tag:blogger.com,1999:blog-4134750084087927747.post9014732734000390648..comments2023-10-15T06:44:30.195-06:00Comments on Ode to Black Dougal: B/X S&S: HealingP_Armstronghttp://www.blogger.com/profile/12374589162025099763noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4134750084087927747.post-8522001298309482942009-11-09T19:20:33.236-07:002009-11-09T19:20:33.236-07:00If you are curious, here is my own take on the mat...If you are curious, here is my own take on the matter:<br />http://akraticwizardry.blogspot.com/2009/06/pulp-heroes-and-damage.html<br />The system worked quite well in practice (I used it for a campaign of about 10 sessions).Akrasiahttps://www.blogger.com/profile/08734103159691571156noreply@blogger.comtag:blogger.com,1999:blog-4134750084087927747.post-34075678310404889432009-11-08T20:58:40.797-07:002009-11-08T20:58:40.797-07:00I did consider that while I was thinking about thi...I did consider that while I was thinking about this post but then I decided that most resting/healing would likely be done in an inn where consuming such flagons would be part of the recuperation process ;)<br /><br />The by-the-book healing plus the consumption of many flagons would be more than enough healing.<br /><br />Nothing like boozin' and whorin' to get a hero back on his feet!<br /><br />I would definitely still consider "Binding Wounds" to give some hit points back immediately after combat.P_Armstronghttps://www.blogger.com/profile/12374589162025099763noreply@blogger.comtag:blogger.com,1999:blog-4134750084087927747.post-38399171038822033322009-11-08T20:22:28.125-07:002009-11-08T20:22:28.125-07:00Would you consider increasing the rate of healing ...Would you consider increasing the rate of healing to represent the S&S hero's ability to quickly recover from injury? A slight increase based on level and/or Con perhaps (so that higher level characters recovered hit points at the same rate as lower level characters)?JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.com