09/does-bx-fighter-need-to-be-buffed.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5719680399348553075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5719680399348553075'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/09/does-bx-fighter-need-to-be-buffed.html' title='Does the B/X Fighter need to be &quot;buffed&quot;?'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-7308380601258643653</id><published>2010-09-24T20:27:00.002-06:00</published><updated>2010-09-24T20:33:09.475-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>B/X Monsters - White Ape</title><content type='html'>White apes are one of my favourite monsters. They illicit a strong sword &amp; sorcery vibe. If I make up the tower of a decadent wizard, odds are that I included a white ape inside as a guard. White apes are tough (HD 4) and quick (move 120') but they are fairly easy to hit (AC 6) and don't cause too much damage with their two attacks (1-4 each). They also have ranged attack - they may throw stones for 1d6 damage.&lt;br /&gt;&lt;br /&gt;Another reason why I like them is that they are associated with Neanderthals which I also really like for their S&amp;S vibe.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-7308380601258643653?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/7308380601258643653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/09/bx-monsters-white-ape.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7308380601258643653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7308380601258643653'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/09/bx-monsters-white-ape.html' title='B/X Monsters - White Ape'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8878496801792929442</id><published>2010-09-23T19:18:00.003-06:00</published><updated>2010-09-23T21:07:50.512-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>B/X Monsters - Acolyte</title><content type='html'>The Acolyte is one of many "man-monsters" in the B/X rules. The roster of man-monsters and lost world monsters are part of what I believe gives B/X a certain flavour. So let's look at the Acolyte…&lt;br /&gt;&lt;br /&gt;They have an armour class of 2 which isn't surprising given the low cost of platemail in B/X. This makes them tough foes for low level PCs as they would have a low probability of hitting.&lt;br /&gt;&lt;br /&gt;An odd fact is that acolytes have 1 hit dice of the d8 variety even though clerics are only 1d6. Tougher than the average 1st level cleric. Like other 1st level clerics though, an acolyte doesn't have any cleric spells.&lt;br /&gt;&lt;br /&gt;Acolytes are on a pilgrimage and are found in groups of 1 to 8 in a 1st level dungeon or 1 to 20 in the wilderness. They will all be of the same alignment with an equal chance of being lawful, neutral or chaotic. This raises a number of interesting possibilities such as a party encountering a group of lawful acolytes on a pilgrimage in a dungeon that is the lair of a bunch of chaotic monsters. Why are they there? Where are they going or where are they returning from?  Or maybe the party encounters a large group of chaotic pilgrims in the wilderness. With the low AC, a low level party better hope for a good reaction roll!&lt;br /&gt;&lt;br /&gt;While all acolytes will be of the same alignment, the monster listing doesn't mention anything about their god/goddess. Do they all worship the same god or do they worship a pantheon of gods all of the same alignment?&lt;br /&gt;&lt;br /&gt;Acolytes may be accompanied by a leader of 2nd to 5th level. The leader's spells may be chosen by the DM or determined randomly. With my love of randomness, I would roll for them. I would love to try to figure out why a Vicar of Chaos has Speak with Animals memorized.&lt;br /&gt;&lt;br /&gt;Acolytes have treasure type U which means that the acolyte likely has 5 cp, 5 sp and 5 gp. 1-in-20 will have some gems or jewelry.  1-in-50 will also have a magic item - maybe a holy artifact.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8878496801792929442?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8878496801792929442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/09/bx-monsters-acolyte.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8878496801792929442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8878496801792929442'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/09/bx-monsters-acolyte.html' title='B/X Monsters - Acolyte'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-510431990636079191</id><published>2010-09-17T21:28:00.003-06:00</published><updated>2010-09-17T21:32:05.260-06:00</updated><title type='text'>What cover do I picture?</title><content type='html'>&lt;a href="http://grognardia.blogspot.com/2010/09/open-friday-imagining-d.html"&gt;This one is a no-brainer.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_LfCfl6PL6Gg/TJQyc_i3YWI/AAAAAAAAAh8/TOx6RSfaxPg/s1600/Basic+cover.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 100px; height: 133px;" src="http://1.bp.blogspot.com/_LfCfl6PL6Gg/TJQyc_i3YWI/AAAAAAAAAh8/TOx6RSfaxPg/s320/Basic+cover.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5518090917111095650" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-510431990636079191?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/510431990636079191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/09/what-cover-do-i-picture.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/510431990636079191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/510431990636079191'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/09/what-cover-do-i-picture.html' title='What cover do I picture?'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LfCfl6PL6Gg/TJQyc_i3YWI/AAAAAAAAAh8/TOx6RSfaxPg/s72-c/Basic+cover.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8248300673526766220</id><published>2010-08-19T21:11:00.003-06:00</published><updated>2010-08-19T21:34:22.870-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Brainstorming'/><title type='text'>A Fist Full of Gold Pieces</title><content type='html'>I love using spaghetti westerns as a source for inspiration for D&amp;D adventures.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;The party arrives at the little small town in the borderlands. An innkeeper, tells the party about the bitter feud between two groups vying to gain control of the town: on the one side, the Iron Ring, a notorious band of thieves; on the other, the family of the town sheriff, Eli Thorrma.&lt;br /&gt;&lt;br /&gt;The next day, the party witness a detachment of the local Lord's soldiers passing through town escorting a shipment of gold. If the party follows the troops out of town, they witnesses the soldiers being massacred by a band of elves, who are actually members of the Iron Ring gang in disguise.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8248300673526766220?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8248300673526766220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/08/fist-full-of-gold-pieces.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8248300673526766220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8248300673526766220'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/08/fist-full-of-gold-pieces.html' title='A Fist Full of Gold Pieces'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-3096595011936551308</id><published>2010-08-16T19:55:00.006-06:00</published><updated>2010-08-17T07:02:22.555-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Generation'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Aloles, Medium of the Copper Bonds</title><content type='html'>Name: Aloles, Medium of the Copper Bonds&lt;br /&gt;Sex: Male&lt;br /&gt;Class: Magic-user&lt;br /&gt;Level [1]&lt;br /&gt;XP [0] [+10%]&lt;br /&gt;XP required for next level [2,500]&lt;br /&gt;Alignment Chaotic&lt;br /&gt;&lt;br /&gt;STR  [9] &lt;br /&gt;INT  [17] (reads &amp; writes common, chaotic, goblin &amp; medusa; +10% XP)&lt;br /&gt;WIS  [11]&lt;br /&gt;DEX [8]   (-1 missile fire; +1 AC penalty; -1 initiative)&lt;br /&gt;CON [13] (+1 hp/HD)&lt;br /&gt;CHR [5] (+1 reactions; Max. # Retainers 2; Retainer Morale 5)&lt;br /&gt;&lt;br /&gt;[10 yikes] AC (none)&lt;br /&gt;[2] HP (1d4 hit dice; +1 Con)&lt;br /&gt;Move 120/40/120 ft&lt;br /&gt;&lt;br /&gt;Saving Throws&lt;br /&gt;[13] Death Ray or Poison&lt;br /&gt;[14] Magic Wands&lt;br /&gt;[13] Paralysis or Turn to Stone&lt;br /&gt;[16] Dragon Breath&lt;br /&gt;[15] Rod, Staff, or Spell&lt;br /&gt;&lt;br /&gt;Class Abilities:&lt;br /&gt;Spells (1st - Floating Disk)&lt;br /&gt;&lt;br /&gt;Encumbrance [174]&lt;br /&gt;Coins PP GP 84 EP SP CP&lt;br /&gt;&lt;br /&gt;Weapons:&lt;br /&gt;Dagger (10 cn)&lt;br /&gt;&lt;br /&gt;Armour:&lt;br /&gt;none&lt;br /&gt;&lt;br /&gt;Gear (80 cn):&lt;br /&gt;Backpack (holds 400 cn)&lt;br /&gt;Crowbar&lt;br /&gt;Lantern&lt;br /&gt;6 flasks of oil&lt;br /&gt;50' rope&lt;br /&gt;Mirror&lt;br /&gt;&lt;br /&gt;Other Treasure:&lt;br /&gt;none&lt;br /&gt;&lt;br /&gt;Descriptors: untrained performer&lt;br /&gt;&lt;br /&gt;Motivations: seek lust, oppress literature, plunder the populous&lt;br /&gt;&lt;br /&gt;(Descriptors and motivations are from Conjecture Games' UNE the universal NPC emulator)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Wow, Aloles sounds like quite the guy. For someone who will really need retainers, Aloles will have a heck of a time hiring them and keeping them around.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-3096595011936551308?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/3096595011936551308/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/08/aloles-medium-of-copper-bonds.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3096595011936551308'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3096595011936551308'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/08/aloles-medium-of-copper-bonds.html' title='Aloles, Medium of the Copper Bonds'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-4978559447131695004</id><published>2010-08-15T16:41:00.009-06:00</published><updated>2010-08-16T07:02:28.931-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Generation'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Brother Dunnbelly</title><content type='html'>&lt;span style="font-style:italic;"&gt;Just because I felt like making a B/X character...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Name: Brother Dunnbelly, Child of the Abundant Shrine&lt;br /&gt;Sex: Male&lt;br /&gt;Class: Cleric&lt;br /&gt;Level [1]&lt;br /&gt;XP [0] [+10%]&lt;br /&gt;XP required for next level [1,500]&lt;br /&gt;Alignment Lawful&lt;br /&gt;&lt;br /&gt;STR  [12] &lt;br /&gt;INT  [12] (reads &amp; writes common &amp; lawful)&lt;br /&gt;WIS  [16] (+2 on magic-based saving throws; +10% XP)&lt;br /&gt;DEX [11] &lt;br /&gt;CON [10]&lt;br /&gt;CHR [15] (+1 reactions; Max. # Retainers: 5; Retainer Morale 8)&lt;br /&gt;&lt;br /&gt;[2] AC (platemail, shield)&lt;br /&gt;[3]  HP (1d6 hit dice)&lt;br /&gt;Move 60/20/60 ft&lt;br /&gt;&lt;br /&gt;Saving Throws&lt;br /&gt;[11] Death Ray or Poison&lt;br /&gt;[12] Magic Wands&lt;br /&gt;[14] Paralysis or Turn to Stone&lt;br /&gt;[16] Dragon Breath&lt;br /&gt;[15] Rod, Staff, or Spell&lt;br /&gt;&lt;br /&gt;Class Abilities:&lt;br /&gt;Turn Undead (skeleton 7; zombie 9; ghoul 11)&lt;br /&gt;Cleric spells (at 2nd level)&lt;br /&gt;&lt;br /&gt;Encumbrance [714]&lt;br /&gt;Coins PP  GP 4  EP  SP  CP&lt;br /&gt;&lt;br /&gt;Weapons:&lt;br /&gt;Mace (30 cn)&lt;br /&gt;&lt;br /&gt;Armour:&lt;br /&gt;Platemail (500 cn)&lt;br /&gt;Shield (100 cn)&lt;br /&gt;&lt;br /&gt;Gear (80 cn):&lt;br /&gt;Holy symbol&lt;br /&gt;Backpack (holds 400 cn)&lt;br /&gt;Wineskin and quart of wine&lt;br /&gt;Tinderbox&lt;br /&gt;6 Torches&lt;br /&gt;1 week standard rations&lt;br /&gt;&lt;br /&gt;Other Treasure:&lt;br /&gt;none&lt;br /&gt;&lt;br /&gt;Descriptors: destitute pioneer&lt;br /&gt;&lt;br /&gt;Motivations: record disbelief; attend greed; refine communications&lt;br /&gt;&lt;br /&gt;(Descriptors and motivations are from &lt;a href="http://conjecturegames.110mb.com/"&gt;Conjecture Games' UNE the universal NPC emulator&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;From the motivations, I think that Brother Dunnbelly is a poor traveller wandering the Borderlands collecting oral stories and myths. He is hoping to publish a collective work that will make him rich and famous. All for the benefit of the Abundant Shrine of course...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-4978559447131695004?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/4978559447131695004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/08/brother-dunnbelly.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4978559447131695004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4978559447131695004'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/08/brother-dunnbelly.html' title='Brother Dunnbelly'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-421293964953377641</id><published>2010-08-02T12:52:00.002-06:00</published><updated>2010-08-02T12:57:34.293-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Does the monster flee or do all the monsters flee?</title><content type='html'>I have blogged about &lt;a href="http://ode2bd.blogspot.com/2009/07/why-bx-is-my-favorite-16.html"&gt;B/X Morale before&lt;/a&gt; but I wanted to check and see how people apply the morale check. Do you roll the dice once and apply it to all the monsters as a group or do you roll for each monster and apply the results individually?&lt;br /&gt;&lt;br /&gt;For example, a group of six goblins check morale:&lt;br /&gt;&lt;br /&gt;Do you roll once and determine if all of the goblins continue to fight or do they all flee?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;OR&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Do you roll morale six times and apply the result to each individual goblin?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-421293964953377641?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/421293964953377641/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/08/does-monster-flee-or-do-all-monsters.html#comment-form' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/421293964953377641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/421293964953377641'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/08/does-monster-flee-or-do-all-monsters.html' title='Does the monster flee or do all the monsters flee?'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-804816227072936899</id><published>2010-07-31T12:09:00.008-06:00</published><updated>2010-07-31T16:13:59.629-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Things I Find Interesting'/><category scheme='http://www.blogger.com/atom/ns#' term='Rambling'/><title type='text'>What I've been thinking about</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LfCfl6PL6Gg/TFRrUgYDRcI/AAAAAAAAAhY/lAJTeKqVQc8/s1600/wallpaper-brain.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_LfCfl6PL6Gg/TFRrUgYDRcI/AAAAAAAAAhY/lAJTeKqVQc8/s200/wallpaper-brain.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5500139044958586306" /&gt;&lt;/a&gt;&lt;br /&gt;1. Adding tactical combat aspects to Barbarians of Lemuria or B/X by hacking &lt;a href="http://bluwiki.com/go/Tft-melee"&gt;Melee&lt;/a&gt;. Sometimes I like to get the minis out. I have been playing 4E to get my tactical mini fix but I have pretty much lost any interest in 4E. Plus you gotta love Melee's use of hexes.&lt;br /&gt;&lt;br /&gt;2. Giving the &lt;a href="http://www.mythic.wordpr.com/page14/page9/page9.html"&gt;Mythic GM Emulator&lt;/a&gt; a try with either Barbarians of Lemuria or B/X. This is after reading a very interesting and well written play report of a solo (I believe) campaign using &lt;a href="http://forum.rpg.net/showthread.php?t=520570"&gt;Mythic and FATE in an alternate Dragonlance campaign over at the Big Purple&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;3. The forums over at &lt;a href="http://redboxcalgary.wikidot.com/start"&gt;Red Box Calgary&lt;/a&gt; have picked up a bit during the last couple of weeks. I have been very negligent about Red Box Calgary the last few months as I have been getting acclimated to my new job, coaching both of my kids in different sports, and taking some summer vacations. Hopefully, we can get some B/X gaming going down at the Sentry Box again soon.&lt;br /&gt;&lt;br /&gt;4. Crap! I missed &lt;a href="http://hugeruinedpile.blogspot.com/2010/07/campaign-notes-and-possible-play-by.html"&gt;Scott Driver's call for players for a PBP game&lt;/a&gt;. I really enjoyed Mr. Driver's Thool PBP game.&lt;br /&gt;&lt;br /&gt;5. Barbarians of the Black. Using the Barbarians of Lemuria engine for a Firefly campaign.&lt;br /&gt;&lt;br /&gt;6. Megadungeons. I have been getting the itch to create my own megadungeon. I may post some thoughts later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-804816227072936899?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/804816227072936899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/07/what-ive-been-thinking-about.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/804816227072936899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/804816227072936899'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/07/what-ive-been-thinking-about.html' title='What I&apos;ve been thinking about'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LfCfl6PL6Gg/TFRrUgYDRcI/AAAAAAAAAhY/lAJTeKqVQc8/s72-c/wallpaper-brain.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-2311350125676364184</id><published>2010-06-12T18:55:00.003-06:00</published><updated>2010-06-12T19:21:13.421-06:00</updated><title type='text'>Remembering the Northern Marches</title><content type='html'>Well, hello there. Long time no see.&lt;br /&gt;&lt;br /&gt;It has been awfully quiet around here the last while. I have been settling into my new job for the last couple of months and dealing with all of the kids summertime activities. I have been coaching my daughter's softball team and my son's soccer team.&lt;br /&gt;&lt;br /&gt;With all the stuff going on the last while my level of gaming has declined dramatically. I am still DMing my 2nd edition AD&amp;D game using Paizo's Rise of the Runelords. However, I have been woefully deficient in updating &lt;a href="http://2esandpoint.blogspot.com/"&gt;my blog about the campaign&lt;/a&gt;. I have really been enjoying it.&lt;br /&gt;&lt;br /&gt;However, one thing I miss is my old &lt;a href="http://ode2bd.blogspot.com/search/label/Northern%20Marches"&gt;Northern Marches&lt;/a&gt; game. Looking back the last session I DM'ed of that campaign was a year ago now.  Looking back I know I made a number of mistakes with that campaign (primarily with the treasure level) but I sure enjoyed it. While the 2E campaign is really enjoyable, B/X is my favourite version of D&amp;D for a reason (&lt;a href="http://ode2bd.blogspot.com/search/label/B%2FX%20is%20My%20Favorite"&gt;actually a number of reasons&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;Also, my attempt to get &lt;a href="http://redboxcalgary.wikidot.com/start"&gt;Red Box Calgary&lt;/a&gt; going has also stalled due to my home and work activities. I am hoping to reboot it in the fall at which time I might try to restart the Northern Marches.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-2311350125676364184?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/2311350125676364184/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/06/remembering-northern-marches.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2311350125676364184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2311350125676364184'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/06/remembering-northern-marches.html' title='Remembering the Northern Marches'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-4654526759760719349</id><published>2010-05-11T21:44:00.003-06:00</published><updated>2010-05-11T21:53:53.421-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Things I Find Interesting'/><title type='text'>Thool guy, new blog</title><content type='html'>I have always loved everything that Scott Driver has blogged about in the past. His old &lt;u&gt;Wilderlands OD&amp;D&lt;/u&gt; and &lt;u&gt;World of Thool&lt;/u&gt; blogs were always great inspiration and even made me feel a bit jealous about his creativity. It's a shame he took them down.&lt;br /&gt;&lt;br /&gt;Well, Scott has a new blog &lt;a href="http://mandragora-rpg.blogspot.com/"&gt;Mandragora&lt;/a&gt;. You should really check it out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-4654526759760719349?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/4654526759760719349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/05/thool-guy-new-blog.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4654526759760719349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4654526759760719349'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/05/thool-guy-new-blog.html' title='Thool guy, new blog'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-7518424813558374161</id><published>2010-05-07T07:58:00.003-06:00</published><updated>2010-05-07T08:19:14.301-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thieves'/><category scheme='http://www.blogger.com/atom/ns#' term='Rise of the Runelords'/><category scheme='http://www.blogger.com/atom/ns#' term='Skills'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><title type='text'>If the thief is rolling the dice he is already dead</title><content type='html'>In my 2E game, there is a player who's character is a thief. Even though this is a 2E game, and some people only see evil when they think of 2E, this player is playing his thief very old-school. Last night, the thief an 3 other members of the party were investigating a ruined pyramid that they discovered was littered with traps. As the thief successfully lead the party through the deadly maze it made me think about the thief skill of find/remove traps.&lt;br /&gt;&lt;br /&gt;A specific example of one incident... the party came upon a room in the pyramid that was still under construction when the pyramid was abandoned. The thief quickly emptied his backpack and filled it and some large sacks with broken chunks of brick and stone. He then spent the next while dropping or throwing chunks of rock where ever he thought there may be a pressure-plate or tripwire. It was activities such as this that made me think that the find traps skill is really akin to a saving throw.&lt;br /&gt;&lt;br /&gt;If the thief-player is using his head, the find traps ability becomes the last resort - the "holy crap I hope this saves me" - dice roll that a saving throw represents. If the player describes what precautions he is taking and how he is protecting himself, the percentage roll to find traps becomes an after-thought except in the more devious of circumstances.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-7518424813558374161?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/7518424813558374161/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/05/if-thief-is-rolling-dice-he-is-already.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7518424813558374161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7518424813558374161'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/05/if-thief-is-rolling-dice-he-is-already.html' title='If the thief is rolling the dice he is already dead'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-5178923580219066833</id><published>2010-05-02T14:22:00.004-06:00</published><updated>2010-05-02T14:31:59.786-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='B/X is My Favorite'/><title type='text'>Why B/X Is My Favorite #19</title><content type='html'>Page B47:&lt;br /&gt;"IDENTIFYING MAGIC ITEMS: A character can only identify the exact type of item by testing it (trying on a ring, sipping the potion, etc.)."&lt;br /&gt;&lt;br /&gt;B/X doesn't have an &lt;span style="font-style:italic;"&gt;Identify&lt;/span&gt; spell (which makes a nice gap for a magic-user to research a new spell). Sure a magic-user or cleric can cast &lt;span style="font-style:italic;"&gt;Detect Magic&lt;/span&gt; but that even just ups the tension and suspense. Should you try the new magical chainmail you found? What does it do? Sure it might be chainmail +3 but it also might be cursed chainmail AC9... a BIG difference!&lt;br /&gt;&lt;br /&gt;I think that one of the reasons why magic items have lost the "magic" in recent editions is it is either too easy to identify a magic item without risk or, even worse, players are just told what a magic item does up front.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-5178923580219066833?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/5178923580219066833/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/05/why-bx-is-my-favorite-19.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5178923580219066833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5178923580219066833'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/05/why-bx-is-my-favorite-19.html' title='Why B/X Is My Favorite #19'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-2994269478614042783</id><published>2010-05-01T13:11:00.004-06:00</published><updated>2010-05-02T14:21:03.783-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Barbarians of Lemuria'/><category scheme='http://www.blogger.com/atom/ns#' term='Greyhawk'/><category scheme='http://www.blogger.com/atom/ns#' term='Sword and Sorcery'/><title type='text'>Barbarians of Greyhawk</title><content type='html'>Over on Beyond the Black Gate are a great series of posts about re-imagining &lt;a href="http://beyondtheblackgate.blogspot.com/2010/01/refocusing-greyhawk.html"&gt;Greyhawk as a sword &amp; sorcery setting&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This has got me thinking about running a short Greyhawk campaign using &lt;a href="http://shop.cubicle7store.com/epages/es113347.sf?ObjectPath=/Shops/es113347_shop/Products/CB75500"&gt;Barbarians of Lemuria&lt;/a&gt;, which has become one of my favourite sword &amp; sorcery rule sets.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-2994269478614042783?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/2994269478614042783/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/05/barbarians-of-greyhawk.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2994269478614042783'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2994269478614042783'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/05/barbarians-of-greyhawk.html' title='Barbarians of Greyhawk'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8291759967188282461</id><published>2010-04-30T19:11:00.003-06:00</published><updated>2010-04-30T20:22:35.355-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='spells'/><category scheme='http://www.blogger.com/atom/ns#' term='Monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Under a vampire's spell</title><content type='html'>On page X41, the vampire's charm ability is described as:&lt;blockquote&gt;"A vampire may also attempt to charm any who gaze into its eyes. The victim must save vs Spells to avoid the charm, with a -2 penalty on the roll. &lt;span style="font-style:italic;"&gt;A charmed victim will be totally under the vampire's control&lt;/span&gt;, but cannot use spells or magic." (Italicized emphasis mine) &lt;/blockquote&gt;&lt;br /&gt;On page B16, the charm spell is limited by:&lt;blockquote&gt;"Any commands given will usually be obeyed, except that orders against its nature (alignment and habits) may be resisted, and an order to kill itself will be refused."&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_LfCfl6PL6Gg/S9uQGJOIImI/AAAAAAAAAgw/Rgf4Xrg0b-M/s1600/vampire.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 145px;" src="http://2.bp.blogspot.com/_LfCfl6PL6Gg/S9uQGJOIImI/AAAAAAAAAgw/Rgf4Xrg0b-M/s200/vampire.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5466121007973016162" /&gt;&lt;/a&gt;Is the vampire's charm ability the same as the normal charm spell? If a victim is "totally under the vampires control" can they resist orders against their nature?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8291759967188282461?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8291759967188282461/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/04/under-vampires-spell.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8291759967188282461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8291759967188282461'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/04/under-vampires-spell.html' title='Under a vampire&apos;s spell'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_LfCfl6PL6Gg/S9uQGJOIImI/AAAAAAAAAgw/Rgf4Xrg0b-M/s72-c/vampire.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-2065720433016792160</id><published>2010-04-26T20:14:00.006-06:00</published><updated>2010-05-02T14:21:38.791-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Combat'/><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>The Mistaken Synchronicity of Basic's Missile Weapons</title><content type='html'>I like to believe that the Moldvay, Cook and Marsh version of D&amp;D is near perfect and everything in it was very carefully considered and forms a utopian synergistic whole. I also know that all it takes is to look for the description of the &lt;span style="font-style:italic;"&gt;Detect Invisibility&lt;/span&gt; spell to blow that belief out of the water but let me dream.&lt;br /&gt;&lt;br /&gt;Looking at the Missile Fire Ranges and Variable Weapon Damage tables in the Basic rulebook there are four missile weapons (not including thrown weapons):&lt;br /&gt;&lt;br /&gt;Crossbow*  Short 5-80, Medium 81-160, Long 161-240, Damage 1-6&lt;br /&gt;Longbow   Short 5-70, Medium 71-140, Long 141-210, Damage 1-6&lt;br /&gt;Shortbow  Short 5-50, Medium 51-100, Long 101-150, Damage 1-6&lt;br /&gt;Slings  Short 5-40, Medium 41-80, Long 81-140, Damage 1-4&lt;br /&gt;&lt;br /&gt;* Two-handed weapon - always looses initiative.&lt;br /&gt;&lt;br /&gt;Even though longbows and shortbows are not marked as two-handed weapons they obviously are. However, I like to think that this isn't a mistake or typo. I like to think this is a deliberate design choice to differentiate longbows and shortbows and allow them to follow the normal initiative rules.&lt;br /&gt;&lt;br /&gt;This gives four distinct missile weapons:&lt;br /&gt;1. Crossbows have the longest range, can be used by anyone except clerics but always loses initiative;&lt;br /&gt;2. Longbows are in the middle for range, follow the normal initiative rules but can't be used by dwarves, halflings, clerics or magic-users;&lt;br /&gt;3. Shortbows have only a slightly longer range than slings, follow the normal initiative rules and can be used by anyone except clerics and magic-users.&lt;br /&gt;4. Slings have the shortest range, low damage and can be used by clerics.&lt;br /&gt;&lt;br /&gt;Of course, then the Expert rulebook throws out this idealized belief of mine when it says that crossbows can only fire once every other round.&lt;br /&gt;&lt;br /&gt;Oh well, I can ignore that if I have to.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-2065720433016792160?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/2065720433016792160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/04/mistaken-synchronicity-of-basics.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2065720433016792160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2065720433016792160'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/04/mistaken-synchronicity-of-basics.html' title='The Mistaken Synchronicity of Basic&apos;s Missile Weapons'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8177971272754971918</id><published>2010-04-26T20:07:00.003-06:00</published><updated>2010-04-26T20:09:04.999-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='classes'/><category scheme='http://www.blogger.com/atom/ns#' term='Monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Wow, JB nails it</title><content type='html'>I am late to the party but I wanted to link to &lt;a href="http://bxblackrazor.blogspot.com/2010/04/hit-me-baby-one-more-time.html"&gt;JB's excellent post about the differences between classed adventurers and B/X's normal men&lt;/a&gt; even if just to make it easier for me to find it again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8177971272754971918?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8177971272754971918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/04/wow-jb-nails-it.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8177971272754971918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8177971272754971918'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/04/wow-jb-nails-it.html' title='Wow, JB nails it'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-3742310038292791929</id><published>2010-04-22T17:56:00.003-06:00</published><updated>2010-04-22T18:03:41.183-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Rulings Not Rules - You are being followed</title><content type='html'>A thread on Dragonsfoot about how to handle character perception pointed to an article by Thomas Ruddick in Dragon magazine issue #133 which posited the following example:&lt;br /&gt;&lt;blockquote&gt;His Honor the Lord Mayor was naturally quite interested in the adventurers who took temporary residence in one of the finer inns of the town — especially when he learned that one of their aims was to find the local assassins’ guild and settle an old score with it. The guild had caused the Lord Mayor many problems in the past, and he welcomed the possibility that the guild might soon suffer problems of its own. The adventurers, however, were close-mouthed and were cool toward his offers of assistance. His course of action was to rely on the capable services of Ferd, his halfling informant. Ferd began to tail the adventurers whenever they ventured into the city reporting back to the Mayor on their activities.&lt;br /&gt;&lt;br /&gt;At this point, the DM creating this scenario must pause. Obviously, the game is going to develop in different ways depending on whether or not the adventurers notice that a nondescript halfling is following them around. How should he determine if the characters notice or not?&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;So, using the B/X rules how would you handle the likelihood of the party spotting the halfling?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-3742310038292791929?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/3742310038292791929/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/04/rulings-not-rules-you-are-being.html#comment-form' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3742310038292791929'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3742310038292791929'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/04/rulings-not-rules-you-are-being.html' title='Rulings Not Rules - You are being followed'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-7999117616658156028</id><published>2010-04-11T11:54:00.010-06:00</published><updated>2010-04-11T14:00:38.029-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Rulings Not Rules - Sneaking past a guard</title><content type='html'>My post a couple of days ago about &lt;a href="http://ode2bd.blogspot.com/2010/04/bx-skills-actions-and-resolution.html"&gt;B/X resolution systems&lt;/a&gt; got me thinking about how to adjudicate certain situations.&lt;br /&gt;&lt;br /&gt;Here is a situation that I remember from an old thread at &lt;a href="http://odd74.proboards.com/index.cgi"&gt;Original D&amp;D Discussion&lt;/a&gt; which I can no longer find. Assuming the use of B/X D&amp;D how would you adjudicate the following situation:&lt;br /&gt;&lt;br /&gt;A player character (not a thief) is trying to sneak across the entrance to a hallway in a dungeon. At the end of a hallway is a guard standing in front of a doorway. There is one torch in the hallway where the guard is. The guard is standing about 40 ft from where the player character is trying to sneak across.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_LfCfl6PL6Gg/S8IOA0HucuI/AAAAAAAAAgQ/31mYi14LvtQ/s1600/sit1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="http://2.bp.blogspot.com/_LfCfl6PL6Gg/S8IOA0HucuI/AAAAAAAAAgQ/31mYi14LvtQ/s320/sit1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5458941105480299234" /&gt;&lt;/a&gt;&lt;br /&gt;How would you handle the situation? Does the PC have a chance to sneak past undetected? What rules would you use or what rulings would you make?&lt;br /&gt;&lt;br /&gt;=====================================&lt;br /&gt;&lt;span style="font-style:italic;"&gt;EDIT: Here is what I would do (of course, just one of many ways to handle the situation):&lt;br /&gt;&lt;br /&gt;Case 1: The PC is wearing metal armour, carrying usual adventuring gear, etc.&lt;br /&gt;I would give the guard a Listen check with a +1 or +2 bonus (so a 3 or 4 in 6 chance of hearing the PC approaching).&lt;br /&gt;If he heard the guard failed his Listen check then I would roll Surprise with a +1 bonus (so a 1 in 6 chance of being surprised).&lt;br /&gt;If the guard was surprised I wold then rule that he was asleep or something.&lt;br /&gt;This gives the PC about a 5% to 8% chance of succeeding in sneaking past.&lt;br /&gt;&lt;br /&gt;Case 2: The PC has stripped off armour, padded anything that could make noise and is generally being really stealthy.&lt;br /&gt;I would roll Surprise for the guard. If he was surprised I would rule that he had is back turned or wasn't paying attention for a moment, etc.&lt;br /&gt;This gives the PC a 33% chance of succeeding.&lt;br /&gt;&lt;br /&gt;Case 3: A thief (even though I mentioned the PC wasn't a thief).&lt;br /&gt;Make a Move Silently check. If he succeeded then I would give him a bonus to the same surprise roll I used in Case 2. Note that I am using the RAW that to Hide in Shadows the thief has to remain still so that skill isn't relevant.&lt;br /&gt;This give the thief PC the best chance.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-7999117616658156028?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/7999117616658156028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/04/ruling-not-rules-sneaking-past-guard.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7999117616658156028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7999117616658156028'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/04/ruling-not-rules-sneaking-past-guard.html' title='Rulings Not Rules - Sneaking past a guard'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_LfCfl6PL6Gg/S8IOA0HucuI/AAAAAAAAAgQ/31mYi14LvtQ/s72-c/sit1.jpg' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-5505041620826565697</id><published>2010-04-10T14:17:00.004-06:00</published><updated>2010-05-02T14:22:04.385-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Combat'/><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='rules light'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Combat Modifiers</title><content type='html'>I have mentioned a number of times how much I enjoy the abstract combat system in B/X. To me each individual piece fits together like a puzzle to give a near perfect abstract/narrative combat system that also gives players important tactical options.&lt;br /&gt;&lt;br /&gt;Part of this combat system is a distinct lack of modifiers for "to hit" rolls. Taking a quick look through the &lt;u&gt;Character Classes&lt;/u&gt; and &lt;u&gt;The Encounter&lt;/u&gt; sections of the Basic rulebook gives the following modifiers that can be applied to "to hit" rolls:&lt;br /&gt;&lt;br /&gt;- Thieves Abilities (B10): The thieves' "backstab" ability which grants a +4 bonus&lt;br /&gt;- Resting (B19) and Running (B24): if not rested a character will have a -1 or -2 penalty, respectively&lt;br /&gt;- Retreat (B25): opponent can add a +2 bonus&lt;br /&gt;- Range (B26): +1 to hit with missile weapons at short range and -1 to hit at long range&lt;br /&gt;- Cover (B26): -1 to -4 based on how much cover&lt;br /&gt;&lt;br /&gt;- And of course Ability score bonuses (Strength for melee and Dexterity for missile attacks) and magical bonuses.&lt;br /&gt;&lt;br /&gt;The lack of a multitude of situational modifiers goes hand in hand with the abstract system where one "to hit" roll does &lt;u&gt;not&lt;/u&gt; equal one swing of a sword.&lt;br /&gt;&lt;br /&gt;It doesn't surprise me that most of the modifiers listed above are related to missile attacks. Missile fire just doesn't fit as nicely into the abstract combat system.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-5505041620826565697?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/5505041620826565697/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/04/combat-modifiers.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5505041620826565697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5505041620826565697'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/04/combat-modifiers.html' title='Combat Modifiers'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-4509301147703448211</id><published>2010-04-05T11:24:00.005-06:00</published><updated>2010-04-06T19:43:44.240-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Ability Scores'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>B/X Skills, Actions and Resolution Subsystems</title><content type='html'>A quick read of the B/X rulebooks gives a list of the following resolution systems (and I may have missed some):&lt;br /&gt;&lt;br /&gt;1. "to hit" rolls&lt;br /&gt;2. saving throws&lt;br /&gt;3. thieves' abilities&lt;br /&gt;4. turning undead&lt;br /&gt;5. opening stuck doors&lt;br /&gt;6. finding secret doors&lt;br /&gt;7. listening&lt;br /&gt;8. reaction rolls&lt;br /&gt;9. surprise&lt;br /&gt;10. damage&lt;br /&gt;11. morale&lt;br /&gt;12. ability checks (save vs abilities)&lt;br /&gt;13. evasion&lt;br /&gt;14. foraging&lt;br /&gt;15. spell research and magic item creation&lt;br /&gt;16. becoming lost&lt;br /&gt;&lt;br /&gt;These can be broken down into the following basic mechanic systems:&lt;br /&gt;d20 vs target number&lt;br /&gt;1d6, 1 or 2 succeeds&lt;br /&gt;2d6 higher better&lt;br /&gt;d20 under target number&lt;br /&gt;d% vs target number&lt;br /&gt;&lt;br /&gt;I think they can also be broken into the following thematic groupings:&lt;br /&gt;"to hit" rolls - combat actions and maneuvers&lt;br /&gt;saving throws - last ditch reaction to an action&lt;br /&gt;reaction rolls - social, non-combat interaction&lt;br /&gt;morale - combat interaction&lt;br /&gt;open doors, foraging, etc - proactive, non-combat, physical, adventuring-type actions &lt;br /&gt;find secret doors, listening and surprise - perception, awareness, intuition, etc.&lt;br /&gt;ability checks - proactive skill-based actions&lt;br /&gt;d% - very granular skills and "holy crap" actions&lt;br /&gt;&lt;br /&gt;A quick look at the &lt;a href="http://www.d20srd.org/indexes/skills.htm"&gt;d20 SRD&lt;/a&gt; lists the skills below. Based on the B/X resolution systems, I have given a quick "conversion" of how I would handle each d20 skill-based action using B/X. Of course, each situation may be different and how I may handle each situation may change based on various factors.&lt;br /&gt;&lt;br /&gt;Appraise - either roll a 1 or 2 on a d6 or an ability check&lt;br /&gt;Balance - either a dex check or a d% check, maybe a "to hit" roll modified by dex if in combat&lt;br /&gt;Bluff - reaction roll if outside of combat or a morale check if in combat&lt;br /&gt;Climb - a thief ability, dex check or a d6 roll&lt;br /&gt;Concentration - I wouldn't use this&lt;br /&gt;Craft - either an ability check or a d6 roll&lt;br /&gt;Decipher Script - read magic or read language spells, maybe a Int check of a d6 roll&lt;br /&gt;Diplomacy - reaction roll&lt;br /&gt;Disable Device - thief ability&lt;br /&gt;Disguise - a d6 roll or a d%&lt;br /&gt;Escape Artist - a d6 roll or a d%&lt;br /&gt;Forgery - a d6 roll or a d%&lt;br /&gt;Gather Information - reaction roll or a d6&lt;br /&gt;Handle Animal - reaction roll&lt;br /&gt;Heal - healing rules are given in the rulebooks&lt;br /&gt;Hide - thief ability or surprise roll &lt;br /&gt;Intimidate - reaction roll if outside of combat or a morale check if in combat&lt;br /&gt;Jump - d6 roll, a dex check or maybe a d%&lt;br /&gt;Knowledge - d6 roll or an int check&lt;br /&gt;Listen - d6 roll&lt;br /&gt;Move Silently - thief ability, surprise roll&lt;br /&gt;Open Lock - thief ability&lt;br /&gt;Perform - reaction roll&lt;br /&gt;Profession - ability check or d6 roll&lt;br /&gt;Ride - I assume everyone know how to generally ride a horse. Actions that may cause a rider to fall off or lose control of the horse are reactions to other actions so I would give a saving throw.&lt;br /&gt;Search - find secret doors&lt;br /&gt;Sense Motive - the players can decide if the trust someone&lt;br /&gt;Sleight Of Hand - a thief's pick pockets or maybe a dex check&lt;br /&gt;Speak Language - either they know it or they don't&lt;br /&gt;Spellcraft - maybe give a magic-user a chance&lt;br /&gt;Spot - listen or find secret doors&lt;br /&gt;Survival - forage or becoming lost check&lt;br /&gt;Swim - given on page X51&lt;br /&gt;Tumble - maybe a dex check?&lt;br /&gt;Use Magic Device - just use the rules as given in the rulebooks&lt;br /&gt;Use Rope - a d6 roll&lt;br /&gt;&lt;br /&gt;EDIT: One thing this shows me is that you can do everything that a skill system can do just using the B/X rules.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-4509301147703448211?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/4509301147703448211/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/04/bx-skills-actions-and-resolution.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4509301147703448211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4509301147703448211'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/04/bx-skills-actions-and-resolution.html' title='B/X Skills, Actions and Resolution Subsystems'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-5885210428221898175</id><published>2010-04-05T09:34:00.003-06:00</published><updated>2010-04-05T10:00:15.140-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sandbox'/><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Hexcrawl'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><category scheme='http://www.blogger.com/atom/ns#' term='wilderness'/><title type='text'>But I rolled it!</title><content type='html'>From page X59:&lt;blockquote&gt;"A common mistake most DMs make is to rely too much on random die rolls. An entire evening can be spoiled if an unplanned wilderness encounter on the way to the dungeon goes badly for the party. The DM must use good judgment in addition to random tables. &lt;span style="font-style:italic;"&gt;Encounters should be scaled to the strength of the party&lt;/span&gt; and should be in harmony with the theme of the adventure." (Emphasis mine.)&lt;/blockquote&gt;&lt;br /&gt;Okay, I am guilty as charged. I love die rolls and randomness. Not simply for randomness' sake but instead for the creative muse they provide. Trying to figure out why there are ghouls in the elven forest is part of the fun.&lt;br /&gt;&lt;br /&gt;I also found the emphasized portion of the quote interesting. My impression is that one of the cornerstones of the OSR is that encounters should &lt;u&gt;not&lt;/u&gt; be scaled to the strength of the party.  I also rarely worry about scaling encounter difficulty relative to party strength.&lt;br /&gt;&lt;br /&gt;However, I do try to scale difficulty relative to depth (for dungeons) or distance (for wilderness). That way players can make logical decisions and their actions have meaningful effects.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-5885210428221898175?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/5885210428221898175/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/04/but-i-rolled-it.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5885210428221898175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5885210428221898175'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/04/but-i-rolled-it.html' title='But I rolled it!'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-1478558998362857992</id><published>2010-03-29T19:50:00.003-06:00</published><updated>2010-03-29T20:38:47.781-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cal-Con'/><category scheme='http://www.blogger.com/atom/ns#' term='Original Dungeons and Dragons'/><title type='text'>Cal-Con: A Tale of Two Conventions</title><content type='html'>Cal-Con, the local gaming convention, was this past weekend. &lt;a href="http://ode2bd.blogspot.com/2010/02/cal-con-and-international-traditional.html"&gt;After much deliberation&lt;/a&gt;, I finally settled on the old school game I was going to run. I chose to use &lt;a href="http://black-blade-publishing.com/Store/tabid/65/pid/4/Spire-of-Iron-and-Crystal-pdf-.aspx"&gt;Spire of Iron and Crystal&lt;/a&gt; using Original D&amp;D (the first three books only).&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_LfCfl6PL6Gg/S7FZ86qYC8I/AAAAAAAAAgA/_bm0pzbZpsw/s1600/SICFrontCoverSmall_M.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 153px; height: 200px;" src="http://3.bp.blogspot.com/_LfCfl6PL6Gg/S7FZ86qYC8I/AAAAAAAAAgA/_bm0pzbZpsw/s200/SICFrontCoverSmall_M.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5454239526796397506" /&gt;&lt;/a&gt;A couple of months ago, I was also asked if I could help out with DMing a couple of sessions of a 4E tournament.&lt;br /&gt;&lt;br /&gt;I had sent numerous emails to the convention organizers following the request to help with the tournament in order to get more information. However, all of these emails went unanswered until the wednesday before when I received the tournament adventure. I spent the next two evenings reading and prepping the adventure.&lt;br /&gt;&lt;br /&gt;I was excited. I had a great time at the convention last year and was really looking forward to going again this year.&lt;br /&gt;&lt;br /&gt;Saturday - I was scheduled to run an OD&amp;D session at 9:00am and then help out with the 4E tournament in the afternoon. After arriving early I stopped at the ticket desk I learned that 5 of the 6 tickets for my session had been taken. I then went to the gaming room to stake out a good table. Unfortunately, only one of the five showed up. After chatting with the fellow and trying to wrangle up other players, I talked to one of the RPGA guys and found spots for myself and the other fellow at some 4E Living Forgotten Realms tables. After the 4E game I tracked down the gaming coordinator and discovered that my efforts were not needed for the 4E tournament.&lt;br /&gt;&lt;br /&gt;While I had fun playing in the LFR game, I was disappointed with the day.&lt;br /&gt;&lt;br /&gt;Sunday - I was scheduled to run an OD&amp;D session. Following my disappointment from the previous day, I had also prepared a character for a Pathfinder Society game that was scheduled during the same slot. After staking out a good table I again waited. This time I was approached by a group of seven people. Some of them had seen me &lt;a href="http://ode2bd.blogspot.com/2009/03/cal-con-my-first-convention.html"&gt;DMing the OD&amp;D session last year&lt;/a&gt; and decided that they wanted to play.&lt;br /&gt;&lt;br /&gt;I had a great time and they all seemed to really enjoy it. Some well placed spells had them explore most of the first and second levels of the Spire. As time was winding down I had them find their way down to the bottom level and face the BBEG. The party won initiative and got a Fireball and Lightening spell off. Two failed saving throws and the BBEG was down to 1 hit point! However, the next round the BBEG got in his own Fireball spell and half of the party were charred bits. A few rounds later the remaining party members were victorious.&lt;br /&gt;&lt;br /&gt;Day two left me much happier than day one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-1478558998362857992?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/1478558998362857992/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/03/cal-con-tale-of-two-conventions.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/1478558998362857992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/1478558998362857992'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/03/cal-con-tale-of-two-conventions.html' title='Cal-Con: A Tale of Two Conventions'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_LfCfl6PL6Gg/S7FZ86qYC8I/AAAAAAAAAgA/_bm0pzbZpsw/s72-c/SICFrontCoverSmall_M.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-7372734470401876920</id><published>2010-03-11T14:58:00.006-07:00</published><updated>2010-03-11T15:29:19.946-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic Items'/><category scheme='http://www.blogger.com/atom/ns#' term='Original Dungeons and Dragons'/><title type='text'>Compound Magic Items</title><content type='html'>Just for fun I pulled out my copies of &lt;a href="http://www.acaeum.com/ddindexes/setpages/setscans/book2.html"&gt;Monsters &amp; Treasure&lt;/a&gt; and &lt;a href="http://www.acaeum.com/ddindexes/setpages/setscans/supp1first.html"&gt;Supplement I: Greyhawk&lt;/a&gt;. I had the idea to roll twice on the magic items tables and try to combine the results into a single magic item. Here are three magic items I cam up with:&lt;br /&gt;&lt;br /&gt;Armour +1 + Rod of Beguiling =&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Armour of Beguiling&lt;/span&gt;&lt;br /&gt;This armour subtracts its bonus from the hit dice of the opponents of the wearer. The wearer of this armour is also able to beguile all enemies in a radius of 20'  into believing that the wearer is their most trusted friend or respected mentor. Each use takes one charge and the armour has 4 to 24 charges. Beguilement lasts for 4 to 16 turns.&lt;br /&gt;&lt;br /&gt;Ring of Contrariness + Scroll Protection from Undead =&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Ring of Attracting Undead&lt;/span&gt;&lt;br /&gt;When this ring is put on it cannot be removed without a spell to &lt;span style="font-style:italic;"&gt;Remove Curse&lt;/span&gt;, and the wearer will &lt;span style="font-style:italic;"&gt;not&lt;/span&gt; wish to remove the ring. It makes the wearer absolutely contrary and he will act in the opposite fashion of normal/requested. Each day the ring has a 2 in 6 chance of attracting undead. Roll on the Undead-Types table from the Wilderness Wandering Monsters table in Supplement III: Eldritch Wizardry to determine the type of undead.&lt;br /&gt;&lt;br /&gt;Sword +1 + Drums of Deafness =&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Thundering Sword +1&lt;/span&gt;&lt;br /&gt;This sword will seem to every test to be a normal sword +1. However, each time the attacker rolls a 20 for their attack roll, the sword will cause a peal of thunder which will deafen the wielder of the sword as well as those within a 6" radius, and this deafness will last until &lt;span style="font-style:italic;"&gt;Remove Curse&lt;/span&gt; spell is cast upon them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-7372734470401876920?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/7372734470401876920/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/03/compound-magic-items.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7372734470401876920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7372734470401876920'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/03/compound-magic-items.html' title='Compound Magic Items'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8854421635893290335</id><published>2010-03-08T15:47:00.004-07:00</published><updated>2010-03-08T16:07:08.946-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rambling'/><title type='text'>My So-Called Life</title><content type='html'>My self-imposed exile from the real world is about to come to an end.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ode2bd.blogspot.com/2009/02/who-is-this-guy.html"&gt;Over a year ago&lt;/a&gt;, I quit my job and have been hanging out with my kids ever since. My staying at home dramatically increased my free time which I spent on playing with my kids and my hobby of gaming.&lt;br /&gt;&lt;br /&gt;This is about to all come to an end as I have decided to re-enter the real world of employed adults. Happily, the whole job hunt thing went pretty painlessly and I was able to find a position with a company that has a great reputation with employees and the position fits very well with my background and previous work experience.&lt;br /&gt;&lt;br /&gt;Unfortunately, this will impact two things that I am slightly regretting. The first is it will decrease the amount of time I will be able to spend with my kids. I have been very blessed to be able to spend this time with my children. The second is it will decrease the amount of time I will be able to spend gaming, thinking about gaming, talking about gaming, etc.&lt;br /&gt;&lt;br /&gt;I am planning to keep my &lt;a href="http://2esandpoint.blogspot.com/"&gt;2E Rise of the Runelords&lt;/a&gt; campaign going, I am hoping to continue playing in a 4E game, and I am planning on doing more &lt;a href="http://redboxcalgary.wikidot.com/start"&gt;Red Box Calgary&lt;/a&gt; games. The other games that I currently DM or play will continue for now but their ongoing status will be in question.&lt;br /&gt;&lt;br /&gt;Seeing as how my posting here at Ode to Black Dougal seems to come in fits and starts anyway, we will have to see how it is impacted.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8854421635893290335?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8854421635893290335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/03/my-so-called-life.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8854421635893290335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8854421635893290335'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/03/my-so-called-life.html' title='My So-Called Life'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-7451462577955302154</id><published>2010-03-06T15:07:00.004-07:00</published><updated>2010-03-06T15:32:27.238-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rambling'/><title type='text'>Saying Yes Is More Fun</title><content type='html'>I DMed another session of my 2E campaign a couple of nights ago. It was a long session by my now near-elderly standards lasting 7 hours (my wife has been teasing me about my advanced age since I turned 38 a couple of weeks ago). I had a great time but was wiped by the end.  As everyone was packing up I did what I always do at the end of a session and asked, "So, what did you think? Is there any feedback?"&lt;br /&gt;&lt;br /&gt;The response from one player was what I consider a great compliment. He replied, "you are one of the fairest DM's I have ever played with."&lt;br /&gt;&lt;br /&gt;Now, in all honestly, I think that his perspective is because I nearly always say "Yes". It might be, "Yes, but..." or "Yes, and..." but I do always try to say "Yes" if they ask me if their character can do something - it might take a roll to see if they succeed but "yes" they can try. His character was trying to do something a bit different and maybe a little far-fetched earlier in the session and I said, "Sure, roll a d20 and..."&lt;br /&gt;&lt;br /&gt;Something dawned on me a while ago. Saying "yes" won't break the game. By "break" I don't mean wreck the mechanics or balance or other more contemporary gaming issues. Instead by "break" I mean break the fun.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;"Your fighter wants to try to leap a 50' wide chasm while wearing platemail to flee from the demon? Sure you can give it a try. Roll a percentage for me. If you roll a 99 or 100 you somehow manage to catch an updraft or something and grab a protrusion on the far side of the chasm. I will then roll 1d6 times 100 to see how many feet you fell before you grabbed on. You will take half damage from the fall of that distance. If you roll anything other than a 99 or 100 you fall to the bottom and take damage for falling 1,000 feet. How does that sound?"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;That is more fun than being told, "No."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-7451462577955302154?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/7451462577955302154/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/03/saying-yes-is-more-fun.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7451462577955302154'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7451462577955302154'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/03/saying-yes-is-more-fun.html' title='Saying Yes Is More Fun'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-2819131648945832529</id><published>2010-03-04T08:22:00.003-07:00</published><updated>2010-03-04T08:52:22.315-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='calgary'/><category scheme='http://www.blogger.com/atom/ns#' term='Campaigns'/><category scheme='http://www.blogger.com/atom/ns#' term='Open Gaming'/><title type='text'>Taking Old School to the Calgary D&amp;D Meetup Group</title><content type='html'>I have been to the &lt;a href="http://www.meetup.com/CalgaryDnDMeetup/"&gt;Calgary D&amp;D Meetup Group&lt;/a&gt; maybe ten times. I always had a good time even though most of the participants are interested in 3rd edition. I played and ran some 4th edition games and always found everyone to be very polite.&lt;br /&gt;&lt;br /&gt;I have tried a couple of times to start an old school game at the meetups but to to start a game you must:&lt;br /&gt;1. Consult with the Organizer who retains the right to approve or deny any requests;&lt;br /&gt;2. Post the game on the message board to try to drum up interest; and&lt;br /&gt;3. Receive feedback of interest from enough people to fill the table.&lt;br /&gt;&lt;br /&gt;My experience has been that the Organizer is more than happy to have someone propose an old school game. However, I have never received the required interest to get a game started. Which led me to try &lt;a href="http://redboxcalgary.wikidot.com/start"&gt;Red Box Calgary&lt;/a&gt;. However, I still have a desire to try to get an old school game at the meetup.  I would love to try to expose that group to the benefits of old school play.&lt;br /&gt;&lt;br /&gt;So I have decided to try some undercover recruiting. If you are in the Calgary area and would be interested in playing in an old school game (B/X, OD&amp;D, 1E - likely by way of &lt;a href="http://www.goblinoidgames.com/labyrinthlord.html"&gt;LL and the AEC&lt;/a&gt;, etc) at the Calgary D&amp;D Meetups, please get in touch with me - either in the comments below or through my email address on the side.&lt;br /&gt;&lt;br /&gt;If I can get enough interest outside the meetup group, we will then have everyone join the group. I will then propose a new old school game to the organizer when I know I have enough interest "in the bag" so to speak.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-2819131648945832529?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/2819131648945832529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/03/taking-old-school-to-calgary-d-meetup.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2819131648945832529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2819131648945832529'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/03/taking-old-school-to-calgary-d-meetup.html' title='Taking Old School to the Calgary D&amp;D Meetup Group'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-7129681922248101753</id><published>2010-03-03T11:58:00.004-07:00</published><updated>2010-03-03T15:27:47.040-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Northern Marches'/><category scheme='http://www.blogger.com/atom/ns#' term='wilderness'/><title type='text'>Northern Marches Table Map</title><content type='html'>Here are images of the players' &lt;a href="http://arsludi.lamemage.com/index.php/79/grand-experiments-west-marches-part-2-sharing-info/"&gt;Table Map&lt;/a&gt; and how it evolved during my old Northern Marches campaign.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LfCfl6PL6Gg/S46yRpnV8xI/AAAAAAAAAfY/Pp3nQ-vT1mw/s1600-h/Table+Map+(beginning).jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 248px;" src="http://4.bp.blogspot.com/_LfCfl6PL6Gg/S46yRpnV8xI/AAAAAAAAAfY/Pp3nQ-vT1mw/s320/Table+Map+(beginning).jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5444485015835898642" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LfCfl6PL6Gg/S46ySDtjkLI/AAAAAAAAAfg/qH5HvXivH_A/s1600-h/Table+Map+April+4-09.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 247px;" src="http://4.bp.blogspot.com/_LfCfl6PL6Gg/S46ySDtjkLI/AAAAAAAAAfg/qH5HvXivH_A/s320/Table+Map+April+4-09.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5444485022841278642" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_LfCfl6PL6Gg/S46ySrGGwzI/AAAAAAAAAfo/24cqpwgU7vI/s1600-h/Table+Map+Apr1209.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 247px;" src="http://1.bp.blogspot.com/_LfCfl6PL6Gg/S46ySrGGwzI/AAAAAAAAAfo/24cqpwgU7vI/s320/Table+Map+Apr1209.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5444485033413231410" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_LfCfl6PL6Gg/S46yTFE6cfI/AAAAAAAAAfw/a75RBPNc8Q8/s1600-h/Table+Map+May3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 249px;" src="http://3.bp.blogspot.com/_LfCfl6PL6Gg/S46yTFE6cfI/AAAAAAAAAfw/a75RBPNc8Q8/s320/Table+Map+May3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5444485040387551730" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-7129681922248101753?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/7129681922248101753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/03/northern-marches-table-map.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7129681922248101753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7129681922248101753'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/03/northern-marches-table-map.html' title='Northern Marches Table Map'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LfCfl6PL6Gg/S46yRpnV8xI/AAAAAAAAAfY/Pp3nQ-vT1mw/s72-c/Table+Map+(beginning).jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-7973111739222164625</id><published>2010-03-02T20:14:00.003-07:00</published><updated>2010-03-02T20:51:50.606-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Northern Marches'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><category scheme='http://www.blogger.com/atom/ns#' term='wilderness'/><title type='text'>Wilderness Encounter Tables</title><content type='html'>I have been emptying out my Northern Marches binder so that it may serve as my Borderlands Binder. I found the table below in that binder. It was the wilderness encounter table for a small coastal mountain range called the Goblin Teeth.&lt;br /&gt;&lt;br /&gt;Roll d6:&lt;br /&gt;1 &amp; 2: Encounter (roll 2d6):&lt;br /&gt;&lt;blockquote&gt;2 - roll twice&lt;br /&gt;3 - Griffons&lt;br /&gt;4 - Giant Hawks&lt;br /&gt;5 - Mountain Goats (see Antelopes)&lt;br /&gt;6 - Black Bears&lt;br /&gt;7 - Goblins&lt;br /&gt;8 - Hobgoblins&lt;br /&gt;9 - Mountain Lions&lt;br /&gt;10 - Brigands&lt;br /&gt;11 - Neanderthals&lt;br /&gt;12 - Roll on Dim Forest Encounter Table&lt;/blockquote&gt;&lt;br /&gt;3: Obstacle (roll d6):&lt;br /&gt;&lt;blockquote&gt;1 &amp; 2 - Coastal storm (rain, snow, low cloud, freezing temperature, etc)&lt;br /&gt;3 - Rock slide / Avalanche&lt;br /&gt;4 - Box canyon&lt;br /&gt;5 - Goblin snare&lt;br /&gt;6 - Crumbling ledge&lt;/blockquote&gt;&lt;br /&gt;4: Clues / Signs (roll d8):&lt;br /&gt;&lt;blockquote&gt;1 &amp; 2 - Goblin totem&lt;br /&gt;3 &amp; 4 - Hear goblin drums&lt;br /&gt;5 - Griffon feather / abandoned griffon or giant hawk nest&lt;br /&gt;6 - Hear griffon or giant hawk call&lt;br /&gt;7 - Goblin trail&lt;br /&gt;8 - small forgotten shrine to (d6) 1&amp;2 Orcus, 3&amp;4 Zeus, 5 Ares, 6 Demeter&lt;/blockquote&gt;&lt;br /&gt;5: Special (roll d6)&lt;br /&gt;&lt;blockquote&gt;1 - 15ft tall statue of (d6) 1&amp;2 Orcus, 3&amp;4 Zeus, 5 Ares, 6 something bizarre&lt;br /&gt;2 - Stone stepped pyramid (stock as dungeon, level = 1d4)&lt;br /&gt;3 - Statue of Athena - will answer 1 yes-no question per day, asker will be struck by a 6d6 lightening bolt of question is not a yes-no question&lt;br /&gt;4 - Pile of rusted goblin swords, spearheads, etc&lt;br /&gt;5 - Small 3-level tower (stock as dungeon, level = 1d6)&lt;br /&gt;6 - Abandoned climbing gear&lt;/blockquote&gt;&lt;br /&gt;6: Good fortune (roll d6):&lt;br /&gt;&lt;blockquote&gt;1 to 3 - find enough wild food to eat, don't have to use any rations for next 1d4 days (10% poisonous)&lt;br /&gt;4 &amp; 5 - Find hidden cache of 1d6 items of normal adventuring equipment&lt;br /&gt;6 - Find medicinal plant that will cure poison (1d6 doses that will keep for 1d6 days)&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-7973111739222164625?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/7973111739222164625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/03/wilderness-encounter-tables.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7973111739222164625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7973111739222164625'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/03/wilderness-encounter-tables.html' title='Wilderness Encounter Tables'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-7299166367070901678</id><published>2010-03-02T11:59:00.006-07:00</published><updated>2010-03-02T12:33:00.176-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Swords and Wizardry Whitebox'/><category scheme='http://www.blogger.com/atom/ns#' term='Original Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><category scheme='http://www.blogger.com/atom/ns#' term='wilderness'/><title type='text'>Castles in the Wilderness</title><content type='html'>I have been reading my OD&amp;D books again in anticipation of receiving my &lt;a href="http://bravehalfling.com/?p=759"&gt;Swords &amp; Wizardry White Box&lt;/a&gt; in the mail - it still hasn't arrived yet = {&lt;br /&gt;&lt;br /&gt;I have also been browsing my B/X rulebooks for the &lt;a href="http://redboxcalgary.wikidot.com/start"&gt;Red Box Calgary&lt;/a&gt; game.&lt;br /&gt;&lt;br /&gt;Each of those versions of D&amp;D have information and rules about encountering a castle in the wilderness.  This is another one of those "gameist" things about early D&amp;D that I love.&lt;br /&gt;&lt;br /&gt;In the OD&amp;D books, the text specifically mentions the Outdoor Survival playing board and that ponds indicate castles.&lt;br /&gt;&lt;br /&gt;B/X doesn't have the same relationship with a board game so I have always used the random wilderness encounter tables to indicate when a castle is encountered. The B/X wilderness encounter tables give chances to encounter "Fighter", "Cleric", and "Magic-user" in addition to "NPC Party" and "Adventurers".  When the result was one of the singular I would often use that as a castle encounter.&lt;br /&gt;&lt;br /&gt;The part that I like best is that each of these editions has a very simple table to determine what happens. I actually somewhat prefer the OD&amp;D tables as they are crazier that the B/X versions.&lt;br /&gt;&lt;br /&gt;The OD&amp;D tables give a chance that the Lord or Necromancer or Evil High Priest (EHP) that owns the castle to have retainers such as Giants or Manticores or Vampires.&lt;br /&gt;&lt;br /&gt;The B/X tables are much more boring in that they just list the horsemen patrols. It does give a suggestion that the "rest of the force" may include trolls or superheroes mounted on Griffons but I like that these types of things are the default in OD&amp;D.&lt;br /&gt;&lt;br /&gt;I also love that the OD&amp;D rules say that Fighting Men will demand a jousting match and will demand the loser's armour if he wins.  Magic-users are complete dicks and send passersby on errands by using Geas. And Clerics demand tithes and use a Quest spell or just try to kill the passersby if they are unable to pay.&lt;br /&gt;&lt;br /&gt;The B/X rules are more staid with the castle owner either chasing the party off the lord's land, ignoring the party, or being friendly (either feigned or genuine).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_LfCfl6PL6Gg/S41hOYG5gVI/AAAAAAAAAfQ/E6NtmZZmOlA/s1600-h/castle.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 165px;" src="http://2.bp.blogspot.com/_LfCfl6PL6Gg/S41hOYG5gVI/AAAAAAAAAfQ/E6NtmZZmOlA/s200/castle.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5444114424178245970" /&gt;&lt;/a&gt;Of course, as with all things in D&amp;D (especially older editions), the imagination of the DM and the reactions of the players are the only limiting factors to these types of encounters but I love the fact that the default setting of these early editions includes this kind of stuff.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-7299166367070901678?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/7299166367070901678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/03/castles-in-wilderness.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7299166367070901678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7299166367070901678'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/03/castles-in-wilderness.html' title='Castles in the Wilderness'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_LfCfl6PL6Gg/S41hOYG5gVI/AAAAAAAAAfQ/E6NtmZZmOlA/s72-c/castle.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-3725867092143142271</id><published>2010-02-28T17:14:00.005-07:00</published><updated>2010-02-28T18:14:50.944-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>What I did today - besides watch hockey</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_LfCfl6PL6Gg/S4sRm2RMUnI/AAAAAAAAAfA/AIsXuS7vJWM/s1600-h/022820101709.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_LfCfl6PL6Gg/S4sRm2RMUnI/AAAAAAAAAfA/AIsXuS7vJWM/s320/022820101709.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5443463933707702898" /&gt;&lt;/a&gt;&lt;br /&gt;I sat down at the local gaming store and played B/X D&amp;D with &lt;a href="http://apaladinincitadel.blogspot.com/"&gt;A Paladin in Citadel&lt;/a&gt; and his son and Roger of &lt;a href="http://stirgessuck.wordpress.com/"&gt;Stirges Suck&lt;/a&gt;. Hopefully one of the players will post a session summary over at &lt;a href="http://redboxcalgary.wikidot.com/"&gt;Red Box Calgary&lt;/a&gt;. Of course, I forgot to take a picture...&lt;br /&gt;&lt;br /&gt;They did an excellent job in the Caves of Chaos using the tactical opportunities available from the cavern layout and killed 23 orcs with only one party fatality!&lt;br /&gt;&lt;br /&gt;I had a great time. It was good to sit down with a couple of guys whose blogs I have been following and get some gaming in.&lt;br /&gt;&lt;br /&gt;Of course, then I watched the hockey game. I am a very proud Canadian.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_LfCfl6PL6Gg/S4sUDY64x1I/AAAAAAAAAfI/vQg6NejS1MI/s1600-h/canadian-flag.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 213px;" src="http://3.bp.blogspot.com/_LfCfl6PL6Gg/S4sUDY64x1I/AAAAAAAAAfI/vQg6NejS1MI/s320/canadian-flag.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5443466623068981074" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-3725867092143142271?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/3725867092143142271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/02/what-i-did-today-besides-watch-hockey.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3725867092143142271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3725867092143142271'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/02/what-i-did-today-besides-watch-hockey.html' title='What I did today - besides watch hockey'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LfCfl6PL6Gg/S4sRm2RMUnI/AAAAAAAAAfA/AIsXuS7vJWM/s72-c/022820101709.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-4282731642065407323</id><published>2010-02-28T17:12:00.003-07:00</published><updated>2010-02-28T19:42:30.895-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Labyrinth Lord'/><title type='text'>Yes They Are!</title><content type='html'>&lt;a href="http://grognardia.blogspot.com/2010/02/things-of-beauty.html"&gt;They are indeed beautiful!&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_LfCfl6PL6Gg/S4sGrWmavLI/AAAAAAAAAew/R0JJonPTdnE/s1600-h/022820101707.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_LfCfl6PL6Gg/S4sGrWmavLI/AAAAAAAAAew/R0JJonPTdnE/s320/022820101707.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5443451916478233778" /&gt;&lt;/a&gt;Along with my black on white Labyrinth Lord dice.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-4282731642065407323?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/4282731642065407323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/02/yes-they-are.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4282731642065407323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4282731642065407323'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/02/yes-they-are.html' title='Yes They Are!'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LfCfl6PL6Gg/S4sGrWmavLI/AAAAAAAAAew/R0JJonPTdnE/s72-c/022820101707.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-2881544061078450352</id><published>2010-02-09T18:13:00.009-07:00</published><updated>2010-02-10T09:59:44.169-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cal-Con'/><category scheme='http://www.blogger.com/atom/ns#' term='4E'/><category scheme='http://www.blogger.com/atom/ns#' term='Labyrinth Lord'/><title type='text'>Cal-Con and International Traditional Gaming Week</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_LfCfl6PL6Gg/S3ILa7RhPnI/AAAAAAAAAeQ/xez5f5Ausr0/s1600-h/AECthumb.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 150px; height: 194px;" src="http://1.bp.blogspot.com/_LfCfl6PL6Gg/S3ILa7RhPnI/AAAAAAAAAeQ/xez5f5Ausr0/s200/AECthumb.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5436420257405288050" /&gt;&lt;/a&gt;&lt;br /&gt;The local gaming convention, &lt;a href="http://www.cal-con.ca/"&gt;Cal-Con&lt;/a&gt;, is held during the final weekend (March 26th-28th) of &lt;a href="http://www.traditionalgaming.org/targa-itgw-2010.html"&gt;International Traditional Gaming Week&lt;/a&gt;. Last year was &lt;a href="http://ode2bd.blogspot.com/2009/03/cal-con-my-first-convention.html"&gt;the first time I had ever been to a con&lt;/a&gt; and I had a great time.&lt;br /&gt;&lt;br /&gt;I have been pondering what I am going to run at the con this year and I decided that I am specifically going to run two separate things:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_LfCfl6PL6Gg/S3ILbgKeJFI/AAAAAAAAAeY/7wrKMDqStPc/s1600-h/a1cover.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 156px; height: 200px;" src="http://1.bp.blogspot.com/_LfCfl6PL6Gg/S3ILbgKeJFI/AAAAAAAAAeY/7wrKMDqStPc/s200/a1cover.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5436420267307836498" /&gt;&lt;/a&gt;&lt;br /&gt;1. I am going to run two sessions of either A1 Slave Pits of the Undercity or S4 Lost Caverns of Tsojcanth using &lt;a href="http://www.goblinoidgames.com/labyrinthlord.html"&gt;Labyrinth Lord and the new Advanced Edition Companion&lt;/a&gt;. Which do you think I should run and why?&lt;br /&gt;&lt;span style="font-style:italic;"&gt;EDIT: I am also still considering running &lt;a href="http://stores.lulu.com/poleandrope"&gt;Stonehell&lt;/a&gt; with the base Labyrinth Lord rules.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;and&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_LfCfl6PL6Gg/S3ILb7_jtdI/AAAAAAAAAeg/sNNJGpWqbu4/s1600-h/s4cover.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 155px; height: 200px;" src="http://3.bp.blogspot.com/_LfCfl6PL6Gg/S3ILb7_jtdI/AAAAAAAAAeg/sNNJGpWqbu4/s200/s4cover.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5436420274778256850" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. I am going to run two sessions of Keep on the Borderlands using 4E.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_LfCfl6PL6Gg/S3ILc4EOEEI/AAAAAAAAAeo/w_azj2xd2qs/s1600-h/b2.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 153px; height: 200px;" src="http://2.bp.blogspot.com/_LfCfl6PL6Gg/S3ILc4EOEEI/AAAAAAAAAeo/w_azj2xd2qs/s200/b2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5436420290903937090" /&gt;&lt;/a&gt;&lt;br /&gt;I am also a herald-level DM so I will likely get roped into running some RPGA stuff as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-2881544061078450352?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/2881544061078450352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/02/cal-con-and-international-traditional.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2881544061078450352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2881544061078450352'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/02/cal-con-and-international-traditional.html' title='Cal-Con and International Traditional Gaming Week'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LfCfl6PL6Gg/S3ILa7RhPnI/AAAAAAAAAeQ/xez5f5Ausr0/s72-c/AECthumb.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-112173209925393286</id><published>2010-02-06T14:33:00.003-07:00</published><updated>2010-02-06T14:49:07.207-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Labyrinth Lord'/><title type='text'>Labyrinth Lord Advanced Edition Companion</title><content type='html'>I don't do reviews. My taste is likely different than yours. My likes and dislikes are often emotionally based instead of determined by analysis and careful thought.  I also don't want to deal with whatever legal hassles the U.S. government  may decide to impart on me.&lt;br /&gt;&lt;br /&gt;But I will tell you what I think about it...&lt;br /&gt;&lt;br /&gt;I received the art-less pdf copy of the AEC for being a member of the &lt;a href="http://www.goblinoidgames.com/llsociety.html"&gt;Labyrinth Lord Society&lt;/a&gt;. I liked it so much I ordered the &lt;a href="http://www.lulu.com/content/hardcover-book/advanced-edition-companion-%28hardcover%29/8251306"&gt;hardcover from Lulu&lt;/a&gt; even with the shipping costs. As mentioned in &lt;a href="http://grognardia.blogspot.com/2010/02/review-advanced-edition-companion.html"&gt;actual reviews&lt;/a&gt;, it does a fantastic job of recreating the way my group of friends played "advanced" Dungeons &amp; Dragons when we moved on from B/X.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-112173209925393286?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/112173209925393286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/02/labyrinth-lord-advanced-edition.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/112173209925393286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/112173209925393286'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/02/labyrinth-lord-advanced-edition.html' title='Labyrinth Lord Advanced Edition Companion'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-2204126367874588727</id><published>2010-01-25T17:46:00.003-07:00</published><updated>2010-01-25T17:53:23.667-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Combat'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>The Odds are Stacked in Favour of B/X Characters</title><content type='html'>There is a &lt;a href="http://forum.rpg.net/showthread.php?t=495683"&gt;thread over at RPGnet&lt;/a&gt; where a DM asks for advice in helping reduce the fatality rate of the characters.&lt;br /&gt;&lt;br /&gt;There is an excellent reply by Galadrin which focuses on the subsystems in B/X that really help improve character survival. These are things I have mentioned a number of times here but I liked the way that he put it.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;PC's actually have a very high survival probability, when you think about it. Here is my argument, with page citation in bold.&lt;br /&gt;&lt;br /&gt;1) If you think about it, by the book, every 1st level character except Magic-Users and Thieves is running around with AC 2 (Plate Mail and Shield is only 70 of the average 110 gp for starting characters, B12). Assuming the average party size of 7 (B19), that means 5 of the 7 characters are only hit 20% of the time (and with an average 5-6 hit points, thanks to the last line of B6, they need to be hit twice on average to inflict a casualty). That means a character must be attacked 10 times (on average) to kill him.&lt;br /&gt;&lt;br /&gt;2) Combine this with the caveat that allows a Magic-User to pick his first spell (B16), very likely "Sleep", and you have a pretty tough party.&lt;br /&gt;&lt;br /&gt;3) But who needs Sleep, when monsters only attack 28% of the time (B24)?&lt;br /&gt;&lt;br /&gt;4) Even when a fight does break out, monsters tend to flee when they take their first casualty (B27).&lt;br /&gt;&lt;br /&gt;5) All of these factors make it more likely that you can snag the treasure without a hard slog for it. The lair treasure of 24 Hobgoblins is already more than a quarter of a level for that group of 7, with even more for unguarded treasure, monster XP and so on.&lt;/span&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-2204126367874588727?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/2204126367874588727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/odds-are-stacked-in-favour-of-bx.html#comment-form' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2204126367874588727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2204126367874588727'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/odds-are-stacked-in-favour-of-bx.html' title='The Odds are Stacked in Favour of B/X Characters'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-2942129543885783524</id><published>2010-01-22T14:24:00.001-07:00</published><updated>2010-01-22T14:28:22.568-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Labyrinth Lord'/><title type='text'>I am a Knight of Dangerous Quests</title><content type='html'>&lt;a href="http://www.goblinoidgames.com/llsociety.html"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_LfCfl6PL6Gg/S1oX71gLB0I/AAAAAAAAAd4/_ZnB808wSL8/s1600-h/LLS+Certjpeg.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 238px;" src="http://3.bp.blogspot.com/_LfCfl6PL6Gg/S1oX71gLB0I/AAAAAAAAAd4/_ZnB808wSL8/s320/LLS+Certjpeg.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5429678617490294594" /&gt;&lt;/a&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-2942129543885783524?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/2942129543885783524/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/i-am-knight-of-dangerous-quests.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2942129543885783524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2942129543885783524'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/i-am-knight-of-dangerous-quests.html' title='I am a Knight of Dangerous Quests'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_LfCfl6PL6Gg/S1oX71gLB0I/AAAAAAAAAd4/_ZnB808wSL8/s72-c/LLS+Certjpeg.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-1450858755674410002</id><published>2010-01-22T11:53:00.004-07:00</published><updated>2010-01-22T11:58:41.687-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Into the Borderlands</title><content type='html'>My &lt;a href="http://2esandpoint.blogspot.com/"&gt;2nd edition AD&amp;D group&lt;/a&gt; was suppose to meet last night but a couple of the guys were unable to make it. The others still wanted to play so they rolled up characters and made the first blood-soaked foray into the Borderlands. I will put some information on the forums at &lt;a href="http://redboxcalgary.wikidot.com/start"&gt;Red Box Calgary&lt;/a&gt;.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LfCfl6PL6Gg/S1n1GN649GI/AAAAAAAAAdw/hsvtvS7pLMc/s1600-h/b2+cover+art"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 238px;" src="http://4.bp.blogspot.com/_LfCfl6PL6Gg/S1n1GN649GI/AAAAAAAAAdw/hsvtvS7pLMc/s320/b2+cover+art" border="0" alt=""id="BLOGGER_PHOTO_ID_5429640312936526946" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-1450858755674410002?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/1450858755674410002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/into-borderlands.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/1450858755674410002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/1450858755674410002'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/into-borderlands.html' title='Into the Borderlands'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LfCfl6PL6Gg/S1n1GN649GI/AAAAAAAAAdw/hsvtvS7pLMc/s72-c/b2+cover+art' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-5944582802710454794</id><published>2010-01-22T11:48:00.003-07:00</published><updated>2010-01-22T13:18:46.197-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='podcasts'/><title type='text'>Expedition to the Ancient Academy</title><content type='html'>As a follow up to my post about podcasts, I have really been enjoying &lt;a href="http://robertsongames.com/role-playing-games/dungeons-dragons/robertson-games-podcast"&gt;Expedition to the Ancient Academy&lt;/a&gt; which I found over at &lt;a href="http://robertsongames.com/"&gt;Robertson Games&lt;/a&gt;. I'm usually not much for listening to actual play but I am enjoying these.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-5944582802710454794?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/5944582802710454794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/expedition-to-ancient-academy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5944582802710454794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5944582802710454794'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/expedition-to-ancient-academy.html' title='Expedition to the Ancient Academy'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8178601216995933763</id><published>2010-01-21T10:02:00.004-07:00</published><updated>2010-01-21T10:27:38.655-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><title type='text'>A New Blog for My 2nd edition AD&amp;D Campaign</title><content type='html'>As I mention quite often around these parts, B/X is my favourite version of D&amp;D. However, I am really enjoying the 2nd edition AD&amp;D campaign I am running.&lt;br /&gt;&lt;br /&gt;In order to keep Ode to Black Dougal focused on B/X D&amp;D and my general gaming thoughts while also allowing me to ruminate about my 2nd ed. campaign, I have set up a new blog - &lt;a href="http://2esandpoint.blogspot.com/"&gt;The Sandpoint Campaign&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I know some of you who share my love for B/X view 2nd edition as an abomination against nature. This will allow you to continue to enjoy my semi-coherent thoughts about B/X without the 2nd edition stuff polluting your reading.&lt;br /&gt;&lt;br /&gt;I have also had some great responses from some of you about my 2nd ed. campaign. Those that enjoy reading about that campaign can still check it out at the new blog. I will work on moving the session summaries and other notes that have been posted here over to there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8178601216995933763?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8178601216995933763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/new-blog-for-my-2nd-edition-ad-campaign.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8178601216995933763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8178601216995933763'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/new-blog-for-my-2nd-edition-ad-campaign.html' title='A New Blog for My 2nd edition AD&amp;D Campaign'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-6641535601374687870</id><published>2010-01-18T12:42:00.002-07:00</published><updated>2010-01-18T13:01:28.767-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rambling'/><title type='text'>The tragic tale of my son's D&amp;D adventure</title><content type='html'>My 4-year old son asked this morning if we could play D&amp;D before school (he attends play-school in the afternoon). I am sure my eyes lit up at the question. Actually a couple of days ago I printed &lt;a href="http://newbiedm.com/2010/01/17/on-rpgkids/"&gt;rpgKids from NewbieDM's bog&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I quickly got out my figures and my combat mat. I sat down with my son and he picked four figures and named them. We had Steve (a figure with a warhammer), Sir Knight (a knight - go figure), Greenie the elf, and Miranda the Magician.&lt;br /&gt;&lt;br /&gt;I the described to my son that the four were brave adventurers and asked him what they were going to do. He replied that they were looking for a bad guy in a forest. I am suddenly thinking that my son is DM-material.&lt;br /&gt;&lt;br /&gt;I asked, "Why is the bad guy in the forest?"&lt;br /&gt;&lt;br /&gt;He replied, "because he is lonely and looking for friends."&lt;br /&gt;&lt;br /&gt;I think, "Minions!"&lt;br /&gt;&lt;br /&gt;So the story becomes that there is a fearsome monster in the forest that captured the princess who is a friend of the party (who the monster wanted to be his friend as well). The party sets off to find the princess. They quickly meet some small monsters in the forest and battle ensues using a d6-only version of rpgKids.&lt;br /&gt;&lt;br /&gt;That is where tragedy set in. The fight was well in hand for the party but one monster managed to hurt Miranda the Magician. My poor son became quite sad that poor Miranda would get hurt. We ended the session as tears welled in his eyes and his chin quivered.&lt;br /&gt;&lt;br /&gt;I guess he isn't quite old enough yet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-6641535601374687870?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/6641535601374687870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/tragic-tale-of-my-sons-d-adventure.html#comment-form' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/6641535601374687870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/6641535601374687870'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/tragic-tale-of-my-sons-d-adventure.html' title='The tragic tale of my son&apos;s D&amp;D adventure'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8884628871951348079</id><published>2010-01-17T13:29:00.005-07:00</published><updated>2010-01-17T14:09:47.336-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Combat'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>B/X Unarmed Combat</title><content type='html'>I have been thinking about rules for unarmed combat and grappling the last while. This is because of a post a bit ago on &lt;a href="http://wheel-of-samsara.blogspot.com/2010/01/eternal-pain-of-grappling.html"&gt;Wheel of Samsara "The Eternal Pain of Grappling"&lt;/a&gt; and discussion about 1E AD&amp;D grappling rules on an episode of &lt;a href="http://rfipodcast.com/show/"&gt;Roll for Initiative&lt;/a&gt;. Grappling hasn't come up in my 2E Rise of the Runelords campaign which is good because I haven't read the 2E grappling rules in years.&lt;br /&gt;&lt;br /&gt;In the Expert rule book (page X25) it states:&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;Unarmed Combat&lt;/span&gt;&lt;br /&gt;Characters who engage in combat without a weapon (for whatever reason) will do 1-2 points of damage plus and strength adjustments for a successful attack. All normal rules regarding combat apply to unarmed combat.&lt;/blockquote&gt;&lt;br /&gt;So that does it for punching and kicking but what about grappling where your character is trying to grab or wrestle down an opponent?&lt;br /&gt;&lt;br /&gt;I have typically used one of the following methods:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Method 1. Opposed d6 rolls&lt;/span&gt;. I think this is from OD&amp;D, maybe an issue of Strategic Review or an early Dragon. Each side rolls a number of d6s equal to the HD or level of that side. So for example, a 4th level fighter is being grappled by 5 orcs. The player rolls 4d6+strength adjustments and the DM rolls 5d6 for the orcs (there are no strength adjustments as strength is factored into HD). High side wins.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Method 2. The Ode to Black Dougal Default System.&lt;/span&gt; Have the player roll 2d6 with some adjustments for relative sizes, strengths, circumstances, etc.&lt;blockquote&gt;2= it turns out REALLY bad for the player&lt;br /&gt;3-5 = it turns out bad for the player&lt;br /&gt;6-8 = neutral&lt;br /&gt;9-11 = it turns out well for the player&lt;br /&gt;12 = it turns out REALLY well for the player&lt;/blockquote&gt;&lt;br /&gt;Using the Fiendish Dr. Samsara's example of a Sorcerer, finding himself not too successful with spell or weapon, wants to pull a beastie off a companion before it eats her shoulder. Roll 2d6 with some adjustments you feel are appropriate:&lt;br /&gt;&lt;blockquote&gt;2 = It turns out very poorly for the sorcerer - maybe he is knocked down at the feet of another beastie&lt;br /&gt;3-5 = The sorcerer fails to grab the beastie&lt;br /&gt;6-8 = gets his hands on the beastie but doesn't pull him off. May allow for a bonus to try again next round.&lt;br /&gt;9-11 = pulls the beastie off&lt;br /&gt;12 = pulls the beastie off and punches it in the face!&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Method 3. Probability of Success.&lt;/span&gt; I have been gaining a greater appreciation for this style lately. Just determine what the probability would be for the characters to succeed and roll the d%.  Using the sorcerer example again, after weighing many factors the DM decides that the sorcerer would have a 30% chance of grabbing the beastie and pulling it off his companion.&lt;br /&gt;&lt;br /&gt;How do you do grappling in your old school game?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8884628871951348079?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8884628871951348079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/bx-unarmed-combat.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8884628871951348079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8884628871951348079'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/bx-unarmed-combat.html' title='B/X Unarmed Combat'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8170831041201654740</id><published>2010-01-16T13:37:00.005-07:00</published><updated>2010-01-17T15:51:10.716-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rise of the Runelords'/><category scheme='http://www.blogger.com/atom/ns#' term='Actual Play'/><category scheme='http://www.blogger.com/atom/ns#' term='Paizo'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><title type='text'>2E Rise of the Runelords - Session 7</title><content type='html'>Note that there are spoilers for &lt;a href="http://paizo.com/pathfinder/adventurePath/35E/riseOfTheRunelords"&gt;Paizo's Rise of the Runelord adventure path&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;u&gt;Session 7: Assault on Thistletop – The Fire Goblin&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This adventure was played on January 15th, 2010, and featured:&lt;br /&gt;- Kobb “One Tusk”, the half-orc mercenary,&lt;br /&gt;- Toran Stargazer, the young thief from Magnimar, and&lt;br /&gt;- Asreal Nom, the human (Shoanti) ranger.&lt;br /&gt;&lt;br /&gt;And also included:&lt;br /&gt;- Kobb’s henchman, Kurzek Irontusk, a half-orc fighter/thief, and&lt;br /&gt;- Toran’s henchman, Vicoren Shieldheart, a cleric of Desna.&lt;br /&gt;&lt;br /&gt;And introduced:&lt;br /&gt;- The Wanderer, the as yet unnamed Shoanti druid, &lt;br /&gt;- Roland, the paladin of Iomedae, and&lt;br /&gt;- Saphara, the female, half-elven magic-user.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Summary:&lt;/span&gt; The party sets off for the goblin lair of Thistletop to find Shalelu the elven ranger and to deal out some punishment for the goblin raid on Sandpoint only to come limping back to town defeated and bloody.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;I. A Visit from Aldern Foxglove&lt;/span&gt;. While the other members of the party are defeating the Imp in the catacombs below the town of Sandpoint, Asreal the Ranger recuperates in the Rusty Dragon and idly ponders where he lost a sock. While sitting in the common room of the inn, Aldern Foxglove, the noble the party saved during the goblin raid on Sandpoint, enters the inn. The nobleman is wearing his usual finery, but Asreal notices that his pants, shirt cuffs, and finger nails are all very dirty. Aldern is very happy to see Asreal and once again expresses his gratitude for saving his life. He tells Asreal that he has been overseeing carpenters that are repairing his manor to the southwest of town. He also tells Asreal that he is returning to the city of Magnimar and would be very happy to provide hospitality to the party if they find themselves in that city.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;II. The Party Returns.&lt;/span&gt; Shortly thereafter, the rest of the party returns from their harrowing battle against the Imp (see Session 6). While recounting their tale of heroism and valor to Asreal a pair of merchants enter the inn. They appear to be battered and bruised and ask about the location of the Sheriff. They describe to the party how they were traveling to Sandpoint from the east and were a couple hours away when they were ambushed by goblins. The two merchants were quickly knocked prone and the goblins managed to steal their prize horse. They claim that it was only the trouble the goblins were having manage the magnificent horse that allowed the two merchants to escape with their lives. They offer the party a reward of 300 gp if they are able to recover the horse.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;III. Father Zantus’ Plea. &lt;/span&gt;Toran made his way to the Cathedral to ask Father Zantus for healing aid in the morning before the party sets out for Thistletop. Father Zantus asks Toran to return Father Tobyn’s remains if he has the opportunity and to show Nualia mercy if at all possible.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;IV. A Narrow Escape.&lt;/span&gt; Kobb and Kurzek go on their own to make some final preparations for the short journey to Thistletop. Toran, Vicoren and Asreal go to see the Mayor. On their way, they narrowly avoid Justice Ironbriar by ducking into an alleyway. They speak to the Mayor about taking over the abandoned manor-house that was being used by the Green Dagger gang. The Mayor says that she would be happy for the party to have the house and fix it up. However, given Ven Vinder’s (who is on the town counsel) attitude towards the party (due to Toran’s dalliance with his daughter) and the recent controversy about the party’s vigilante actions on the docks (see Session 4), she is very sensitive about making the transaction appear to be fair from the town’s perspective. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;V. Thistletop.&lt;/span&gt; After a short journey the party  reaches Thistletop. The party begins exploring narrow passageways among the thick briars and nettles that grow in a dense tangle. They encounter goblins and goblin dogs which are quickly dispatched and find a lookout point that shows that the thick briar is on a Cliffside that falls 80’-100’ down to the sea below. From the cliff an rope bridge extends out to an oddly-shaped island upon which rests a fort-like structure. The party continues exploring the passages through the briars in search of a way to the rope bridge.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;VI. The Fire Goblin.&lt;/span&gt; In a thorny chamber the party is attacked by a mountain lion. As the fighters and ranger fight the large cat a goblin shaman appears from a side passage and, using a magical wand , traps the party on this side of a wall of blazing fire. As Kurzek quickly closes with the goblin, the foul creature uses the wand again, this time to cast a fireball at the party. This magical explosion kills the mountain lion, Asreal and Kobb and knocks Vicoren unconscious. Toran and Kurzek are able to wound the goblin shaman who quickly surrenders and begs for mercy that was not forthcoming. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;VII. The Rusty Dragon.&lt;/span&gt; Kurzek, Toran and Vicoran quickly flee back to Sandpoint and recover in the Rusty Dragon. There they are introduced by the Sage, Brodert Quink, to Saphara the half-elven mage with whom he has been in correspondence with regarding his research into ancient Thassilonia. Hearing of the party’s discoveries she has come from Magnimar to investigate for herself.  She is accompanied by her half-brother Roland the Paladin. They also meet the Wanderer, a Shoanti Druid who came to Sandpoint in search of his friend Asreal.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Body Count:&lt;/span&gt; 10 goblins, 4 goblin dogs, a mountain lion, a goblin shaman, Kobb One Tusk the 3rd level Fighter and Asreal Nom the 1st level Ranger.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Treasure:&lt;/span&gt; From the goblin shaman the party recovered what were Identified as a Wand of Fire and two Potions of Healing.&lt;br /&gt;&lt;br /&gt;========================================&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;DM Notes:&lt;/span&gt;&lt;br /&gt;- I continued to stress the impact of the party’s attack-first attitude with the Mayor’s reaction and Father Zantus’ plea. We will see if it sinks in following the deaths of two of the original PCs.&lt;br /&gt;- The goblins were straight 2E goblins and the mountain lion was also straight from the MM. I have a feeling that much of Thistletop will be easy encounters broken up by a few hair-raising encounters.&lt;br /&gt;- I spent more time making conversions of some of the classed goblins to be found in Thistletop. Usin&lt;span style="font-style:italic;"&gt;g “Altering Monsters the Easy Way” from Dungeon Master Option: High Level Campaigns&lt;/span&gt;, I made the goblin shaman a standard goblin with +2 toughness and 4th level cleric casting ability.&lt;br /&gt;&lt;blockquote&gt;Goblin Shaman (AC 4, Mv 6, HD 1+1, hp 8, Thaco 18, #AT 1 scimitar, D 1d8+2, SA cleric spells, SD nil, MR nil, ML 12) Equipment: scimitar, Wand of Fire (8 charges), 2 Potions of Healing.&lt;br /&gt;&lt;br /&gt;Spells: 1- Darkness, Cause Light Wounds (x2); 2- Flame Blade, Speak with Animals.&lt;br /&gt;&lt;/blockquote&gt;The stats for the goblin shaman turned out much weaker than the 3.5E version. However, in the published 3.5 adventure he was equipped with a Wand of Produce Flame. I toughened him up considerably with a Wand of Fire (Burning Hands, Pyrotechnics, Fireball, Wall of Fire). &lt;br /&gt;&lt;br /&gt;I gave the party some warning however. First he appeared on the edge of the battle with Flame Blade cast, then he used Fire Wall in a position to just trap the party and finally used Fireball as the heavy artillery. In that time only one character went to engage the goblin shaman. &lt;br /&gt;&lt;br /&gt;The reward is that the party now has a Wand of Fire, albeit with only 4 remaining charges.&lt;br /&gt;&lt;br /&gt;- Toran the thief is the only original and frequent character. Goalrath the elven cleric is also still alive but the player has been working shift work and unavailable for a while. This has brought one of the issues of an Adventure Path to the fore as some of the future plot elements somewhat rely on developed relationships with various NPCs. Its not a fatal problem but it will take some re-jigging to either redevelop these relationships with the new PCs or figure out different hooks.&lt;br /&gt;&lt;br /&gt;- I started using &lt;a href="http://paizo.com/store/byCompany/p/paizoPublishingLLC/gameMastery/itemPacks"&gt;Paizo's GameMastery Item Cards&lt;/a&gt;. When I sat down to work on converting the encounters to 2E, I went through the cards and picked out specific cards for mundane and magical items for the big encounters which I then handed out as the items were found. I liked the cards. I will have to ask the player what they thought.&lt;br /&gt;&lt;br /&gt;-    I was hoping to get further along in the adventure but we spent the last while generating the new characters and shooting the breeze so it was all good.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8170831041201654740?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8170831041201654740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/2e-rise-of-runelords-session-7.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8170831041201654740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8170831041201654740'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/2e-rise-of-runelords-session-7.html' title='2E Rise of the Runelords - Session 7'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-8019721206529528314</id><published>2010-01-15T11:28:00.004-07:00</published><updated>2010-01-15T12:10:31.673-07:00</updated><title type='text'>Rise of the Runelord - 2E Specialty Priests for Desna</title><content type='html'>The last session of our 2E &lt;a href="http://paizo.com/pathfinder/adventurePath/35E/riseOfTheRunelords"&gt;Rise of the Runelords&lt;/a&gt; campaign saw the introduction of Toran’s henchman, Vicoren Shieldheart, who is a priest of Desna. This required me to come up with the details for a specialty priest. Desna is the goddess of dreams, stars, travellers and luck. Looking through the Complete Priest's Handbook, I found that the template of the god of luck would be a good starting place.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Desna&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LfCfl6PL6Gg/S1C8WLnBNMI/AAAAAAAAAc0/U7-1Yp3lX3g/s1600-h/Desna.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 190px; height: 195px;" src="http://4.bp.blogspot.com/_LfCfl6PL6Gg/S1C8WLnBNMI/AAAAAAAAAc0/U7-1Yp3lX3g/s200/Desna.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5427044640241038530" /&gt;&lt;/a&gt;&lt;br /&gt;SONG OF THE SPHERES&lt;br /&gt;Goddess of dreams, stars, travellers and luck&lt;br /&gt;&lt;br /&gt;While the other gods created the world, legend holds that Desna was busy placing stars in the heavens above, content to allow the other deities to create a place full of wonders for her and her faithful to explore. Since that day, all those who look up to the stars find themselves wandering in the endless mysteries of the sky.&lt;br /&gt;&lt;br /&gt;Desna often appears as a comely elven woman, clad in billowing gowns with brightly colored butterfly wings on her back. Delicate clouds of butterf lies frequently accompany her image.&lt;br /&gt;&lt;br /&gt;Wanderers at heart, the faithful of Desna travel the world in search of new experiences, while always trying to live life to its fullest. Their temples are light, open affairs, with most possessing a skylight to allow in the night sky and a significant number of astrological charts to mark important celestial events.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Minimum Ability Scores:&lt;/span&gt; Wisdom 12 and Charisma 12. Wisdom or Charisma 16 or great is +5% XP, Wisdom and Charisma 16 or great is +10% XP.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Races Allowed:&lt;/span&gt; Elves, gnomes, half-elves, halflings and humans.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Required Nonweapon Proficiencies:&lt;/span&gt; Astrology.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Recommended Nonweapon Proficiencies:&lt;/span&gt; Direction Sense, Gaming, Reading/Writing, Religion.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Weapons Permitted:&lt;/span&gt; Starknife (favoured, see below), club, knife, lasso, net, quarterstaff, sling, sling staff.&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Note: Besides the starknife, these weapons reflect "weapons of opportunity", the sort of weapons characters can make from things found on the road. The priest doesn't have to find his weapons but these weapons are the sort that he could make from found items.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Required Weapon Proficiencies:&lt;/span&gt; Starknife.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Armour Permitted:&lt;/span&gt; None, no shields.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Spheres:&lt;/span&gt; &lt;span style="font-style:italic;"&gt;Major&lt;/span&gt; - All, Astral, Chaos, Charm, Divination, Elemental, Healing, Protection, and Travellers. &lt;span style="font-style:italic;"&gt;Minor&lt;/span&gt; - Animal, Creation, Guardian, Plant, Weather.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Additional Powers:&lt;/span&gt;&lt;br /&gt;- Turn Undead&lt;br /&gt;- Found Mark - Placing a mark, typically the goddess' symbol, in some remote, distant place (appropriateness to be determined by the DM), earns the priest the favour of Desna and will be under the effect of a Bless spell for the next 24 hours.&lt;br /&gt;- 1st Level: Can cast the wizards spell &lt;span style="font-style:italic;"&gt;Suggestion&lt;/span&gt;, the priest can use this spell once per day in addition to his other spells. At 4th level twice per day, 8th level three times per day, etc.&lt;br /&gt;- 3rd Level: Can use &lt;span style="font-style:italic;"&gt;Traveling Dream&lt;/span&gt; (see below) once per day.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Traveling Dream&lt;/span&gt; (Divination)&lt;br /&gt;Functions as the wizard spell Wizard Eye. Upon casting the spell the priest falls asleep for its duration. If the priest is woken the spell ends.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;New Spell:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Dream Speak&lt;/span&gt; (Divination)&lt;br /&gt;4th level Priest Spell&lt;br /&gt;As wizard Dream spell.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;New Weapon:&lt;/span&gt;&lt;br /&gt;Starknife cost 20 gp, weight 3, size M, type P, speed factor 2, damage 1d4(S-M) 1d6(L)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-8019721206529528314?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/8019721206529528314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/rise-of-runelord-2e-specialty-priests_15.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8019721206529528314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/8019721206529528314'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/rise-of-runelord-2e-specialty-priests_15.html' title='Rise of the Runelord - 2E Specialty Priests for Desna'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LfCfl6PL6Gg/S1C8WLnBNMI/AAAAAAAAAc0/U7-1Yp3lX3g/s72-c/Desna.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-4357460095262412200</id><published>2010-01-15T10:54:00.006-07:00</published><updated>2010-01-15T11:10:14.468-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cal-Con'/><category scheme='http://www.blogger.com/atom/ns#' term='Rambling'/><title type='text'>Cal-con is about two months away</title><content type='html'>&lt;a href="http://ode2bd.blogspot.com/search/label/Cal-Con"&gt;Last year was my first time at a gaming convention&lt;/a&gt;. I both ran and played in some games.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cal-con.ca/"&gt;Cal-con&lt;/a&gt; is at the end of March and I am starting to try to figure out what games I would like to run. Some initial possibilities include:&lt;br /&gt;&lt;br /&gt;- OD&amp;D Castle Zagyg or one of the old tournament modules (maybe A1) - I know that I should likely use AD&amp;D but it has been so long since I have ran 1E AD&amp;D that I don't think I would be comfortable doing it at a con.&lt;br /&gt;&lt;br /&gt;- a B/X game - maybe a section of Curse of Xanathon or of Stonehell&lt;br /&gt;&lt;br /&gt;- a Tunnels &amp; Trolls game (any good ideas about scenarios?)&lt;br /&gt;&lt;br /&gt;- a Thundarr inspired Mutant Future scenario&lt;br /&gt;&lt;br /&gt;- the Burning Wheel scenario "The Gift" using RISUS&lt;br /&gt;&lt;br /&gt;Any ideas or suggestions?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-4357460095262412200?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/4357460095262412200/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/cal-con-is-about-two-months-away.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4357460095262412200'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4357460095262412200'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/cal-con-is-about-two-months-away.html' title='Cal-con is about two months away'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-4433327489125649400</id><published>2010-01-13T19:38:00.002-07:00</published><updated>2010-01-13T19:49:18.027-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rambling'/><title type='text'>Today's Trip to the Local Gaming Store</title><content type='html'>I was having a crappy afternoon so I stopped by the &lt;a href="http://www.sentrybox.ca/"&gt;Sentry Box&lt;/a&gt; to cheer myself up.&lt;br /&gt;&lt;br /&gt;1. I saw the new version of Labyrinth Lord on the shelf. It was nice to see it there. I didn't buy it as I have three copies of LL in hardcover and about eight copies of both the Moldvay Basic and the Cook/Marsh expert rulebooks. I wanted to leave it for someone who might not have it yet. However, if it is still there in about a month I will be hard pressed not to pick it up.&lt;br /&gt;&lt;br /&gt;2. They didn't have any d30's! What is up with that?&lt;br /&gt;&lt;br /&gt;3. I was also there yesterday (I love having lots of free time) and I put up my &lt;a href="http://redboxcalgary.wikidot.com/"&gt;Red Box Calgary&lt;/a&gt; poster that has tabs with the wiki address.  So it has been up for about 24 hours and there have been three tabs  already taken. Now that doesn't actually mean all that much since I have had one poster or another up at the Sentry Box for the last year and a half and I have heard from maybe 15 people due to the posting but I still find it encouraging.&lt;br /&gt;&lt;br /&gt;4. I bought a couple of Dark Sun accessories. I already had them in pdf but, like I said, I was having a crappy day.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-4433327489125649400?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/4433327489125649400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/todays-trip-to-local-gaming-store.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4433327489125649400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4433327489125649400'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/todays-trip-to-local-gaming-store.html' title='Today&apos;s Trip to the Local Gaming Store'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-3979584631594977730</id><published>2010-01-13T19:07:00.004-07:00</published><updated>2010-01-14T11:05:40.285-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='podcasts'/><category scheme='http://www.blogger.com/atom/ns#' term='Roll for Initiative'/><title type='text'>Roll for Initiative</title><content type='html'>I like gaming podcasts. It began while I was still working and had to commute everyday. I would download either gaming podcasts or the best of various ESPN broadcasts (I am a huge NFL fan - Go Colts!). I still listen to them now when I am doing something around the house or some running around town on errands.&lt;br /&gt;&lt;br /&gt;Some of my favourites are Fear the Boot, The Podgecast, the Trapcast (just my kind of juvenile humour) and Bear Swarm. I could always find something interesting to take away from them. However, they would always eventually piss me off with some comment that I would take offence to as being disparaging about the "Old School" style of play.&lt;br /&gt;&lt;br /&gt;There is now a podcast which is more focused on my style of play. &lt;a href="http://rfipodcast.com/show/"&gt;Roll for Initiative&lt;/a&gt; is a podcast that focuses on 1st edition AD&amp;D and other old school games. There are only 5 episodes out so far. I have listened to all of them and I have enjoyed them. The first couple were a bit rough in terms of editing but they have improved.&lt;br /&gt;&lt;br /&gt;So if you listen to podcasts or decide that you might give them a try during a long drive I would recommend that you give them a listen.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-3979584631594977730?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/3979584631594977730/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/roll-for-initiative.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3979584631594977730'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3979584631594977730'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/roll-for-initiative.html' title='Roll for Initiative'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-9198620166223856879</id><published>2010-01-13T12:27:00.007-07:00</published><updated>2010-01-22T20:16:18.420-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rise of the Runelords'/><category scheme='http://www.blogger.com/atom/ns#' term='Actual Play'/><category scheme='http://www.blogger.com/atom/ns#' term='Paizo'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><title type='text'>2E Rise of the Runelords - Session 6</title><content type='html'>Note that there are spoilers for &lt;a href="http://paizo.com/pathfinder/adventurePath/35E/riseOfTheRunelords"&gt;Paizo's Rise of the Runelord adventure path&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This was the latest session and brings the session summaries up to date.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;span style="font-weight:bold;"&gt;Session 6: Return to the Catacombs of Wrath&lt;/span&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;This adventure was played on January 6th, 2010, and featured:&lt;br /&gt;• Kobb “One Tusk”, the half-orc mercenary,&lt;br /&gt;• Toran Stargazer, the young thief from Magnimar,&lt;br /&gt;&lt;br /&gt;and introducing:&lt;br /&gt;• Arug, the Alaghi pitfighter (the replacement character for the player of the now deceased Vardinil the elf)&lt;br /&gt;• Kobb’s henchman, Kurzek Irontusk, a half-orc fighter/thief, and&lt;br /&gt;• Toran’s henchman, Vicoren Shieldheart, a cleric of Desna.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Summary:&lt;/span&gt; Fearful that Nualia might emerge from the caverns below Sandpoint and seeking vengeance for the death of their fallen comrade, Vardinil the elf, the party re-enters to Catacombs of Wrath.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;I.  Introducing the new henchmen.&lt;/span&gt; During the party’s recovery in The Rusty Dragon following their last ill-fated adventure into the catacombs, the party is met by an old friend and mentor of Toran, Vicoren, who has come to Sandpoint to find the young lad and try to keep him out of trouble. Kobb is also accosted by Kurzek who is the brother of the half-orc that was slain by the party a couple of sessions ago. Kobb defeats Kurzek in battle but spares his life in return for Kurzek's service. &lt;span style="font-style:italic;"&gt;DM Note: After the previous session we discussed having backup characters ready in the event of more character deaths. I use the house rule that replacement characters begin with 50% of the dead character's XP. I offered that the backup characters could be henchmen for the current characters and actually earn the 50% but the trade off is that the entire XP pool would have to be divided between more characters. A couple of players decided to go that route.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;II.  Sheriff Hemlock.&lt;/span&gt; As the party begins their preparations to return to the vile cathedral under the Old Light, they meet Sheriff Hemlock on the street. He is worried that Shalelu, the elven ranger, has not returned from scouting the lair of the goblins thought to have led the assault on Sandpoint. He also inquires if the party has asked Father Zantus about the Cleric of Nethys (god of magic) described in the ledgers recovered from the hideout of the Green Daggers. Finally, he warns the party to try to stay clear of Justice Ironbriar who views them as unlawful vigilantes. &lt;span style="font-style:italic;"&gt;DM Note: I am trying to drive home the vigilante justice thing and may prove interesting later :)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;III. Introducing the new PC and another hook.&lt;/span&gt; The party then proceeds to the Cathedral where they ask Father Zantus and Naffer Vosk about the cleric of Nethys. It turns out Naffer was accosted about a month ago by an assailant that matches the description. The ruffian demanded Naffer’s vestments, holy symbol and robes. Being a former pirate, Naffer fought the assailant off and managed to pull a stone pendant of red marble from around the neck of the would-be thief. Vicoren identifies the pendant as a “cairn charm”, a stone often hung inside ancient tombs found in the Fogscar Mountains. The party is also introduced to Arug, a hairy Alaghi, a race of shy and peaceful forest-dwellers. &lt;span style="font-style:italic;"&gt;DM Note: This is from the Complete Humanoids Handbook. I was originally hesitant to allow the PC race but decided to focus on the "say yes" style.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;IV. Other preparations.&lt;/span&gt; The group completes other preparations before entering the catacombs such as buying a vial containing an antitoxin and whatever silver weapons are available in Sandpoint. Toran also begins investigating Sandpoint’s marriage customs. &lt;span style="font-style:italic;"&gt;DM Notes &amp; a Spoiler: Man am I looking forward to how this plays out especially with the beginning of the next adventure in the path, &lt;a href="http://paizo.com/pathfinder/adventurePath/35E/riseOfTheRunelords/v5748btpy8029"&gt;The Skinsaw Murders&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;V. Into the Catacombs.&lt;/span&gt; The party enters the catacombs and investigates a previously unexplored stairway where they are attacked by a hideous flying head with dark wings and crowned and bearded with writhing tentacles. Proving his worth to his new companions, Arug circles around the flying abomination and quickly slays it with a mighty strike with his polearm.&lt;br /&gt;&lt;br /&gt;Exploring another passageway, the party enters a room occupied by a twisted, monsterous goblin wielding a sword, a handaxe and a dagger with its multiple twisted malformed limbs. The room contained eleven deep pits covered with rickety, fragile wooden covers and each containing shuffling undead. After a fierce battle, the twisted goblin was slain by Kobb. &lt;span style="font-style:italic;"&gt;DM Note: My big regret from this session was that I didn't make the mutant goblin try to push someone into a pit. I focused too much on using the creatures "mutant" abilities to make him seem weird when pushing a PC into a pit would have made the encounter more tactically interesting and frightening.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;VI. The Queen of the Catacombs.&lt;/span&gt; The party entered a strange spherical chamber with metal walls that rippled with silent black electricity that seemed to form incomprehensible runes and words. Levitating in the room were a number of objects and the Imp that had slain Vardinil the elf. A fierce battle ensued. Arug was poisoned by the Imp’s stinger tail but was saved by Vicoren and many other party members were grievously wounded. After all of the silver arrows were spent and the party was considering a full retreat, the Imp was final slain. &lt;span style="font-style:italic;"&gt;DM Note: I thought I was taking it easy on the PCs by not using her "at will" Invisibility every round but I recently read in the 2E DMG that you can't use it and attack in the same round (pg 64) so I feel better now. I am still trying to get up to speed with some of the 2E rules.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Body Count:&lt;/span&gt; A vargouille, 11 zombies, a mutated goblin and a tough Imp.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Treasure:&lt;/span&gt; The party recovered:&lt;br /&gt;• a longsword, handaxe and silver dagger from the twisted goblin,&lt;br /&gt;• a scroll from an ancient study, and&lt;br /&gt;• a bottle of wine, a scroll, a book, an iron wand, a magical dagger, a miniature tiara, and an obsidian unholy symbol of Lamashtu from the room where they fought the Imp.&lt;br /&gt;&lt;br /&gt;=====================================&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;DM Notes:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The battle with the Imp was a tough one as it was last time as well. For the Imp I started with the standard Imp from the MM but I gave it a +1 bonus to hit points per hit dice, AC, Damage, Thaco and saving throws and I also gave it the ability to cast Monster Summoning I as a cleric of Lamashtu, the Mother of Monsters. Given that the Imp had an AC of 2 and could only be hit by silver and magical weapons and the fact that the combat took place is a room affected by a permanent Levitate spell, the party had difficulty hitting.&lt;br /&gt;&lt;br /&gt;Other creatures encountered were a vargouille, zombies and a mutated goblin. For the vargouille, I didn't have a 2E version so I just used a 1E version. The zombies were straight from the 2E MM but they were down in pits and quickly dispatched with oil and fire during which I rolled zero wandering monsters even with all of the smoke and stench of burning zombies. The mutated goblin was a 2 HD bodyguard with 3 attacks (lots of arms wielding a longsword, a handaxe and a dagger) and an acid breath weapon that caused 2d4 damage (save for half) that was usable three times.&lt;br /&gt;&lt;br /&gt;The player of Arug, the Alaghi, did a great job roleplaying the character's fear of magic and unnatural things. With his ability to grapple and possibly pin the Imp he could have made the combat a rather quick affair but the character was too afraid to enter the obviously magical room and greatly limited his combat effectiveness.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-9198620166223856879?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/9198620166223856879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/2e-rise-of-runelords-session-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/9198620166223856879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/9198620166223856879'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/2e-rise-of-runelords-session-6.html' title='2E Rise of the Runelords - Session 6'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-6866739876643398275</id><published>2010-01-12T18:09:00.004-07:00</published><updated>2010-01-12T18:15:42.881-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Swords and Wizardry Whitebox'/><title type='text'>I got my Whitebox. You got yours?</title><content type='html'>I have to say that I am glad that I ordered my Swords &amp; Wizardry: WhiteBox Edition boxsets - yeah, that's right, I'm bragging a bit.&lt;br /&gt;&lt;br /&gt;It sure didn't take long for the &lt;a href="http://bravehalflingpublishing.com/?p=498"&gt;expanded print run to sell out again&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;However, Swords &amp; Wizardry: WhiteBox is now available as a &lt;a href="http://bravehalflingpublishing.com/?p=519"&gt;free download&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-6866739876643398275?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/6866739876643398275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/i-got-my-whitebox-you-got-yours.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/6866739876643398275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/6866739876643398275'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/i-got-my-whitebox-you-got-yours.html' title='I got my Whitebox. You got yours?'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-5384315752595480082</id><published>2010-01-12T10:17:00.003-07:00</published><updated>2010-01-12T10:31:21.010-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rise of the Runelords'/><category scheme='http://www.blogger.com/atom/ns#' term='Actual Play'/><category scheme='http://www.blogger.com/atom/ns#' term='Paizo'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><title type='text'>2E Rise of the Runelords - Session 5</title><content type='html'>&lt;span style="font-style:italic;"&gt;Note that there are spoilers for &lt;a href="http://paizo.com/pathfinder/adventurePath/35E/riseOfTheRunelords"&gt;Paizo's Rise of the Runelord adventure path&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;span style="font-weight:bold;"&gt;Session 5: The Catacombs of Wrath&lt;/span&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Session 5 took place on December 10th. This was the last session we had before everyones' hectic holiday schedules interfered with the campaign. My notes for session 5 are much more sparse than the previous sessions. It was a short session with a bunch of role-playing at the start and a short but vicious battle at the end.&lt;br /&gt;&lt;br /&gt;This session saw our brave heroes:&lt;br /&gt;- Met with a local mage and head of the village school to find out which of the items they have found to this point were magical. He offered to identify the items for free if the party would keep an eye out for leads about a large book that was stolen from the school's library. There was a number of magic items including various items of protection.&lt;br /&gt;&lt;br /&gt;- The party then went to the Cathedral. Father Zantus was not back from visiting some of the outlying farms so the party spoke with Naffer. He recounted the sad tales about the Late Unpleasantness involving Nualia and Jervis Stoot. He also told them that Daylin from the Green Daggers had died.&lt;br /&gt;&lt;br /&gt;- After hearing Nualia's story, the party went to talk to Hannah, the midwife, but she wasn't there. A passerby mentioned that she was often in the countryside in the mornings collecting herbs.&lt;br /&gt;&lt;br /&gt;- Visiting the locksmith, the party pressed him for more information about the key but he insisted that he had told them all he knew.&lt;br /&gt;&lt;br /&gt;- The party then returned to the catacombs below the Old Light. Cautiously proceeding down a previously unexplored hallway they first found an ancient shrine with a roughly carved black altar with a pool of filthy water on the top.&lt;br /&gt;&lt;br /&gt;- They then proceeded through a set of double doors into a large cathedral. There they were confronted by an Imp.&lt;br /&gt;&lt;br /&gt;- A ferocious battle ensued during which the Imp summoned a Sinspawn from a pool of roiling liquid, summoned a group of goblins, and displayed a number of other supernatural abilities - including poisoning Asreal with its stinger tail. Asreal fell to the ground precariously close to death (instead of save-or-die, I used save-or-nearly dead. He ended up nearly dead). All of the party's attacks appear to be ineffective. Toran heroically saved Asreal from certain death. Unfortunately, Vardinil, the elven fighter/magic-user was not as lucky as he fell before the summoned goblins' onslaught.&lt;br /&gt;&lt;br /&gt;- The remaining members of the party quickly fled back through the Glassworks back to the surface and apparent safety.&lt;br /&gt;&lt;br /&gt;- After recuperating for a few days, Sherrif Hemlock returned to Sandpoint with six troops from Magnimar and Justice Ironbriar, who reprimanded the party for dispensing vigilante justice.&lt;br /&gt;&lt;br /&gt;========================================&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;DM Notes:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Looking back there were two key points:&lt;br /&gt;&lt;br /&gt;1. The players and characters learned that things were dangerous. The party had been in trouble a couple of times in previous sessions but they really got their you-know-whats handed to them by the Imp. I think the players were a little stunned about how badly this encounter could have gone. They were lucky to just lose one character. The lack of much magic weaponry really hurt them. In the published adventure the Imp is actually a quaist with some levels and a template. I went with an Imp though because its ability to fly is an important part of the encounter. However, I didn't use a standard Imp from the Monstrous Manual. I will post my conversion in a future post.&lt;br /&gt;&lt;br /&gt;2. Justice Ironbriar impressed upon the party that they could not act with impunity. We will see if this has any impact on the party's actions in the future. It also sets up other interesting aspects for future encounters!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-5384315752595480082?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/5384315752595480082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/2e-rise-of-runelords-session-5.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5384315752595480082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5384315752595480082'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/2e-rise-of-runelords-session-5.html' title='2E Rise of the Runelords - Session 5'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-1346199843983927852</id><published>2010-01-11T19:51:00.007-07:00</published><updated>2010-01-12T09:45:22.107-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rise of the Runelords'/><category scheme='http://www.blogger.com/atom/ns#' term='Actual Play'/><category scheme='http://www.blogger.com/atom/ns#' term='Paizo'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><title type='text'>2E Rise of the Runelords - Session 4</title><content type='html'>Note that there are spoilers for &lt;a href="http://paizo.com/pathfinder/adventurePath/35E/riseOfTheRunelords"&gt;Paizo's Rise of the Runelord adventure path&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;span style="font-weight:bold;"&gt;Session 4 - The Missing Key&lt;/span&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;This adventure happened on November 22nd and featured:&lt;br /&gt;&lt;br /&gt;- Kobb “One Tusk”, the half-orc mercenary,&lt;br /&gt;- Toran Stargazer, the young thief from Magnimar,&lt;br /&gt;- Asreal Nom, the savage human ranger, and&lt;br /&gt;- Vardinil, the elven fighter/magic-user.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Summary:&lt;/span&gt; While making preparations to re-enter the caves under the glassworks, the party encounters a different problem and hands out some vigilante justice.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;I. Getting Ready:&lt;/span&gt; Session 4 began with the party splitting up and heading to various places in Sandpoint to take care of a few things before returning to the caves. Kobb remained at the Rusty Dragon Inn to have breakfast, Goalrath finished his morning devotions and met Kobb at the inn, Asreal went to the apothecary to find a remedy to the bad dreams he has been having and to help him sleep, Vardinil, after memorizing his spells, went to the village's academy and met the headmaster who is a former adventurer and mage to seek help with identifying some of the items the party has found, and Toran first went to the jeweller about buying a present for Shayliss and then went to a small shrine attended by a learned monk to try to find out some information about Sandpoint's history.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;II. The Break-In:&lt;/span&gt; On his way to meet the others, Toran saw two ragged looking thugs ransacking the locksmith's shop. He quickly retreated to a shadowed spot to keep and eye on the thugs. When the dwarf locksmith arrived, he began shouting for the town guard and the thugs fled the scene. Toran darted after them, keeping far enough away not to be spotted but close enough to tail them. After the thugs fled into a disreputable tavern, Toran went and got the rest of the party and then returned to the tavern to try to find the two thugs.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;III. A Chase on the Docks:&lt;/span&gt; Being unsuccessful finding the two thugs in the tavern, the party went out the backdoor and out onto the docks directly behind the tavern. After a few moments of investigating, the party spooked a nearby half-orc who quickly tried to flee. Jumping from dock, to barge, to boat, the chase ended with the half-orc turning and fighting the party. After the half-orc pushed a couple of party members off of the barge they were fighting on, the party decided that trying to capture him would be too difficult so the battle ended with the half-orc dead, a few party members soaking wet, and a number of dock workings looking on.&lt;br /&gt;&lt;br /&gt;After explaining what had happened to the town guard, the party returned to the locksmith's shop, where Volioker, the locksmith, asked for their help to recover the only thing of any importance to locksmith that was stolen - a plain copper key.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;IV. The Hideout of the Green Daggers: &lt;/span&gt;Following a clue they recovered from the dead half-orc, the party found an abandoned manor that was now being used as a hideout for small upstart gang of thieves, the Green Daggers. Many of the thieves were dead or dying from a "blinding sickness". After defeating a number of thieves and the thief/magic-user leader, the party found a number of clues indicating that the thieves started to get sick about two weeks ago. They were recently hired by a cleric of Nethys (god of magic) to recover a copper key from the locksmith shop in return for a cure for the blinding sickness. The cleric had picked up the key that morning left a number of doses of the cure but the doses don't seem to be working. The party also discovered a ledger detailing a transaction where the gang bought a charmed giant bird and then sold it to "Aspis".&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Body Count:&lt;/span&gt; The half-orc on the docks, a couple of Green Dagger thieves that ambushed them in the hideout, a pair of identical twin halflings that used potions of invisibility to get the jump on the party, and Cyrathas, the elven leader of the Green Daggers.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Treasure:&lt;/span&gt; Most of what the party recovered was the possessions of Cyrathas, the leader of the Green Daggers.&lt;br /&gt;&lt;br /&gt;=========================================================&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;DM Notes:&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LfCfl6PL6Gg/S0vrUkk0IWI/AAAAAAAAAcs/bEtdHYllt9s/s1600-h/Dun114_cover.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 147px; height: 200px;" src="http://4.bp.blogspot.com/_LfCfl6PL6Gg/S0vrUkk0IWI/AAAAAAAAAcs/bEtdHYllt9s/s200/Dun114_cover.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5425688914745893218" /&gt;&lt;/a&gt;This was the first major diversion from Paizo's Rise of the Runelord's AP. I have been throwing some other hooks at the party but they have been so focused on Nualia's plot that this is the first one they have taken. I used the adventure from Dungeon #114 - Mad God's Key and adapted it for Sandpoint. I think it went well. It also allowed me to throw out a hook for Asreal's player to do some stuff related to his background (the giant hawk).&lt;br /&gt;&lt;br /&gt;Conversion of the Mad God's Key&lt;br /&gt;a 3.5E adventure from Dungeon #114&lt;br /&gt;&lt;br /&gt;I typically use a very simple conversion process for NPCs to adapt a 3.5E adventure for my 2E campaign.&lt;br /&gt;&lt;br /&gt;At low levels I keep the hit points as given in the published adventure. I higher levels I take between 50% and 75% of the given hit points.&lt;br /&gt;I determined Hit Dice by dividing the hit points by 5. I then round up or down depending on how things are going or how evil I feel.&lt;br /&gt;Thaco was calculated as 20-Hit Dice&lt;br /&gt;For the most part AC = 20 - 3.5E AC, however if it is important I actually calculate based on the 2E rules.&lt;br /&gt;And special abilities are approximated.&lt;br /&gt;&lt;br /&gt;For example, the final encounter we had in session 4 was against Cyrathas, an elven mulitclassed rogue 1/sorcerer 2. So I wanted him to have some thief abilities and be able to cast magic-user spells.&lt;br /&gt;He had 13 hp as given in the adventure&lt;br /&gt;&lt;br /&gt;HD = 13 / 5 rounded up = 3&lt;br /&gt;Thaco = 20-3 = 17&lt;br /&gt;His AC was given as 15 so I used 20-15=5&lt;br /&gt;&lt;br /&gt;Special abilities:&lt;br /&gt;I used the base thieve abilities for a 1st level thief as printed on my 2E DM screen and didn't worry about making any racial or dexterity based adjustments.&lt;br /&gt;&lt;br /&gt;For spells, in the adventure he has Burning Hands, Shield and a bunch of 0-level spells. So I just kept both of the 1st level spells as they have 2E equivalents and used Cantrip to replace the 0-level spells.&lt;br /&gt;&lt;br /&gt;For magic items, I used the 2E equivalents for what he had in the published adventure.&lt;br /&gt;&lt;br /&gt;Did all of this add up to a 1st level thief / 2nd level magic-user? Not exactly but he used a magic wand (Grease) to great effect, lost his Burning Hands spell when he was hit while trying to cast it, lit a pool of lantern oil on fire by knocking over a torch using Cantrip, drank a potion of healing and generally made for a fun encounter.&lt;br /&gt;&lt;br /&gt;If you have Dungeon #114, my quick and dirty conversions resulted in the following encounters:&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Chapter 1:&lt;/u&gt;&lt;br /&gt;The Looted Locksmith - didn't convert as the two thugs fled and were not fought.&lt;br /&gt;&lt;br /&gt;Barge End &amp; Wharf Chase - lots of DEX and STR checks jumping from docks, barges and boats. Irontusk (AC 6, HD 4, hp 20, club &amp; studded leather). He was killed - lots of explaining to do to the town guard!&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Chapter 2:&lt;/u&gt;&lt;br /&gt;G2 - Stirges (from the monsterous manual)&lt;br /&gt;G4 - replaced Krenshar with a guard dog that was quickly made friendly by the Ranger&lt;br /&gt;G9 - the Diseased Green Dagger Junior Gang Members were not converted because they were not fought.&lt;br /&gt;G10 - Daylin (Half-elf, AC 5, HD 1, hp 5, shortsword &amp; leather armour, level 1 thief skills) - he successfully hid in shadows and hit with a sneak attack on the Elven Fighter/Magic-user. &lt;br /&gt;G11 - Spiked Iron Sphere trap - save vs magic wand or take 2d6 damage - this hit the thief after he opened the door without checking for traps. Fun!&lt;br /&gt;G13 - Dalta Gwyn (AC I misread it in the adventure and used an AC of 7, HD 3, hp 13, shortsword, light crossbow, leather armour) and Collapsing Stairway trap - save vs breath weapon or fall taking 2d6 damage - the trap was sprung by Kobb the half-orc and he was severely hurt. More fun!&lt;br /&gt;G19 - Tisa and Risa (twin halflings, AC 4, HD 1, hp 6, shortsword &amp; leather armour) I gave each of them a potion of invisibility that they used just before the party came into the room. After the battle, Asrael the Ranger fell down one of the pit traps (save vs breath weapon or fall down to the 1st level and take 1d6 damage).&lt;br /&gt;G21 - Cyrathas (conversion above).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-1346199843983927852?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/1346199843983927852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/2e-rise-of-runelords-session-4.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/1346199843983927852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/1346199843983927852'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/2e-rise-of-runelords-session-4.html' title='2E Rise of the Runelords - Session 4'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LfCfl6PL6Gg/S0vrUkk0IWI/AAAAAAAAAcs/bEtdHYllt9s/s72-c/Dun114_cover.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-4323021327222715347</id><published>2010-01-11T10:57:00.006-07:00</published><updated>2010-01-12T09:45:56.573-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rise of the Runelords'/><category scheme='http://www.blogger.com/atom/ns#' term='Actual Play'/><category scheme='http://www.blogger.com/atom/ns#' term='Paizo'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><title type='text'>2E Rise of the Runelords - Session 3</title><content type='html'>Note that there are spoilers for &lt;a href="http://paizo.com/pathfinder/adventurePath/35E/riseOfTheRunelords"&gt;Paizo's Rise of the Runelord adventure path&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;u&gt;Session 3: The Glassworks&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This adventure happened in mid-November and featured:&lt;br /&gt;- Kobb “One Tusk”, the half-orc mercenary,&lt;br /&gt;- Toran Stargazer, the young thief from Magnimar,&lt;br /&gt;- Goalrath Shadowmoon, the elven cleric of Sarenrae&lt;br /&gt;- Asreal Nom, the savage human ranger, and&lt;br /&gt;- Vardinil, the elven fighter/magic-user.&lt;br /&gt;&lt;br /&gt;Summary: The party explores the glassworks, rescues Ameiko and learns a bit about what is going on.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;I. Goblins in the Glassworks:&lt;/span&gt; Session 3 began with our heroes quickly dispatching eight goblins with the aid of a well placed sleep spell. Unfortunately, two goblins that avoided the effects of the spell fled through a nearby door. Looking around the room the players saw the body of an old man who had been killed and had molten glass poured over him.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;II. Rescuing Ameiko:&lt;/span&gt; Continuing on the party found some stairs down into the basement where they slew Tsuto and rescued Ameiko. She told the characters that Tsuto was working for his new love Nualia and that they were going to destroy the village and slaughter the inhabitants. They found Tsuto's journal which had a number of disturbing revelations. They also discovered a passage way that led to a cave complex below the Old Light - an old ruin which looks like a huge lighthouse.&lt;br /&gt;&lt;br /&gt;After taking Ameiko to safety, the characters returned to the cave complex where they battled a number of fearsome aberrations (Sinspawn). Kobb was seriously injured (-2 hit points, another house rule) so the party returned to the surface and found aid for him at the Cathedral.&lt;br /&gt;&lt;br /&gt;The party then spoke with a few NPCs to try to learn as much as they could about the origins of the cave complex. The local sage, Brodert Quink, told them about his theory that the Old Light was a ruin from the ancient empire of Thassilon and that it was an enormous war machine capable of hurling fire more than a mile.&lt;br /&gt;&lt;br /&gt;The session ends with the party making plans to return to the cave complex.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Body Count:&lt;/span&gt; The party killed eight goblins, Tsuto and two Sinspawn.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Treasure:&lt;/span&gt; Once again this session was too long ago for clear recollection but I believe that the bulk of what was recovered was Tsuto's possessions.&lt;br /&gt;&lt;br /&gt;=======================&lt;br /&gt;&lt;br /&gt;DM Notes:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LfCfl6PL6Gg/S0tr4Q5Z6QI/AAAAAAAAAck/iWAvWRsoIhA/s1600-h/tsuto.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 157px;" src="http://4.bp.blogspot.com/_LfCfl6PL6Gg/S0tr4Q5Z6QI/AAAAAAAAAck/iWAvWRsoIhA/s200/tsuto.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5425548790450481410" /&gt;&lt;/a&gt;In the published adventure Tsuto is a half-elf multiclassed as a rogue/monk in the adventure. I don't have a good 2E monk class so I re did him as a 3rd level thief with the assassin template. He was equipped with blinding powder, a shortbow with 3 arrows with type A poison and 15 normal arrows, 2 potions of healing, a ring of protection +1, and a fragile glass vial filled with type J poison. Unfortunately, I was rolling poorly so the party quickly took him out even with a couple of goblin helpers.&lt;br /&gt;&lt;br /&gt;The other conversion was the Sinspawn - another new creature in the adventure.&lt;br /&gt;&lt;br /&gt;Sinspawn&lt;br /&gt;No. Appearing: 2-8&lt;br /&gt;AC: 7&lt;br /&gt;Mv: 9&lt;br /&gt;HD: 3&lt;br /&gt;THACO: 17&lt;br /&gt;No. Attacks: 2 claws &amp; 1 bite&lt;br /&gt;Damage: 1-4/1-4/1-6 + wrathful bite&lt;br /&gt;Special Attacks: Wrathful Bite - save vs poison or be affected as a Confusion spell for 1d6 rounds.&lt;br /&gt;Special Defenses: Spell Immunity - immune to sleep, charm and hold spells. Sneaky - opponents have a -2 penalty to their surprise roll.&lt;br /&gt;Magic Resistance: Nil&lt;br /&gt;Size: Medium&lt;br /&gt;Morale: Fearless (20)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-4323021327222715347?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/4323021327222715347/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/2e-rise-of-runelords-session-3.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4323021327222715347'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4323021327222715347'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/2e-rise-of-runelords-session-3.html' title='2E Rise of the Runelords - Session 3'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LfCfl6PL6Gg/S0tr4Q5Z6QI/AAAAAAAAAck/iWAvWRsoIhA/s72-c/tsuto.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-2989923250774932753</id><published>2010-01-10T21:10:00.005-07:00</published><updated>2010-01-10T21:25:18.732-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rise of the Runelords'/><category scheme='http://www.blogger.com/atom/ns#' term='Clerics'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><title type='text'>Rise of the Runelord - 2E Specialty Priests for Sarenrae</title><content type='html'>In our 2E Rise of the Runelords campaign, we are using the &lt;a href="http://paizo.com/paizo/blog/tags/godsAndMagic/v5748dyo5la7g"&gt;deities from Paizo's Golarion&lt;/a&gt; and specialty priests instead of generic clerics. However, I am just making them up as required relying on the Complete Priest's Handbook (CPH) for the templates. The first specialty priest we needed was for Sarenrae as one of the beginning PCs was a priest of that deity. The goal isn't to come up with an exact mechanical conversion of the 3.5E version but instead a quick, workable 2E version with roughly the same flavour.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Sarenrae&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_LfCfl6PL6Gg/S0qnliVjRgI/AAAAAAAAAcc/wvFwb2cAT9M/s1600-h/sarenrae+symboljpeg.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 131px; height: 200px;" src="http://2.bp.blogspot.com/_LfCfl6PL6Gg/S0qnliVjRgI/AAAAAAAAAcc/wvFwb2cAT9M/s200/sarenrae+symboljpeg.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5425332964435379714" /&gt;&lt;/a&gt;&lt;br /&gt;THE DAWNFLOWER&lt;br /&gt;Goddess of the sun, redemption, honesty, and healing&lt;br /&gt;&lt;br /&gt;Minimum Ability Scores: Wisdom 12 and Intelligence 12. Wisdom or Intelligence 16 or great is +5% XP, Wisdom and Intelligence 16 or great is +10% XP.&lt;br /&gt;&lt;br /&gt;Races Allowed: Elves, gnomes, half-elves, halflings and humans.&lt;br /&gt;&lt;br /&gt;Required Nonweapon Proficiencies: Healing&lt;br /&gt;&lt;br /&gt;Recommended Nonweapon Proficiencies: Herbalism, Navigation, Reading/Writing, Religion, Spellcraft.&lt;br /&gt;&lt;br /&gt;Weapons Permitted: Scimitar (Favoured), Bows (all), Crossbows, Dagger/Dirk, Dart, Javelin, Knife, Spear.&lt;br /&gt;&lt;br /&gt;Required Weapon Proficiencies: Scimitar&lt;br /&gt;&lt;br /&gt;Armour Permitted: All armours and all shields&lt;br /&gt;&lt;br /&gt;Spheres: Major - All, Divination, Healing, Necromantic, Sun. Minor - Charm, Elemental (priests can only use spells with the words Fire, Flame, Heat or Pyrotechnics in the title), Plant, Protection.&lt;br /&gt;&lt;br /&gt;Additional Powers:&lt;br /&gt;- Detect Secret Doors as Elf.&lt;br /&gt;- Infravision as Elf (if race has infravision then double range).&lt;br /&gt;- Turn Undead&lt;br /&gt;- Can cast Quest as a 4th level spell.&lt;br /&gt;- &lt;span style="font-style:italic;"&gt;3rd Level:&lt;/span&gt; Flame Blade, the priest can use this spell once per day in addition to his other spells. At 6th level twice per day, 9th level three times per day, etc.&lt;br /&gt;- &lt;span style="font-style:italic;"&gt;5th Level:&lt;/span&gt; Laying on of Hands as Paladin.&lt;br /&gt;- &lt;span style="font-style:italic;"&gt;10th Level:&lt;/span&gt; Chariot of Sarenrae, same as Chariot of Sustarre. The priest can use this spell once per day in addition to his other spells.&lt;br /&gt;&lt;br /&gt;New Spell: Shield of the Dawnflower (Elemental), 4th Level Priest Spell - As Fire Shield wizard spell.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;For the most part this is the same as the the Sun Specialty Priest from the Complete Priest's Handbook. The major adjustments are:&lt;br /&gt;1. allowing the scimitar,&lt;br /&gt;2. Quest as a 4th level spell instead of 5th,&lt;br /&gt;3. adding Flame Blade, and&lt;br /&gt;4. removing the Prophesy ability.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-2989923250774932753?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/2989923250774932753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/rise-of-runelord-2e-specialty-priests.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2989923250774932753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2989923250774932753'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/rise-of-runelord-2e-specialty-priests.html' title='Rise of the Runelord - 2E Specialty Priests for Sarenrae'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_LfCfl6PL6Gg/S0qnliVjRgI/AAAAAAAAAcc/wvFwb2cAT9M/s72-c/sarenrae+symboljpeg.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-3907781879508959600</id><published>2010-01-10T20:16:00.004-07:00</published><updated>2010-01-10T20:28:06.473-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Red Box Calgary wiki</title><content type='html'>Inspired by the &lt;a href="http://redbox.wikidot.com/"&gt;New York Red Box&lt;/a&gt; and &lt;a href="http://redvan.wikidot.com/start"&gt;Red Box Vancouver&lt;/a&gt; groups, I have been working on a &lt;a href="http://ode2bd.blogspot.com/2010/01/red-box-calgary.html"&gt;similar idea here in Calgary&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I have spent the last couple of days working on a new wiki at &lt;a href="http://redboxcalgary.wikidot.com/start"&gt;Red Box Calgary&lt;/a&gt;. I'm not going to lie - this was no small step for me as I am a bit of a dolt when it comes to computers.&lt;br /&gt;&lt;br /&gt;Next I am going to try to spread the word. If I can get a couple of people interested I am hoping to schedule the first session in February.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-3907781879508959600?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/3907781879508959600/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/red-box-calgary-wiki.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3907781879508959600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3907781879508959600'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/red-box-calgary-wiki.html' title='Red Box Calgary wiki'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-3455922983591251578</id><published>2010-01-09T19:47:00.013-07:00</published><updated>2010-01-12T09:46:40.452-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rise of the Runelords'/><category scheme='http://www.blogger.com/atom/ns#' term='Actual Play'/><category scheme='http://www.blogger.com/atom/ns#' term='Paizo'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><title type='text'>2E Rise of the Runelords - Session 2</title><content type='html'>&lt;span style="font-style:italic;"&gt;Note that there are spoilers for &lt;a href="http://paizo.com/pathfinder/adventurePath/35E/riseOfTheRunelords"&gt;Paizo's Rise of the Runelord&lt;/a&gt; adventure path.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LfCfl6PL6Gg/S0lG6VV7hKI/AAAAAAAAAcU/oEYVlCOahus/s1600-h/Pathfinder1_02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 218px;" src="http://4.bp.blogspot.com/_LfCfl6PL6Gg/S0lG6VV7hKI/AAAAAAAAAcU/oEYVlCOahus/s320/Pathfinder1_02.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5424945194119955618" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;u&gt;Session 2: The Heroes of Sandpoint&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;This adventure happened in mid-November and featured:&lt;br /&gt;- Kobb “One Tusk”, the half-orc mercenary,&lt;br /&gt;- Toran Stargazer, the young thief from Magnimar,&lt;br /&gt;- Asreal Nom, the savage human ranger, and&lt;br /&gt;- Vardinil, the elven fighter/magic-user.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Summary:&lt;/span&gt; The party explores the village of Sandpoint, meets some residents and tries to figure out what is going on.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;I. Noble Favours:&lt;/span&gt; The session picks up where the first session ended - battling goblins. The characters rescue a local noble, Aldern Foxglove, from a large goblin who was riding a fierce, hairless, dog-looking creature. Nobleman Foxglove subsequently rewards the party and take a particular interest in Asreal who stood toe-to-toe with the goblin and placed himself directly between the goblin and Aldern. He invites Asreal on a boar hunt and to his residence in Magnimar. Asreal gently but firmly declines.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;II. Heroes Around Town:&lt;/span&gt; While investigating how the goblins entered to village, the party was received as heroes wherever they went. Word of their prowess at repelling the goblins had spread amongst the villagers.&lt;br /&gt;&lt;br /&gt;While discussing the attack with Sheriff Hemlock and Father Zantus it is discovered that the grave of the former head priest, Father Tobyn, who died in the fire five years ago was dug up and the remains stolen during the attack. Next to the excavated gravesite was the grave of Nualia Tobyn and on it was fresh flowers.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;III. Compromising Positions:&lt;/span&gt; The young rogue, Toran was approached by an attractive Shayliss Vinder, daughter of the owner of the General Store. She asked him to help her get rid of some huge rats in the basement of the store. When he went into the basement, her true motivation became apparent with a cot set up in the back corner. After a few amorous moments, Shayliss' large father came down the steps and discovered young Toran in a compromising position. A good tumbling check later, Toran was past Ven Vinder and fleeing up the stairs without his pants.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;IV. The Protectors of Sandpoint:&lt;/span&gt; Sheriff Hemlock asked the party for a meeting at the village garrison. There he introduced them to Shalelu, an elven ranger and unofficial scout for the village. He asked the party to stay in the village and keep up a high profile while he travelled to the nearby city of Magnimar to get some troops to protect against any further goblin raids.&lt;br /&gt;&lt;br /&gt;A few days later, a servant at the inn where most of the party was staying came and asked them for help. It seemed that the innkeeper, an exotic lady named Ameiko, had gone missing and a suspicious letter from her estranged brother, Tsuto, was found in her room. Following the lead in the note, the party searches the family's glassworks and finds the workers slaughtered and goblins frolicking amongst the gore in the workroom.&lt;br /&gt;&lt;br /&gt;The session ended just as the party engaged the goblins in combat.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Body Count:&lt;/span&gt; Besides the opening combat this was a roleplaying heavy session. The party killed a Goblin Commando and a Goblin Dog. The party took no casualties.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Treasure:&lt;/span&gt; This session was too long ago for me to accurately recall what the party recovered. I do know they were paid a reward by Aldern Foxglove.&lt;br /&gt;&lt;br /&gt;==========================================================&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;DM Notes:&lt;/span&gt; The initial encounters for Rise of the Runelords are with Goblins so the conversion has been pretty straight forward. Of course, the published adventure has a number of classed goblins and I wanted to retain some of the flavour so I have given some of the goblins special abilities. There is also a Goblin Commando riding a Goblin Dog which is a new monster in the adventure.&lt;br /&gt;&lt;br /&gt;Goblin Warrior 1 = Normal 2E Goblins&lt;br /&gt;Goblin Warchanter = Normal 2E Goblins + the ability to use the spell &lt;span style="font-style:italic;"&gt;Taunt&lt;/span&gt; twice per day + armed with a whip&lt;br /&gt;Goblin Commando = Goblin Leader as per 2E Goblin entry.&lt;br /&gt;&lt;br /&gt;Goblin Dog&lt;br /&gt;No. Appearing: 2-12&lt;br /&gt;AC: 7&lt;br /&gt;Mv: 15&lt;br /&gt;HD: 1&lt;br /&gt;THACO: 19 (note that for monster I use the simple formula of Thaco = 20 - HD)&lt;br /&gt;No. Attacks: 1 bite&lt;br /&gt;Damage: 1-6 + allergic reaction&lt;br /&gt;Special Attacks: Allergic Reaction - Any non-goblinoid creature that is damaged by a goblin dog’s bite attack must make a save vs poison or break out in an itching rash. Any creature affected by this rash takes a – 2 penalty to Dexterity and Charisma for 1 day.&lt;br /&gt;Special Defenses: Nil&lt;br /&gt;Magic Resistance: Nil&lt;br /&gt;Size: Medium&lt;br /&gt;Morale: Average (10)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-3455922983591251578?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/3455922983591251578/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/2e-rise-of-runelords-session-2.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3455922983591251578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3455922983591251578'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/2e-rise-of-runelords-session-2.html' title='2E Rise of the Runelords - Session 2'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LfCfl6PL6Gg/S0lG6VV7hKI/AAAAAAAAAcU/oEYVlCOahus/s72-c/Pathfinder1_02.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-7415010698174652294</id><published>2010-01-09T13:12:00.006-07:00</published><updated>2010-01-12T09:47:00.152-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rise of the Runelords'/><category scheme='http://www.blogger.com/atom/ns#' term='Actual Play'/><category scheme='http://www.blogger.com/atom/ns#' term='Paizo'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><title type='text'>My 2E AD&amp;D Rise of the Runelords Campaign</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_LfCfl6PL6Gg/S0jm_EfHgEI/AAAAAAAAAcE/Pb1OmB5x3nc/s1600-h/RotRL+PG+Cover.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 120px; height: 155px;" src="http://2.bp.blogspot.com/_LfCfl6PL6Gg/S0jm_EfHgEI/AAAAAAAAAcE/Pb1OmB5x3nc/s320/RotRL+PG+Cover.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5424839722378166338" /&gt;&lt;/a&gt;Back in November, I began a 2E AD&amp;D campaign running Paizo's Rise of the Runelords adventure path. I have been making a few posts over at Dragonsfoot about the campaign but I have decided to make some blog posts here as well. We are now six sessions in and I am really enjoying it.&lt;br /&gt;&lt;br /&gt;We are about 2/3rds of the way through the first instalment and the adventure is quite good. We will see how it holds up as we go as we are not far enough along to have to deal with some of the issues involved with running an adventure path.&lt;br /&gt;&lt;br /&gt;The group is made up of two players that I have been playing with for some time now and three new players. I have to admit that I am quite happy with how the group has meshed. So far this has been the funnest group I have had in a while.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;u&gt;Rules, Initial Character Generation and the First Session&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Rules&lt;/u&gt;&lt;br /&gt;For rules we are using:&lt;br /&gt;2E Core&lt;br /&gt;+ some of the Optional rules in the PHB&lt;br /&gt;+ the Complete Handbooks (all material used from these must be vetted first)&lt;br /&gt;+ some house rules&lt;br /&gt;&lt;br /&gt;The house rules are basically:&lt;br /&gt;- Humans gain two additional nonweapon proficiencies&lt;br /&gt;- Ambidexterity, Blind-fighting and Two-Weapon fighting (and maybe a few more) can only be taken as Weapon Proficiencies instead of Nonweapon proficiencies&lt;br /&gt;- Material components for spells are abstracted. Arcane materials have been added to the equipment list. They are the catchall for material components for spells. If your wizard casts a spell that requires a 100 gp pearl, I am not going to make sure you have it on your equipment list but I do want you to make sure you have at least 100 gp of Arcane Materials on your character sheet which can be used. If no cost is given for material components the cost will be 10 times the spell level in gps.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Initial Character Generation&lt;/u&gt;&lt;br /&gt;We used 4d6, drop lowest and each player rolled two arrays. The player then got to choose which array they wanted to use. The resulting PCs were:&lt;br /&gt;&lt;br /&gt;- Kobb One Tusk, a half-orc fighter with the sell-sword kit and specialization with a spear.&lt;br /&gt;&lt;br /&gt;- Goalrath Shadowmoon, an elven cleric of Sarenrae (a Sun specialty priest from Complete Priest's Handbook plus allowed to use a scimitar and a few other minor changes).&lt;br /&gt;&lt;br /&gt;- Vardinil, an elven fighter/magic-user. I allowed him to spend a couple of weapon proficiencies to be able to cast spells while wearing chainmail. He still has to make an INT check with a penalty equal to the spell level. If he fails he loses the spell. The player has also been warned that I reserve the right to screw with his character if he rolls a "1".&lt;br /&gt;&lt;br /&gt;- Asreal Nom, a human ranger (Shoanti for those who are familiar with Paizo's world of Golarion).&lt;br /&gt;&lt;br /&gt;- Toran Stargazer, a human thief focused on breaking and entering instead of traps and combat.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;First Session&lt;/u&gt;&lt;br /&gt;Following character generation the players wanted to get right to the action so we began a short session.&lt;br /&gt;&lt;br /&gt;All of the characters were in the village of Sandpoint enjoying the Swallowtail Festival. Toran and Goalrath were eagerly awaiting the dedication of the new cathedral that had been built to replace the old chapel that was destroyed by fire five year ago. Kobb was enjoying some ale. Asreal was scanning the crowd. And Vardinil was listening to the speeches.&lt;br /&gt;&lt;br /&gt;Suddenly the festival was interrupted by goblins rampaging through the streets - setting fires, butchering dogs and terrorizing villagers. The characters quickly joined forces and battled the goblins.&lt;br /&gt;&lt;br /&gt;The quick session ended after the characters had defeated two different groups of goblins and were about to confront a goblin riding a fierce, hairless, dog-looking creature.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-7415010698174652294?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/7415010698174652294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/my-2e-ad-rise-of-runelords-campaign.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7415010698174652294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7415010698174652294'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/my-2e-ad-rise-of-runelords-campaign.html' title='My 2E AD&amp;D Rise of the Runelords Campaign'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_LfCfl6PL6Gg/S0jm_EfHgEI/AAAAAAAAAcE/Pb1OmB5x3nc/s72-c/RotRL+PG+Cover.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-262200600703552046</id><published>2010-01-07T18:21:00.002-07:00</published><updated>2010-01-07T18:27:15.781-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pit of Tortured Souls'/><title type='text'>Pit of Tortured Souls Housecleaning</title><content type='html'>I have updated the download links for the first two sections of the &lt;a href="http://ode2bd.blogspot.com/search/label/Pit%20of%20Tortured%20Souls"&gt;Pit of Tortured Souls&lt;/a&gt; which  I completed a long time ago.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?mgy1gozvzwo"&gt;Level 1A: Citadel of the Amazons&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?ymhhrzzm3ib"&gt;Level 1B: Kobold Warrens&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I have recently felt the urge to complete more of this. We will see if it lasts long enough to complete Level 2A: The Foul Fortress.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-262200600703552046?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/262200600703552046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/pit-of-tortured-souls-housecleaning.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/262200600703552046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/262200600703552046'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/pit-of-tortured-souls-housecleaning.html' title='Pit of Tortured Souls Housecleaning'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-5219696166831720905</id><published>2010-01-06T15:33:00.005-07:00</published><updated>2010-01-07T15:11:45.150-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rambling'/><category scheme='http://www.blogger.com/atom/ns#' term='Open Gaming'/><title type='text'>Red Box Calgary?</title><content type='html'>Belated Happy New Year.&lt;br /&gt;&lt;br /&gt;I hope you and yours had a great holiday season. My family had a wonderful break not withstanding the stomach flu bug which swept through our household between Christmas and New Years.&lt;br /&gt;&lt;br /&gt;During the break I had lots of opportunity to read gaming related stuff. I went back through my collection of &lt;a href="http://www.fightonmagazine.com/"&gt;Fight On!&lt;/a&gt; and &lt;a href="http://www.black-blade-publishing.com/Store.aspx"&gt;Knockspell&lt;/a&gt; magazines. There really is a bunch of great stuff in those.&lt;br /&gt;&lt;br /&gt;One thing I have been considering during the break is setting up some form of "Old School" group along the lines of &lt;a href="http://redbox.wikidot.com/"&gt;New York Red Box&lt;/a&gt; and &lt;a href="http://redvan.wikidot.com/"&gt;Red Box Vancouver&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I have been talking to the event coordinator at &lt;a href="http://www.sentrybox.ca/"&gt;The Sentry Box&lt;/a&gt; here in Calgary and it seems that most Sunday afternoons are pretty open in terms of table space on the mezzanine level and Thursday evenings are open in their after hours room.&lt;br /&gt;&lt;br /&gt;Last year I was also talking to the owner of &lt;a href="http://www.revolution-games.com"&gt;Revolution Games&lt;/a&gt; and he was also very open to having games run in the store. It's not quite as convenient as Sentry Box but could provide some flexibility.&lt;br /&gt;&lt;br /&gt;I am pretty sure I could drum up some interest from some of the old &lt;a href="http://ode2bd.blogspot.com/search/label/Northern%20Marches"&gt;Northern Marches&lt;/a&gt; group. I have also been working on a poster to put up at Sentry Box and other LFGS. I will likely mention it on the forums for the &lt;a href="http://www.meetup.com/CalgaryDnDMeetup/"&gt;local D&amp;D Meet-up group&lt;/a&gt; but I don't expect a lot of interest from that front.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-5219696166831720905?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/5219696166831720905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2010/01/red-box-calgary.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5219696166831720905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5219696166831720905'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2010/01/red-box-calgary.html' title='Red Box Calgary?'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-2753865149769667347</id><published>2009-12-24T10:36:00.001-07:00</published><updated>2009-12-24T10:39:32.831-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Swords and Wizardry Whitebox'/><title type='text'>Brave Halfling Publishing to Publish S&amp;W Whitebox</title><content type='html'>This has been "out there" for a while but there was an official announcement a couple of days ago.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.swordsandwizardry.com/?p=163"&gt;I am pretty excited about this.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Merry Christmas!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-2753865149769667347?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/2753865149769667347/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/12/brave-halfling-publishing-to-publish-s.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2753865149769667347'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/2753865149769667347'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/12/brave-halfling-publishing-to-publish-s.html' title='Brave Halfling Publishing to Publish S&amp;W Whitebox'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-5242913177181861137</id><published>2009-12-22T20:04:00.003-07:00</published><updated>2009-12-23T00:13:10.218-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='classes'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>B/X Class: The Wizard</title><content type='html'>&lt;span style="font-style:italic;"&gt;Somewhat based on the &lt;a href="http://savageafterworld.blogspot.com/2009/09/thundarr-thursday-show-yourself-wizard.html"&gt;wizards of Thundarr the Barbarian&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The prime requisites for a wizard are Strength and Intelligence. If a wizard has a score of 13 or greater in both Strength and Intelligence, the character will gain a 5% bonus on earned experience points. If the wizards Strength is 13 or greater and his Intelligence is 16 or greater, that character will earn a 10% bonus on earned experience.&lt;br /&gt;&lt;br /&gt;RESTRICTIONS: Wizards use six-sided dice (d6) to determine their hit points. A character must have Strength, Intelligence &lt;u&gt;and&lt;/u&gt; Dexterity of 9 or greater to be a wizard.&lt;br /&gt;&lt;br /&gt;SPECIAL ABILITIES: The Wizard are a combination of &lt;a href="http://ode2bd.blogspot.com/2009/11/bx-s-atlantean-class.html"&gt;Atlantean&lt;/a&gt; and &lt;a href="http://ode2bd.blogspot.com/2009/12/bx-class-scientist.html"&gt;Scientist&lt;/a&gt;. Therefore they would be able to fight and wear armour as a Fighter, cast spells as a &lt;a href="http://ode2bd.blogspot.com/2009/11/bx-s-sorcerer-class.html"&gt;Sorcerer&lt;/a&gt; and make gizmos as a &lt;a href="http://ode2bd.blogspot.com/2009/12/bx-class-scientist.html"&gt;Scientist&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;EXPERIENCE AND LEVELS:&lt;br /&gt;Level........XP.......HD&lt;br /&gt;1...............0.......1d6&lt;br /&gt;2...........5,000.....2d6&lt;br /&gt;3...........10,000.....3d6&lt;br /&gt;4...........20,000.....4d6&lt;br /&gt;5..........40,000.....5d6&lt;br /&gt;6..........80,000.....6d6&lt;br /&gt;7..........160,000.....7d6&lt;br /&gt;8.........320,000.....8d6&lt;br /&gt;9.........500,000.....9d6&lt;br /&gt;10........700,000.....9d6+1*&lt;br /&gt;11........900,000.....9d6+2*&lt;br /&gt;12........1,100,000.....9d6+3*&lt;br /&gt;13........1,300,000.....9d6+4*&lt;br /&gt;14........1,500,000.....9d6+5*&lt;br /&gt;&lt;br /&gt;SAVING THROWS: As elves.&lt;br /&gt;&lt;br /&gt;CHARACTER ATTACKS: As fighters.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-5242913177181861137?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/5242913177181861137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/12/bx-class-wizard.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5242913177181861137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5242913177181861137'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/12/bx-class-wizard.html' title='B/X Class: The Wizard'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-5654016235020959819</id><published>2009-12-21T16:56:00.006-07:00</published><updated>2009-12-22T19:52:12.679-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='classes'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>B/X Class: The Scientist</title><content type='html'>&lt;span style="font-style:italic;"&gt;The Scientist class is an attempt to get some of the cleric spells into a weird science campaign. It is based on the cleric class with a couple of abilities thrown in to make up for the lower flexibility.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Scientists are humans who, through study and practice, have developed specialized knowledge and the ability to create strange and powerful devices. They gain their knowledge through careful study of ancient texts and bizarre experiments.&lt;br /&gt;&lt;br /&gt;The prime requisite for the Scientist is Intelligence. A scientist with an Intelligence of 13 or greater will gain a bonus to earned experience.&lt;br /&gt;&lt;br /&gt;RESTRICTIONS: Scientists use six-sided dice (d6) to determine their hit points. A character must have a Dexterity of 9 or greater to be a scientist.&lt;br /&gt;&lt;br /&gt;SPECIAL ABILITIES: Beginning as level 2 scientist have the ability to create gizmos. These gizmos are weird science devices that are single use items. Scientists are allowed to create a limited number of types of gizmos for each of their levels (see below). The creation of a gizmo follows the same rules as Magical Research and Production (see page X51) except for the fact that scientists can begin producing gizmos at 2nd level.&lt;br /&gt;&lt;br /&gt;Level..........Level of Gizmo (# known) (1/2/3/4/5)&lt;br /&gt;1.................na&lt;br /&gt;2.................1&lt;br /&gt;3.................2&lt;br /&gt;4.................2/1&lt;br /&gt;5.................2/2&lt;br /&gt;6.................2/2/1/1&lt;br /&gt;7.................2/2/2/1/1&lt;br /&gt;8.................3/3/2/2/1&lt;br /&gt;9.................3/3/3/2/2&lt;br /&gt;10...............4/4/3/3/2&lt;br /&gt;11...............4/4/4/3/3&lt;br /&gt;12...............5/5/4/4/3&lt;br /&gt;13...............5/5/5/4/4&lt;br /&gt;14...............6/5/5/5/4&lt;br /&gt;&lt;br /&gt;For example, a 2nd level scientist could know how to build two 1st level gizmos - maybe hyposprays that cure light wounds and flashlights (light). The number of hyposprays and flashlights the scientist could produce would be limited by the cost and time requirements. &lt;br /&gt;&lt;br /&gt;Scientists are also able to identify the purpose and function of found gizmos and possibly use them after the function is determined. When trying to determine the function of a gizmo roll a d6. If the result is higher than the level of the gizmo, the function of the gizmo is determined. Roll a second d6, if the result is again above the level of the gizmo, the scientist can then  use the gizmo. If a 2nd level scientist found a Human-Animal Brainwave Modulator (Speak with Animals) he could possibly determine what it was used for and may even be able to use it but could not create one until a later level.&lt;br /&gt;&lt;br /&gt;To use a gizmo the scientist created or found and successfully identified, the scientist must roll a d12. On any result other than a "1", the gizmo works correctly (assuming the DM's d% roll for success of production was successful). On a "1", the gizmo fails to work but still uses its single use and may have some adverse effect depending on how the DM feels.&lt;br /&gt;&lt;br /&gt;Scientists also have specialized knowledge in a specific field and act as sages. Each scientist has a major field of interest in which they specialize. They also have a number of minor fields and special categories in their major field based on their level.&lt;br /&gt;&lt;br /&gt;Level....Minor Fields / Special Categories in Major Field&lt;br /&gt;1-3............1 / 1&lt;br /&gt;4-5............1 / 2&lt;br /&gt;6-7............1 / 3&lt;br /&gt;8-9............2 / 3&lt;br /&gt;10-11........2 / 4&lt;br /&gt;12-14........3 / 4&lt;br /&gt;&lt;br /&gt;Scientist fields of study and special knowledge categories are the same as for a Sage as given on page 32 of the 1E DMG.&lt;br /&gt;&lt;br /&gt;The % chance of a scientist knowing the answer to a question:&lt;br /&gt;&lt;br /&gt;Question is:................General.........Specific.........Exacting&lt;br /&gt;Out of Fields..............30%+INT.......10%+INT.......NA&lt;br /&gt;In Minor Field.............45%+INT.......30%+INT.......10%+INT&lt;br /&gt;In Major Field.............60%+INT.......45%+INT.......25%+INT&lt;br /&gt;In Special Category....80%+INT.......70%+INT........50%+INT&lt;br /&gt;&lt;br /&gt;For example, Zephlen the scientist has an Intelligence score of 15. He is trying to find the answer to a specific question in one of his minor fields. He has a 30+15 = 45% chance of knowing the answer.&lt;br /&gt;&lt;br /&gt;At 4th level, scientists have an 80% chance to read languages as a thief. If they fail, they may not try again until they reach a new level.&lt;br /&gt;&lt;br /&gt;EXPERIENCE AND LEVELS:&lt;br /&gt;Level........XP.......HD&lt;br /&gt;1...............0.......1d6&lt;br /&gt;2...........1,500.....2d6&lt;br /&gt;3...........3,000.....3d6&lt;br /&gt;4...........6,000.....4d6&lt;br /&gt;5..........12,000.....5d6&lt;br /&gt;6..........25,000.....6d6&lt;br /&gt;7..........50,000.....7d6&lt;br /&gt;8.........100,000.....8d6&lt;br /&gt;9.........200,000.....9d6&lt;br /&gt;10........300,000.....9d6+1*&lt;br /&gt;11........400,000.....9d6+2*&lt;br /&gt;12........500,000.....9d6+3*&lt;br /&gt;13........600,000.....9d6+4*&lt;br /&gt;14........700,000.....9d6+5*&lt;br /&gt;&lt;br /&gt;* Constitution adjustments no longer apply.&lt;br /&gt;&lt;br /&gt;SAVING THROWS: As cleric.&lt;br /&gt;&lt;br /&gt;CHARACTER ATTACKS: As cleric.&lt;br /&gt;&lt;br /&gt;SCIENTIST GIZMOS:&lt;br /&gt;Gizmos function as cleric spells unless noted. Note that other types of gizmos may be created using the Magical Research and Production rules.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Level 1&lt;/u&gt;&lt;br /&gt;1. Cure Light Wounds/Cause Light Wounds&lt;br /&gt;2. Detect Gizmo - as cleric Detect Magic but detects gizmos&lt;br /&gt;3. Detect Poison - as cleric Detect Magic but detects poison&lt;br /&gt;4. Light/Dark&lt;br /&gt;5. Protection&lt;br /&gt;6. Purify Food &amp; Water&lt;br /&gt;7. Remove Fear/Cause Fear&lt;br /&gt;8. Resist Cold&lt;br /&gt;&lt;br /&gt; &lt;u&gt;Level 2&lt;/u&gt;&lt;br /&gt;1. Stimulate/Sedate - as cleric Bless&lt;br /&gt;2. Find Machines - reveals mechanical traps as the cleric Find Traps&lt;br /&gt;3. Know Alignment&lt;br /&gt;4. Hold Person&lt;br /&gt;5. Resist Fire&lt;br /&gt;6. Silence 15' radius&lt;br /&gt;7. Slow Poison - halts the effects of poison for 1d6+4 hours&lt;br /&gt;8. Speak with Animals&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Level 3&lt;/u&gt;&lt;br /&gt;1. Continual Light/Continual Darkness&lt;br /&gt;2. Cure Disease/Cause Disease&lt;br /&gt;3. Growth of Animals&lt;br /&gt;4. Locate Object&lt;br /&gt;5. ESP - see M-U spell&lt;br /&gt;6. Striking&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Level 4&lt;/u&gt;&lt;br /&gt;1. Create Water&lt;br /&gt;2. Cure Serious Wounds/Cause Serious Wounds&lt;br /&gt;3. Neutralize Poison&lt;br /&gt;4. Protection 10' radius&lt;br /&gt;5. Speak with Plants&lt;br /&gt;6. Robotic Snake - see cleric Sticks to Snakes&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Level 5&lt;/u&gt;&lt;br /&gt;1. Animate Dead / Inanimate Dead - see cleric spell in A&amp;D PHB&lt;br /&gt;2. Create Food&lt;br /&gt;3. Spy - see M-U Wizard Eye&lt;br /&gt;4. Bot Swarm - see cleric Insect Plague&lt;br /&gt;5. Quest/Remove Quest&lt;br /&gt;6. Raise Dead/Death Ray&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-5654016235020959819?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/5654016235020959819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/12/bx-class-scientist.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5654016235020959819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5654016235020959819'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/12/bx-class-scientist.html' title='B/X Class: The Scientist'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-6606917252947787995</id><published>2009-12-21T15:16:00.003-07:00</published><updated>2009-12-21T15:26:29.796-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mutant Future'/><category scheme='http://www.blogger.com/atom/ns#' term='Swords and Wizardry'/><title type='text'>Quick Post</title><content type='html'>Well... the kids are out of school and preparations are going full throttle for the holidays. I spent about two hours wrapping presents this afternoon.&lt;br /&gt;&lt;br /&gt;I don't have much to talk about today but I wanted to put up a quick post. I have been reading more Mutant Future stuff and have been thinking about a weird science fantasy campaign using either S&amp;W Whitebox or Mutant Future called &lt;span style="font-style:italic;"&gt;Mutants of Planet Gamma&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;I think that my 2E campaign will have a session next week so at least I will get a little gaming in during the holidays.&lt;br /&gt;&lt;br /&gt;I am still planning on running a few games using Skype in the New Year to try out my &lt;a href="http://ode2bd.blogspot.com/search/label/Sword%20and%20Sorcery"&gt;B/X Swords &amp; Sorcery hack&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If I don't make another post between now and Dec 25th - I hope everyone has a Merry Christmas.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-6606917252947787995?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/6606917252947787995/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/12/quick-post.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/6606917252947787995'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/6606917252947787995'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/12/quick-post.html' title='Quick Post'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-7649862522331090139</id><published>2009-12-08T12:25:00.007-07:00</published><updated>2009-12-08T20:05:33.241-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Brainstorming'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><category scheme='http://www.blogger.com/atom/ns#' term='Warpquest'/><title type='text'>Into the Veldwood</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_LfCfl6PL6Gg/Sx6xkvb8GEI/AAAAAAAAAbA/6muwUAautAk/s1600-h/dark_forest.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 133px;" src="http://3.bp.blogspot.com/_LfCfl6PL6Gg/Sx6xkvb8GEI/AAAAAAAAAbA/6muwUAautAk/s200/dark_forest.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5412959046912972866" /&gt;&lt;/a&gt;I have been working on an abstract method for a "quest" based adventure using the WarpQuest rules as inspiration. I like abstract adventures and quick methods to develop adventure ideas.&lt;br /&gt;&lt;br /&gt;I began with a scenario idea - A party is exploring an ancient, dark forest for a forgotten temple that is rumoured to contain vast treasures. The forest itself is meant for low level parties.&lt;br /&gt;&lt;br /&gt;I then developed a &lt;a href="http://www.mediafire.com/?tgynidgmjzz"&gt;template&lt;/a&gt; based on the WarpQuest track and room for random tables.&lt;br /&gt;&lt;br /&gt;Here is what I came up with for &lt;a href="http://www.mediafire.com/?hnmyywznmzo"&gt;The Veldwood&lt;/a&gt;. Note that this is just for exploring the forest. The monsters were actually randomly rolled from the B/X Wandering Monster tables, Wilderness Encounter tables and from the Monster &amp; Treasure Assortment.&lt;br /&gt;&lt;br /&gt;An example of how it can be used:&lt;br /&gt;&lt;br /&gt;The party buys provisions and heads into the Veldwood in search of the forgotten temple. I decided that we will start at #15 on the In Track.&lt;br /&gt;&lt;br /&gt;Day 1: Roll to see if they become lost. Result is "4" so they find their way as intended.&lt;br /&gt;Roll d6 to see how many spaces they move on the In Track. Result is "5" so they move 5 spaces to space #10 on the In Track.&lt;br /&gt;Roll d6 to see what they encounter. Result is "5" so they don't encounter anything during the first day in the forest. Day ends.&lt;br /&gt;&lt;br /&gt;Day 2: Roll to see if they become lost. Result is "6" so they find their way as intended.&lt;br /&gt;Roll d6 to see how many spaces they move on the In Track. Result is "1" so they move 1 space to space #9 on the In Track.&lt;br /&gt;Roll d6 to see what they encounter. Result is "5" so they don't encounter anything. Day ends.&lt;br /&gt;&lt;br /&gt;Day 3: Roll to see if they become lost. Result is "3" so they find their way as intended.&lt;br /&gt;Roll d6 to see how many spaces they move on the In Track. Result is "4" so they move 4 spaces to space #5 on the In Track.&lt;br /&gt;Roll d6 to see what they encounter. Result is "4" so they have a "Special" Encounter. A d8 roll (a "7") results in the party coming across a creek. Fortunately they still have lots of provisions so do not drink the water. Day ends.&lt;br /&gt;&lt;br /&gt;Day 4: Roll to see if they become lost. Result is "1" so they move back to the closest undetermined space - back to space #6 on the In Track.&lt;br /&gt;Roll d6 to see what they encounter. Result is "2" so they encounter a Monster. Rolling a d12 results in the party stumbling across Ghouls in a graveyard (a result of "4"). Along with the graveyard a few rolls on the Terrain Features table results in the graveyard being next to a pond and surrounded by thick forest. Rolling for treasure results in the Ghouls having 3 gems (treasure #5). Day ends. &lt;span style="font-style:italic;"&gt;I like this one - they become lost in the dark forest and stumble upon a cursed graveyard inhabited by ghouls - sweet!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Day 5: The party had a tough fight against the ghouls but decide to keep looking for the temple.&lt;br /&gt;Roll to see if they become lost. Result is "6" so they find their way as intended.&lt;br /&gt;Roll d6 to see how many spaces they move on the In Track. Result is "4" so they move space to space #2 on the In Track.&lt;br /&gt;Roll d6 to see what they encounter. Result is "1" so they encounter a Monster. Rolling a d12 results in the party encountering a group of Warriors sworn to protect the forest and rid it of orcs. Unfortunately, the reaction roll goes poorly and the party is in another fight. Rolling for Terrain results in the fight happening around a ravine surrounded by forest. Rolling for treasure shows that the Warriors were likely just on patrol as they have no treasure. Day ends.&lt;br /&gt;&lt;br /&gt;Day 6: The party has to decide if they continue or turn back. If they continue, they are close to the temple and will likely find it. If they turn back they will work their way back down the Out Track using the same methodology.&lt;br /&gt;&lt;br /&gt;Of course, this process could be deviated from at any point. For instance, if the reaction roll with the Warriors had gone well they may have been able to show the party the way to the temple in return for helping them fight the orcs.&lt;br /&gt;&lt;br /&gt;Also, one reason why I like a random process such as this is it gives me quick results and lots of opportunities to use my imagination for "what if" ideas. For instance, what if one of the ghouls was a former cleric of a nature god? Maybe the god is now angry that the former servant has been destroyed or maybe they are happy that the foul abomination has been removed from the forest. Or what if the ghouls were former priests at the forgotten temple? Maybe they have something that could be helpful when the party finds the temple.&lt;br /&gt;&lt;br /&gt;Of course, this same process could be used with a hexmap but I wanted to try something different.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-7649862522331090139?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/7649862522331090139/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/12/into-veldwood.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7649862522331090139'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7649862522331090139'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/12/into-veldwood.html' title='Into the Veldwood'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_LfCfl6PL6Gg/Sx6xkvb8GEI/AAAAAAAAAbA/6muwUAautAk/s72-c/dark_forest.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-3440587705473294342</id><published>2009-12-07T22:38:00.004-07:00</published><updated>2009-12-07T22:46:25.568-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Brainstorming'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Well... Crap</title><content type='html'>I have been working on two things over the weekend:&lt;br /&gt;&lt;br /&gt;I worked on a forest adventure searching for a lost temple taking inspiration from &lt;a href="http://www.angelfire.com/games2/warpspawn/WQR.html"&gt;WarpQuest&lt;/a&gt; and &lt;a href="http://shamsgrog.blogspot.com/2009/12/wo-walls_04.html"&gt;Sham's w/o Walls&lt;/a&gt;. It involves a template and hand written notes so I have it in hard copy and was planning on scanning it but my scanner crapped out.&lt;br /&gt;&lt;br /&gt;So, instead I started working on a short adventure - Temple of the Bull God.&lt;br /&gt;&lt;br /&gt;I am hoping to get both of them up here in the next couple of days.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-3440587705473294342?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/3440587705473294342/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/12/well-crap.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3440587705473294342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3440587705473294342'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/12/well-crap.html' title='Well... Crap'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-1670162934679550510</id><published>2009-12-06T12:48:00.005-07:00</published><updated>2009-12-06T15:45:34.035-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>If B/X was the only D&amp;D</title><content type='html'>I was reading about someone wanting to set up an OD&amp;D game that would focus on the by-the-book original ruleset and trying to see how it played without subsequent interpretations.&lt;br /&gt;&lt;br /&gt;This got me thinking about what D&amp;D would be like if instead of the original booklets and Holmes rules coming before the Moldvay and Cook books and the numerous versions after, the Moldvay and Cook books were it. An alternate universe where 1981 was the first year where fantasy roleplaying was introduced to the world in the form of the B/X box sets and, since they are perfect :), no other version or form of roleplaying game was ever published.&lt;br /&gt;&lt;br /&gt;How would D&amp;D play if you only had the two boxsets (the Basic and Expert rulebooks, the Keep on the Borderlands and Isle of Dread) and had no experience of 1974 D&amp;D, AD&amp;D or 2E AD&amp;D, or any other forms of roleplaying.&lt;br /&gt;&lt;br /&gt;1. Race as class would be a given. This would give the game a very strong focus are archetypes.&lt;br /&gt;&lt;br /&gt;2. The implied setting would be different.&lt;br /&gt;&lt;blockquote&gt;2a. Alignment - Three basic ways of life would guide the actions of everyone in the world (lawful, neutral, chaotic).&lt;br /&gt;&lt;br /&gt;2b. Alignment Languages would be a definite part of the setting.&lt;br /&gt;&lt;br /&gt;2c. Low magic - low power. Especially if you take the &lt;a href="http://ode2bd.blogspot.com/2009/03/bx-magic-user-spellbooks.html"&gt;conservative view on spellbooks&lt;/a&gt;. Fighters would remain relevant at higher levels. Less powerful magic items.&lt;br /&gt;&lt;br /&gt;2d. Deities are beyond the scope of monster stats.&lt;br /&gt;&lt;br /&gt;2e. Dungeons and wilderness would be populated with NPCs, humanoids, giant animals, dinosaurs, and mythical monsters. It would be missing many of the "iconic" D&amp;D monsters such as beholders, liches, demons, etc.&lt;/blockquote&gt;&lt;br /&gt;3. Dungeons would be smaller and scenario specific. I believe that relying on the instructions in the basic rulebook and the examples of the Haunted Keep and the Keep on the Borderlands would give a different feel for dungeon adventures.&lt;br /&gt;&lt;blockquote&gt;3a. The design process for creating a dungeon is outlined as a very systematic process in the basic rulebook. Each dungeon would be designed for a specific scenario or quest, would include one or a few specific monsters and the rest would be randomly generated.&lt;br /&gt;&lt;br /&gt;3b. Lots of characters would die facing the forces of chaos in the dungeons.&lt;/blockquote&gt;&lt;br /&gt;4. You can never trust NPCs as they may be agents of chaos.&lt;br /&gt;&lt;br /&gt;5. Wilderness would focus on small scale and scope - valleys, islands, a barony, etc. and would be for exploration and to follow treasure maps.&lt;br /&gt;&lt;blockquote&gt;5a. The wilderness design process focuses on a micro to macro process. Not far reaching campaign worlds.&lt;br /&gt;5b. The base town is for healing, magic, rumours, retainers, and selling (read fencing) treasures found.&lt;/blockquote&gt;&lt;br /&gt;6. High level PCs and NPCs hang out in their strongholds.&lt;br /&gt;&lt;br /&gt;7. Lots of sailing around in boats.&lt;br /&gt;&lt;br /&gt;8. More structured game play. The Basic and Expert rulebooks are highly formulaic and following it from game session to game session gives a campaign a very distinct feel. It would be quest focused (even if many of the quests are just the PCs trying to become rich) and episodic.  Without other roleplaying games to draw from, the mechanical processes given in the rulebooks for everything from moving in a dungeon, combat rounds, wilderness exploration, etc. give everything a very codified, concise, and almost board-gamey feel. And this is not a complaint - it is how I often try to run it anyway.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-1670162934679550510?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/1670162934679550510/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/12/if-bx-was-only-d.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/1670162934679550510'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/1670162934679550510'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/12/if-bx-was-only-d.html' title='If B/X was the only D&amp;D'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-752029163059499829</id><published>2009-12-04T16:35:00.003-07:00</published><updated>2009-12-04T16:59:18.943-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Rambling'/><title type='text'>Abstract Adventures</title><content type='html'>&lt;a href="http://shamsgrog.blogspot.com/2009/12/wo-walls_04.html"&gt;Sham is back and he has been working on a project called w/o Walls&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I love this kind of stuff. I am always looking for/working on new systems for making abstract adventures. A long time ago I made a &lt;a href="http://ode2bd.blogspot.com/2009/04/are-maps-required.html"&gt;post asking if maps are absolutely required to play D&amp;D&lt;/a&gt;. Sham and I appear to be on the same page about how much &lt;a href="http://odd74.proboards.com/index.cgi?board=adventures&amp;action=display&amp;thread=1768&amp;page=1#24759"&gt;gameism can be in D&amp;D&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I am currently working on a post showing how I would use a system similar to &lt;a href="http://www.angelfire.com/games2/warpspawn/WQR.html"&gt;Warpquest&lt;/a&gt; to make a B/X adventure for PCs searching a forest for a lost temple. Hopefully I will have it up this weekend. The weather in Calgary is frightful so I should have a bunch of time hiding at home to work on it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-752029163059499829?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/752029163059499829/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/12/abstract-adventures.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/752029163059499829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/752029163059499829'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/12/abstract-adventures.html' title='Abstract Adventures'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-3979521189663394489</id><published>2009-12-02T19:06:00.005-07:00</published><updated>2009-12-05T16:29:19.641-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Northern Marches'/><category scheme='http://www.blogger.com/atom/ns#' term='Hexcrawl'/><category scheme='http://www.blogger.com/atom/ns#' term='wilderness'/><title type='text'>Hexcrawls</title><content type='html'>Lots of talk today about hexcrawls, for instance: &lt;a href="http://oldguyrpg.blogspot.com/2009/12/finding-things-in-5-mile-hex.html"&gt;Here&lt;/a&gt; and &lt;a href="http://www.emacswiki.org/alex-mob/2009-12-02_Hexcrawl"&gt;Here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I was going to post a reply on Chgowiz's blog but I decided to make a quick post about it.&lt;br /&gt;There are three basic points of Chgowiz's post:&lt;br /&gt;1. Hex scale;&lt;br /&gt;2. Stocking; and&lt;br /&gt;3. Finding stuff in the hex.&lt;br /&gt;&lt;br /&gt;I typically use 6 mile hexes. I do this because in B/X all of the base overland daily movement rates are divisible by 6. Also, all of the terrain modifiers are 2/3's, 1/2 and/or 3/2's. So typically we are still dealing with multiples of 6 or easy fractions of 6.&lt;br /&gt;&lt;br /&gt;To stock the hex map I use for the Northern Marches I use the same method to stock a dungeon as given in the Basic Rulebook.&lt;br /&gt;&lt;blockquote&gt;Roll a d6:&lt;br /&gt;1-2 Monster - &lt;span style="font-style:italic;"&gt;these can either be lairs or dungeons&lt;/span&gt;&lt;br /&gt;3 Trap -&lt;span style="font-style:italic;"&gt; I use this for actual traps, difficult terrain such as a river crossing, cliff face, etc., or clues such as trails, totems, footprints, etc.&lt;/span&gt;&lt;br /&gt;4 Special - &lt;span style="font-style:italic;"&gt;I often use the Judges Guild Ravaged Ruins table&lt;/span&gt;&lt;br /&gt;5-6 Empty&lt;/blockquote&gt;The Northern Marches wilderness is designed so that the further the party gets from  the town of New Hareth the more dangerous the encounter, I can then pick monsters of the appropriate difficulty and terrain.&lt;br /&gt;&lt;br /&gt;Now a 6 mile hex is a lot of space. Finding a specific feature, such as a cave mouth or a lone cabin, in an area that large could actually be quite difficult. With regards to the party finding something in a 6 mile hex I take two approaches:&lt;br /&gt;1. If they are searching for something specific I will either let them find it automatically if it is large or make a Find Secret Doors check to find a smaller object.&lt;br /&gt;2. If they are just passing through a hex, I usually give them a 1 in 6 chance of spotting what is there unless it is really large, tall or otherwise easy to spot. I like the fact that the party can find something new on a subsequent trip through a hex.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-3979521189663394489?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/3979521189663394489/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/12/hexcrawls.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3979521189663394489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3979521189663394489'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/12/hexcrawls.html' title='Hexcrawls'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-6693556622947736698</id><published>2009-12-01T21:42:00.003-07:00</published><updated>2009-12-01T22:15:53.607-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tunnels and Trolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Sword and Sorcery'/><category scheme='http://www.blogger.com/atom/ns#' term='Mutant Future'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>B/X S&amp;S: Thinking about a Mutant Future variant</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_LfCfl6PL6Gg/SxXzK_LYkXI/AAAAAAAAAa4/auz90MLGzdU/s1600-h/52_norseman.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 151px; height: 200px;" src="http://3.bp.blogspot.com/_LfCfl6PL6Gg/SxXzK_LYkXI/AAAAAAAAAa4/auz90MLGzdU/s200/52_norseman.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5410497897438941554" /&gt;&lt;/a&gt;Going back to a post I made a while ago, &lt;a href="http://ode2bd.blogspot.com/2009/11/d-levels-and-s.html"&gt;D&amp;D Levels and S&amp;S&lt;/a&gt;, I had a multi-part idea for B/X S&amp;S.&lt;br /&gt;&lt;br /&gt;Everything would be as per the B/X rulebooks and my B/X S&amp;S classes except:&lt;br /&gt;&lt;br /&gt;1. Use a hit point system similar to &lt;a href="http://www.goblinoidgames.com/mutantfuture.html"&gt;Mutant Future&lt;/a&gt;. &lt;br /&gt;&lt;blockquote&gt;Fighter and Barbarian use 1d8 / point of CON&lt;br /&gt;Atlantean, Savage and Thaumaturge use 1d6 / point of CON&lt;br /&gt;Thief and Sorcerer use 1d4 / point of CON&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;For example, a Fighter with a Constitution of 12 would roll 12d8 for hit points&lt;/span&gt;.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;2. Use a THACO system inspired by Tunnels &amp; Trolls.&lt;br /&gt;&lt;blockquote&gt;2a. All classes have a base Melee and Missile THACO:&lt;br /&gt;Fighter - Melee 15, Missile 15&lt;br /&gt;Savage - Melee 16, Missile 15&lt;br /&gt;Barbarian - Melee 15, Missile 17&lt;br /&gt;Atlantean - Melee 16, Missile 16&lt;br /&gt;Thief - Melee 17, Missile 17&lt;br /&gt;Thaumaturge - Melee 18, Missile 18&lt;br /&gt;Sorcerer - Melee 19, Missile 19&lt;br /&gt;&lt;br /&gt;2b. Using the standard Bonuses and Penalties Due to Abilities from B/X:&lt;br /&gt;3:..........-3&lt;br /&gt;4-5:........-2&lt;br /&gt;6-8:........-1&lt;br /&gt;9-12:......nil&lt;br /&gt;13-15:.....+1&lt;br /&gt;16-17:.....+2&lt;br /&gt;18:.........+3&lt;br /&gt;Modify the Melee THACO using the bonuses and penalties from Strength, Dexterity and Wisdom.&lt;br /&gt;Modify the Missile THACO using the bonuses and penalties from Intelligence and double the Dexterity bonuses and penalties (effectively counting Dex twice for Missile THACO).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;For example, Barak the Barbarian begins with a base Melee THACO of 15. His attribute scores include STR of 17 (+2), DEX of 12 (nil), and WIS of 8 (-1). His adjusted Melee THACO is then 14 (15-2+0+1... remembering that a bonus reduces THACO while a penalty increases it).&lt;br /&gt;&lt;br /&gt;His base Missile THACO is 17. This is modified by his DEX of 12 (nil) which is doubled (but still nil) and INT of 9 (nil) resulting in an adjusted Missile THACO remains 17.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Monsters and NPCs would use a base THACO of 20 minus HD, modified by the mercy or blood-thirstyness of the DM.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;3. Using the Experience Tables for each class from B/X, when a new level is reached roll 2d8. If the result is above the new level attained, the character gains a bonus of 1 to the following ability (d6):&lt;br /&gt;&lt;blockquote&gt;1: STR&lt;br /&gt;2: INT&lt;br /&gt;3: WIS&lt;br /&gt;4: DEX&lt;br /&gt;5: CON&lt;br /&gt;6: CHR&lt;br /&gt;each ability has a maximum score of 18 - if a bonus would increase the ability higher than 18 the bonus is disregarded for this level.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;For example, Barak gains enough experience points to reach 3rd level. The player rolls 2d8 and scores a 7 which is greater his new level of 3 so he gains a bonus to one ability. The player rolls a d6 and gets a 3 so Barak's Wisdom goes up by 1, from 8 to 9. The player will now recalculate Barak's Melee THACO.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;It keeps the class structure of B/X while reducing the reliance on levels. Using the 2d8 to roll over new level would mean that there would be faster ability improvement at lower levels but much slower at higher levels. However, using the standard ability modifiers from B/X would mean that the ability bonuses would not always have an immediate impact on combat - except for improvements to Constitution which would impact hit points. Also, given that starting characters would begin with ability scores generated using 3d6 in order and the random nature of the ability score bonuses, it would be unlikely that any high level character would get a bunch of 18's.&lt;br /&gt;&lt;br /&gt;I have no idea how this would play or balance out (especially for the classes with lower level limits) but it sounds kinda fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-6693556622947736698?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/6693556622947736698/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/12/bx-s-thinking-about-mutant-future.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/6693556622947736698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/6693556622947736698'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/12/bx-s-thinking-about-mutant-future.html' title='B/X S&amp;S: Thinking about a Mutant Future variant'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_LfCfl6PL6Gg/SxXzK_LYkXI/AAAAAAAAAa4/auz90MLGzdU/s72-c/52_norseman.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-5443884872985370013</id><published>2009-11-29T14:03:00.004-07:00</published><updated>2009-11-29T14:52:05.591-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Northern Marches'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Prison Break</title><content type='html'>Over at &lt;a href="http://bxblackrazor.blogspot.com/"&gt;B/X Blackrazor&lt;/a&gt;, JB has been discussing the &lt;a href="http://bxblackrazor.blogspot.com/2009/11/scourge-of-slave-lords-part-4.html"&gt;Slave Lord series&lt;/a&gt;. In his most recent post he quickly talks about having the PCs be captured.&lt;br /&gt;&lt;br /&gt;I have mentioned a number of times how much I like to use the&lt;a href="http://ode2bd.blogspot.com/2009/04/reaction-rolls-my-favorite-sub-system.html"&gt; Reaction Roll subsystem&lt;/a&gt; in B/X. One of the things I decided early in the development of the Northern Marches is that a very poor reaction roll when meeting with an NPC with authority (a high priest, a lord, etc.) could result  in the PCs insulting the NPC so badly that a large group of guards (big enough to be either foolhardy or extremely risky to fight against) would be summoned and the PCs be put under arrest.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_LfCfl6PL6Gg/SxLrxgz8dcI/AAAAAAAAAaw/LO9yijDLAmM/s1600/dungeon.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_LfCfl6PL6Gg/SxLrxgz8dcI/AAAAAAAAAaw/LO9yijDLAmM/s200/dungeon.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5409645338279310786" /&gt;&lt;/a&gt;So, I needed a quick method to adjudicate the seriousness of the offence, what happens in the dungeon and the possibility of escape. I took a page from &lt;a href="http://dwarfstar.brainiac.com/ds_barbarianprince.html"&gt;Barbarian Prince&lt;/a&gt; and came up with a very quick system.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Gravity of Offence (d6 +/- Charisma modifier)&lt;/u&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;1 or less: Marked for Death&lt;/span&gt; - You have committed a very grave offence. The death penalty is demanded. Until then, you are imprisoned. All your money, possessions and mounts are confiscated. You are provided with food and lodging while in prison. At the start of each day in prison roll one die: "1" means you manage to escape (see below for details), "6" means you must finally meet the headsman and are taken to a public execution. Any other die roll means you continue to languish in prison.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;2: Thrown in the Dungeon&lt;/span&gt; - You are thrown into a deep dungeon. You lose all your wealth, possessions and mounts. While in the dungeon, you are provided with food and lodging (of a sort). At the start of each day in the dungeon roll 2d6, a result of 2 or 3 means you escape that day, any other result means you continue to languish in captivity. Every full week (seven days) you spend in the Dungeon inflicts 1d6 hit points of damage on you, due to unhealthy conditions, disease, and gradual weakness and starvation.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;3 &amp; 4: Imprisoned&lt;/span&gt; - You are imprisoned. All your money, possessions and mounts are confiscated. While in prison, you are provided with food and lodging. At the start of each day roll one die, 1 means you escape, any other result means you continue to remain captive.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;5 &amp; 6: Minor Offence&lt;/span&gt; - You are held overnight. Tomorrow you are assessed a fine of 1d6 x 10 x level gold pieces. If you can't afford it you are Imprisoned (see above).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Escape:&lt;/span&gt; If the result indicates a successful escape, present the prisoner with the opportunity (loose bricks in cell wall, a bribeable guard, the means to pick the lock, etc). If they are successful in their escape, have them make an Evasion check being pursued by a suitable number of guards. An alternative is to quickly develop a dungeon map and have them explore their way out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-5443884872985370013?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/5443884872985370013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/11/prison-break.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5443884872985370013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5443884872985370013'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/11/prison-break.html' title='Prison Break'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_LfCfl6PL6Gg/SxLrxgz8dcI/AAAAAAAAAaw/LO9yijDLAmM/s72-c/dungeon.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-7651356064831700238</id><published>2009-11-28T17:19:00.002-07:00</published><updated>2009-11-28T17:23:25.545-07:00</updated><title type='text'>201 Posts!</title><content type='html'>and I still can't believe anyone reads what I write about a little game put out 28 years ago.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_LfCfl6PL6Gg/SxG-nnU4PqI/AAAAAAAAAao/FinNHCH6dmg/s1600/Basic+cover.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 100px; height: 133px;" src="http://2.bp.blogspot.com/_LfCfl6PL6Gg/SxG-nnU4PqI/AAAAAAAAAao/FinNHCH6dmg/s320/Basic+cover.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5409314215229406882" /&gt;&lt;/a&gt;Even if it is the best game ever!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-7651356064831700238?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/7651356064831700238/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/11/201-posts.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7651356064831700238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7651356064831700238'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/11/201-posts.html' title='201 Posts!'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_LfCfl6PL6Gg/SxG-nnU4PqI/AAAAAAAAAao/FinNHCH6dmg/s72-c/Basic+cover.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-4681059201157467145</id><published>2009-11-28T14:30:00.004-07:00</published><updated>2009-11-28T14:50:46.175-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Northern Marches'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>Northern Marches Reboot</title><content type='html'>I have been thinking about my old Northern Marches campaign a lot recently. I have really been enjoying my 2nd edition AD&amp;D campaign but it is an adventure path and doesn't scratch my B/X  or sandbox itch.&lt;br /&gt;&lt;br /&gt;I have been doing some reconstruction on the Northern Marches. I have redone some maps, changed some of my setting notes and implemented some changes based on lessons learned (mostly regarding retainers and treasure levels).&lt;br /&gt;&lt;br /&gt;I have mentioned it to my current group as an alternative for those times when we aren't able to get the whole group together and I will again begin recruiting by put up a flyer at the &lt;a href="http://apaladinincitadel.blogspot.com/2009/11/sentry-box.html"&gt;Sentry Box&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you are in Calgary and want to take part, drop me a line at p_armstrong [at] email [dot] com.&lt;br /&gt;&lt;br /&gt;You can also check out my cleaned up and rebooted campaign blog at http://northernmarches.blogspot.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-4681059201157467145?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/4681059201157467145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/11/northern-marches-reboot.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4681059201157467145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/4681059201157467145'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/11/northern-marches-reboot.html' title='Northern Marches Reboot'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-3133639938348917813</id><published>2009-11-26T09:54:00.005-07:00</published><updated>2009-11-29T00:06:00.247-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='wilderness'/><title type='text'>Wilderness Maps</title><content type='html'>With my Northern Marches campaign on my mind, I have been thinking about wilderness maps and their design.&lt;br /&gt;&lt;br /&gt;A while ago there was a great thread over at &lt;a href="http://www.dragonsfoot.org/forums/viewtopic.php?f=15&amp;t=36433&amp;hilit=+wilderness+map+design"&gt;Dragonsfoot about wilderness map design&lt;/a&gt;. It posited that a good wilderness map:&lt;br /&gt;&lt;br /&gt;1. is for adventure - it had things to find, easter eggs if you will, such as lost valleys, hidden passes, etc.&lt;br /&gt;2. has variety - different types of terrain.&lt;br /&gt;3. has game utility - it is easy to use, has numbered hexes or some type of map key.&lt;br /&gt;4. gives interesting choices - to get from city A to city B do you go through the swamp or around it?&lt;br /&gt;5. provide obstacles to navigation - such as impassible mountain ranges blocking your way.&lt;br /&gt;&lt;br /&gt;Most of the discussion there focused on hex maps or free hand maps.&lt;br /&gt;&lt;br /&gt;While thinking about my B/X S&amp;S hack I was looking for maps from the Hyborian Age. Some maps that I looked at were from RSI's Hyborian War. I found these interesting in that they took free hand maps and broke the area down into zones.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_LfCfl6PL6Gg/Sw66_uyiVKI/AAAAAAAAAaY/ATeY4dp_AWo/s1600/Turan.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 323px; height: 400px;" src="http://1.bp.blogspot.com/_LfCfl6PL6Gg/Sw66_uyiVKI/AAAAAAAAAaY/ATeY4dp_AWo/s400/Turan.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5408465806573065378" /&gt;&lt;/a&gt;&lt;br /&gt;I found these maps interesting as you could combine the map with the province reports from the game for each zone, develop encounter tables and have a discrete area with its own feel. For example, from the province reports, the section titled Fort Wakla is made up mostly of desert and has a large fort. There is also a small chance of encountering hills or an oasis. It is inhabited by Zuagir Tribesmen. Making an encounter table with Turanian patrols, Zuagir tribesmen and some other desert encounters would be pretty easy.&lt;br /&gt;&lt;br /&gt;The Hyborian War maps are similar to the wilderness map from DL1: Dragons of Despair where the map was split into encounter zones. &lt;br /&gt;&lt;br /&gt;Another type of wilderness map I have seen is like a flowchart with multiple connections. These are similar to maps for old video games and MUDs. From SSI's Dark Sun: Shattered Lands...&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_LfCfl6PL6Gg/Sw7DQ2wlhGI/AAAAAAAAAag/--1V8CI9JLs/s1600/DS+shattered+lands+map.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 368px;" src="http://1.bp.blogspot.com/_LfCfl6PL6Gg/Sw7DQ2wlhGI/AAAAAAAAAag/--1V8CI9JLs/s400/DS+shattered+lands+map.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5408474896863167586" /&gt;&lt;/a&gt;Now, I have often mentioned that I don't mind abstraction and "gameism" in my B/X D&amp;D so I don't have a big problem with this type of map so long as the players feel that they are exploring a wilderness.&lt;br /&gt;&lt;br /&gt;I know that the &lt;a href="http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/"&gt;West Marches campaign&lt;/a&gt; used a vector map but, as a computer dunce, I wouldn't even know where to start with that.&lt;br /&gt;&lt;br /&gt;Are there other types of wilderness maps that would meet the five criteria outlined above?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-3133639938348917813?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/3133639938348917813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/11/wilderness-maps.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3133639938348917813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3133639938348917813'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/11/wilderness-maps.html' title='Wilderness Maps'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LfCfl6PL6Gg/Sw66_uyiVKI/AAAAAAAAAaY/ATeY4dp_AWo/s72-c/Turan.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-7401517242156224465</id><published>2009-11-25T10:09:00.005-07:00</published><updated>2009-11-25T11:24:29.635-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Campaigns'/><category scheme='http://www.blogger.com/atom/ns#' term='Northern Marches'/><category scheme='http://www.blogger.com/atom/ns#' term='Settings'/><title type='text'>9-Minute Campaign: The Northern Marches</title><content type='html'>I have had my old Northern Marches campaign on my mind recently. Earlier today I saw the &lt;a href="http://muleabides.wordpress.com/2009/11/24/9-minute-campaign-design/"&gt;9-minute Campaign Design&lt;/a&gt; on the &lt;a href="http://muleabides.wordpress.com/"&gt;Mule  Abides&lt;/a&gt; and I decided that for fun I would take a fresh look at the Northern Marches through this framework.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_LfCfl6PL6Gg/Sw11SARNibI/AAAAAAAAAaQ/lyamGeg22wM/s1600/ff_silver_warrior.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 144px; height: 200px;" src="http://1.bp.blogspot.com/_LfCfl6PL6Gg/Sw11SARNibI/AAAAAAAAAaQ/lyamGeg22wM/s200/ff_silver_warrior.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5408107679712119218" /&gt;&lt;/a&gt;&lt;span style="font-style:italic;"&gt;1. What is the Look &amp; Feel of your campaign?&lt;/span&gt;&lt;br /&gt;The idea of the Northern Marches was based on the similarly titled &lt;a href="http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/"&gt;West Marches&lt;/a&gt; campaign. It would focus on exploring the unknown, ancient dangers, vast treasures, &lt;a href="http://www.philotomy.com/#dungeon"&gt;mythic underworld&lt;/a&gt;, forbidding wilderness, and harsh environments. It is an open campaign which features drawing from a loose group of players.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;2. What’s the high concept of your campaign?&lt;/span&gt;&lt;br /&gt;The elevator pitch. Exploring the dangerous frontier that was abandoned many generations ago - haunted ruins, valleys containing Lost Worlds, and mythic underworlds containing cosmic horrors and amphibious frog demons.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;3. What’s the core story? (or: “Loveable misfits who…”)&lt;/span&gt;&lt;br /&gt;The game is an exploration-focused sandbox game set in a dangerous frontier region away from civilization. There’s a convenient fortified town, New Hareth, that is an outpost of civilization and law, but beyond that is the haunted ruins of Old Hareth and dangerous wilderness. All the PCs are all loveable misfit adventurers based in this town seeking fame and fortune beyond the safety of the town's walls. Between sorties into the wilds PCs rest up, trade info and plan their next foray in the rowdy taproom of the Dancing Dragon Tavern.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;4. What rules will you be using in your campaign?&lt;/span&gt;&lt;br /&gt;B/X baby! As if there was any doubt. However, this is not just because I love B/X but also because I feel it is a great ruleset to give the appropriate feel for the campaign. The fragile nature of the characters, the roster of monsters, the clear rules regarding exploring the wilderness... it fits like a glove.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;5. What are the big-scale social institutions or groups in the campaign?&lt;/span&gt;&lt;br /&gt;New Hareth is a relatively self-sufficent centre of civilization. It would contain all of the major institutions required.&lt;br /&gt;- Churches/Shrines for the Lawful and Neutral religions. In the Northern Marches these include the Church of the Great Dragon (Lawful, faux fantasy stand in for the catholic church) and the Dodekatheon or "The Twelve" (the old pantheon religion - mainly the 12 olympians).&lt;br /&gt;- A small wizards guild.&lt;br /&gt;- Town guard and courts that efficiently keep the law inside the town walls.&lt;br /&gt;- Baron Hareth - authorized by the kingdom to award other baronies to those able to establish a stronghold in the wilderness.&lt;br /&gt;- Blind seers, learned sages, mystic oracles, covens of witches, etc.&lt;br /&gt;- Armourers, blacksmiths, merchants.&lt;br /&gt;- The Dancing Dragon Tavern which serves as the meeting place for the informal group of adventurers.&lt;br /&gt;- The Bounty Post for posting wanted posters.&lt;br /&gt;- A small thieves guild.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;6. Who are the major supporting cast?&lt;/span&gt;&lt;br /&gt;Baron Hareth&lt;br /&gt;The Striped Mage&lt;br /&gt;The Lama of the Great Dragon&lt;br /&gt;The Bishop of the Twelve&lt;br /&gt;The Sage&lt;br /&gt;Captain of the Guard&lt;br /&gt;The Hood (head of the thieves guild)&lt;br /&gt;A small number of NPC adventurers that have already established strongholds in the wilderness&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;7. What are the major threats in the campaign?&lt;/span&gt;&lt;br /&gt;The Wilderness - getting lost, rugged snow covered mountains, hoarfrost crusted swamps, cold weather, hunger, monsters, rolling on the Triple Secret Random Horrific Fate Table of Very Probable Doom if you don't get back to civilization before the end of the session.&lt;br /&gt;Castle Hareth - the ruined castle (megadungeon) of the abandoned settlement rumoured to be haunted and built on the ruins of a very ancient fortress.&lt;br /&gt;Dungeons &amp; Lairs - out in the wilderness&lt;br /&gt;Barbarians, bandits, ancient ruins, cosmic horrors, huge dinosaurs, marauding orcs, blood-thirsty amazons, etc.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;8. Draw a map of the campaign setting.&lt;/span&gt;&lt;br /&gt;Got one.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;9. Draft up your first adventure.&lt;/span&gt;&lt;br /&gt;While it is a sandbox and the players can do anything they want, if they are new players I usually say one of the party members inherited, stole or otherwise procured a treasure map leading the party to somewhere out in the wilderness.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-7401517242156224465?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/7401517242156224465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/11/9-minute-campaign-northern-marches.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7401517242156224465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/7401517242156224465'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/11/9-minute-campaign-northern-marches.html' title='9-Minute Campaign: The Northern Marches'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LfCfl6PL6Gg/Sw11SARNibI/AAAAAAAAAaQ/lyamGeg22wM/s72-c/ff_silver_warrior.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-3620192940471700840</id><published>2009-11-24T17:25:00.003-07:00</published><updated>2009-11-24T17:34:21.226-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sword and Sorcery'/><category scheme='http://www.blogger.com/atom/ns#' term='Clerics'/><category scheme='http://www.blogger.com/atom/ns#' term='classes'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>B/X S&amp;S: The Thaumaturge Class</title><content type='html'>&lt;span style="font-style:italic;"&gt;This is the renamed Priest class. The only thing that I have changed besides the name is how often they roll for drawbacks.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;THAUMATURGE&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LfCfl6PL6Gg/Svcg5sWYeUI/AAAAAAAAAWw/rFW2HaWlrZU/s1600-h/ffcolr19.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 166px; height: 200px;" src="http://4.bp.blogspot.com/_LfCfl6PL6Gg/Svcg5sWYeUI/AAAAAAAAAWw/rFW2HaWlrZU/s200/ffcolr19.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5401822453583870274" /&gt;&lt;/a&gt;Thaumaturges are those those who have dedicated themselves to some otherworldly being such as a demon or a Cthulhu-esque being from another dimension.&lt;br /&gt;They will always be working towards their own advancement and the benefit of the entity which they serve.  As a Thaumaturge advances in level, he or she is taught various rituals by the entity which they serve in return for the Thaumaturge's dedication and other gifts/bribes/sacrifices (to be left up to the DM). However, a Thaumaturge does not receive any rituals until they reach 2nd level (and have proven their dedication/sold their soul/etc). The prime requisite for Thaumaturges is Wisdom. A Wisdom score of 13 or greater will give the Thaumaturge a bonus on earned experience points.&lt;br /&gt;&lt;br /&gt;RESTRICTIONS: Thaumaturges use six-sided dice (d6) to determine their hit points. They may wear any armour any may use shields. They are not extensively trained in combat and may only use weapons which do a maximum of 1d6 damage.&lt;br /&gt;&lt;br /&gt;SPECIAL ABILITIES: A Thaumaturge may use rituals which are the same as cleric spells. However, only the reverse of any reversible spells may be used. For example, cure light wounds cannot be cast but cause light wounds can be, darkness instead of light, etc.&lt;br /&gt;&lt;br /&gt;When a Thaumaturge reaches level 4, 8 and 12, they roll a d12 on the following table due to the strain of contacting the otherworldly entities and the channeling power meant for no mortal.&lt;br /&gt;&lt;br /&gt;1. Animal Aversion - the Thaumaturge is inherently unsettling to animals. Any natural within 10 feet of the Thaumaturge instantly becomes nervous, skittish and irritable.&lt;br /&gt;&lt;br /&gt;2. Blindness&lt;br /&gt;&lt;br /&gt;3. Color Blind - Inability to distinguish one color from another. Any task requiring identifying items by color is impossible. It may also have some negative social consequences, such as an inability to put together an tasteful set of clothes.&lt;br /&gt;&lt;br /&gt;4. Disfigurement - Disfigurements are often strange warpings of the body such as shrivelled limbs, bizarre scarring, eye discoloration or loss, transformation of hands or feet into claws or hooves, and so on. Disfigurements are permanent and always blatant, but can be hidden with some work. Characters with disfigurements also suffer some social disadvantages.&lt;br /&gt;&lt;br /&gt;5. Distrusted - an unshakeable aura of untrustworthiness. Long hours of probing arcane secrets have subtly warped his personality and demeanour. The Thaumaturge, or even a group including the Thaumaturge, suffers a -2 penalty to Reaction Rolls.&lt;br /&gt;&lt;br /&gt;6. Endurance Loss - Study of the dark arts has sapped your character's physical and psychic vigor. Lose 1d4 from Constitution.&lt;br /&gt;&lt;br /&gt;7. Phobia - Fear of something. When exposed to his phobia he must roll over his level on a d12 or give in and do anything to get away from the source of his phobia.&lt;br /&gt;&lt;br /&gt;8. Glutton - A glutton eats at every opportunity. His resultant girth means he can only wear custom-made clothing and armor, and he is of course much heavier than most other people.&lt;br /&gt;&lt;br /&gt;9. Obsessive - The Thaumaturge is obsessed with something. When exposed to his obsession he must roll over his level on a d12 or give in and do anything to gain the obsession.&lt;br /&gt;&lt;br /&gt;10. Nocturnal -  When the sun is down, he is full of energy and will not sleep. By day, he is lethargic and groggy if not actually asleep. He is dazzled by sunlight, so much so that he suffers a -1 penalty for saving throws and "to hit" rolls.&lt;br /&gt;&lt;br /&gt;11. Deafness&lt;br /&gt;&lt;br /&gt;12. Madness - The terrible secrets your character has unearthed in his quest for forbidden knowledge have begun to loosen his grip on reality. Every day there is a cumulative 1% chance that he will be struck by a fit of madness (so he will without fail go temporarily mad at least every 100 days). When it comes, the fit lasts for 1-10 days, during which time he will run wild, liable to do or say anything. At the end of the fit, the chance of another fit begins at 1% and slowly climbs as before.&lt;br /&gt;&lt;br /&gt;EXPERIENCE AND LEVELS: As clerics.&lt;br /&gt;&lt;br /&gt;SAVING THROWS: As clerics.&lt;br /&gt;&lt;br /&gt;CHARACTER ATTACKS: As clerics.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-3620192940471700840?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/3620192940471700840/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/11/bx-s-thaumaturge-class.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3620192940471700840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3620192940471700840'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/11/bx-s-thaumaturge-class.html' title='B/X S&amp;S: The Thaumaturge Class'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LfCfl6PL6Gg/Svcg5sWYeUI/AAAAAAAAAWw/rFW2HaWlrZU/s72-c/ffcolr19.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-85316224880218548</id><published>2009-11-24T16:29:00.006-07:00</published><updated>2009-11-24T20:39:47.035-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Settings'/><category scheme='http://www.blogger.com/atom/ns#' term='Rambling'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>My Newest Elevator Pitches</title><content type='html'>My current 2E AD&amp;D - Rise of the Runelords campaign is going great and I am having a lot of fun. This is the first time I have run an adventure path. We are still in the first adventure module (which is quite good) so we are early enough in it that there have been no troubles with conversions or "railroady-ness" of running a 3.5 adventure path with 2nd edition.&lt;br /&gt;&lt;br /&gt;However, as I think about RPGs nearly every day, I have some other campaign ideas rattling around in my head right now. The likelihood of any of these going anywhere may be small but hopefully not nil. I would also consider using skype + gametable for any of these.&lt;br /&gt;&lt;br /&gt;In no particular order:&lt;br /&gt;&lt;br /&gt;- A B/X game using one of &lt;a href="http://batintheattic.blogspot.com/"&gt;Robert Conley'&lt;/a&gt;s &lt;a href="http://www.goodman-games.com/4380preview.html"&gt;Points of Light&lt;/a&gt; settings. I would like to set it up like my old Northern Marches campaign and make it an open game.&lt;br /&gt;&lt;br /&gt;- A game using my recent B/X S&amp;S hacks set in the &lt;a href="http://evildm.blogspot.com/"&gt;Evil DM's&lt;/a&gt; &lt;a href="http://evildmproductions.net/LegendsofSteelBroadswordEdition.aspx"&gt;Erisia&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;- A game using my recent B/X hacks set in a not strictly canon Hyborian Age.&lt;br /&gt;&lt;br /&gt;- A game using my recent B/X S&amp;S hacks plus the Mutants &amp; Mazes section from &lt;a href="http://www.goblinoidgames.com/mutantfuture.html"&gt;Mutant Future&lt;/a&gt; with a setting using the Dark Sun map from the original DS box. And it would have Sorcerer Kings - I just love the name Sorcerer Kings.&lt;br /&gt;&lt;br /&gt;- A Tunnels &amp; Trolls game using Gamma Trollworld and a slightly modified Carcosa as the setting.&lt;br /&gt;&lt;br /&gt;- A B/X game set in the Known World from the Cook Expert rulebook. Starting off with an expanded version of the Haunted Keep from the Moldvay Basic rulebook.&lt;br /&gt;&lt;br /&gt;- A B/X - Al Qadim hack.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-85316224880218548?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/85316224880218548/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/11/my-newest-elevator-pitches.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/85316224880218548'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/85316224880218548'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/11/my-newest-elevator-pitches.html' title='My Newest Elevator Pitches'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-3496035563884689206</id><published>2009-11-23T12:31:00.004-07:00</published><updated>2009-11-23T12:53:41.870-07:00</updated><title type='text'>Getting Rid of Some Stuff - For Sale</title><content type='html'>I am clearing out some storage space and I will be posting a few things here before I go through the headache of ebay.&lt;br /&gt;&lt;br /&gt;A. "Field Guide to Encounters" - Vol 1 &amp; 2. by Judges Guild. &lt;span style="font-style:italic;"&gt;C$10&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;B. Traveller Core Rulebook &lt;span style="font-style:italic;"&gt;and&lt;/span&gt; 760 Patrons from Mongoose Publishing. &lt;span style="font-style:italic;"&gt;C$20&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;C. Talislanta - Fourth edition (the enormous blue hardback) &lt;span style="font-style:italic;"&gt;C$20&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;D. Codex of Erde (d20) from Troll Lord Games &lt;span style="font-style:italic;"&gt;C$5&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;All books are in good shape.&lt;br /&gt;&lt;br /&gt;Payment by Paypal only; first-come, first-served; you pay all shipping and any insurance. You can contact me at p_armstrong [at] email [dot] com.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-3496035563884689206?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/3496035563884689206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/11/getting-rid-of-some-stuff-for-sale.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3496035563884689206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3496035563884689206'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/11/getting-rid-of-some-stuff-for-sale.html' title='Getting Rid of Some Stuff - For Sale'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-3687762603044547267</id><published>2009-11-16T08:54:00.005-07:00</published><updated>2009-11-16T10:40:21.438-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Sword and Sorcery'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>B/X S&amp;S: Sans Armour - part two</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LfCfl6PL6Gg/SwGNl3pNJLI/AAAAAAAAAZE/8Wi8A9XSHLI/s1600/ff_axman4-lg.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_LfCfl6PL6Gg/SwGNl3pNJLI/AAAAAAAAAZE/8Wi8A9XSHLI/s320/ff_axman4-lg.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5404756709552759986" /&gt;&lt;/a&gt;I am going back on &lt;a href="http://ode2bd.blogspot.com/2009/11/sans-armour-s-trope-in-bx.html"&gt;my previous thoughts about unarmoured AC for fighters.&lt;/a&gt; I now dislike the proposed solution I drafted in that post.&lt;br /&gt;&lt;br /&gt;A character’s hit points represent his ability and luck when it comes to avoiding the lethal effects created by the point of a sword. In Dungeons and Dragons, armour class doesn’t scale with level, but hit points do. This is because a characters ability to avoid being hit isn’t reflected primarily by armour class, but by his hit point total.&lt;br /&gt;&lt;br /&gt;As such, I think there are a couple of things that can be done to better reflect the trope of the loincloth wearing barbarian or chainmail bikini clad amazon while still keeping the same B/X combat system.&lt;br /&gt;&lt;br /&gt;These are nothing earth shattering.&lt;br /&gt;&lt;br /&gt;1. Start characters at a higher level - this gives them more hit points and also reflects the fact that S&amp;S characters are usually already quite capable.&lt;br /&gt;&lt;br /&gt;or&lt;br /&gt;&lt;br /&gt;2. Give starting characters some sort of hit point kicker - something like adding the character's constitution score to their beginning hit point total.&lt;br /&gt;&lt;br /&gt;An important thing to remember to capture the the S&amp;S feel is to always focus on in-game disadvantages of wearing heavy armour. Such things as noise, heat, sand, insects, costs for repairs, etc should cause definite in game problems for any character wearing heavy armour.&lt;br /&gt;&lt;br /&gt;I would also make armour much more expensive than given in the B/X rulebooks if I was running a sword &amp; sorcery hack.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-3687762603044547267?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/3687762603044547267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/11/bx-s-sans-armour-part-two.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3687762603044547267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/3687762603044547267'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/11/bx-s-sans-armour-part-two.html' title='B/X S&amp;S: Sans Armour - part two'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LfCfl6PL6Gg/SwGNl3pNJLI/AAAAAAAAAZE/8Wi8A9XSHLI/s72-c/ff_axman4-lg.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4134750084087927747.post-5245430290485381366</id><published>2009-11-14T10:03:00.003-07:00</published><updated>2009-11-14T10:15:47.730-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sword and Sorcery'/><category scheme='http://www.blogger.com/atom/ns#' term='classes'/><category scheme='http://www.blogger.com/atom/ns#' term='B/X'/><title type='text'>B/X S&amp;S: Renaming the Priest Class</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_LfCfl6PL6Gg/Sv7llaBSaeI/AAAAAAAAAY8/57ysSMf3EXQ/s1600-h/FF_Legacy_558_Sorcerer.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 146px; height: 200px;" src="http://4.bp.blogspot.com/_LfCfl6PL6Gg/Sv7llaBSaeI/AAAAAAAAAY8/57ysSMf3EXQ/s200/FF_Legacy_558_Sorcerer.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5404009033693817314" /&gt;&lt;/a&gt;I still like the S&amp;S &lt;a href="http://ode2bd.blogspot.com/2009/11/bx-s-priest-class.html"&gt;Priest Class&lt;/a&gt; I came up with but I am becoming more and more unsatisfied with the name. I don't think it really fits the role that I envision. After all, a priest of Mitra doesn't fit the Priest Class whereas a priest of Set might better fit the current Sorcerer Class.&lt;br /&gt;&lt;br /&gt;Two options:&lt;br /&gt;&lt;br /&gt;1. Rename the Priest Class something else - such as Mystic or something else.&lt;br /&gt;&lt;br /&gt;2. Rename the Priest Class as a "Sorcerer" and then rename the &lt;a href="http://ode2bd.blogspot.com/2009/11/bx-s-sorcerer-class.html"&gt;Sorcerer Class&lt;/a&gt; something else - such as wizard, warlock, etc.&lt;br /&gt;&lt;br /&gt;What do you think?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4134750084087927747-5245430290485381366?l=ode2bd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ode2bd.blogspot.com/feeds/5245430290485381366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ode2bd.blogspot.com/2009/11/bx-s-renaming-priest-class.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5245430290485381366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4134750084087927747/posts/default/5245430290485381366'/><link rel='alternate' type='text/html' href='http://ode2bd.blogspot.com/2009/11/bx-s-renaming-priest-class.html' title='B/X S&amp;S: Renaming the Priest Class'/><author><name>P_Armstrong</name><uri>http://www.blogger.com/profile/12374589162025099763</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='20' src='http://1.bp.blogspot.com/_LfCfl6PL6Gg/SyBpkqDguOI/AAAAAAAAAbU/GABkUAV5YnQ/S220/image018.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LfCfl6PL6Gg/Sv7llaBSaeI/AAAAAAAAAY8/57ysSMf3EXQ/s72-c/FF_Legacy_558_Sorcerer.jpg' height='72' width='72'/><thr:total>9</thr:total></entry></feed>
