From B51: "A scenario is a background theme or idea which ties the dungeon together. A scenario will help keep a dungeon from becoming a boring repetition of "open the door, kill the monster, take the treasure. A good scenario always gives the players a reason for adventuring. The DM should also design a dungeon for the levels of characters who will be playing in it. A good scenario will also give the DM a reason for choosing specific monsters and treasures to put in the dungeon.
A scenario can be anything the DM can imagine. To help new DMs, some common scenarios are listed below and explained. The DM can fill in the details.
Scenarios:
1. Exploring the unknown
2. Investigating a Chaotic outpost
3. Recovering lost ruins
4. Destroying an ancient evil
5. Visiting a lost shrine
6. Fulfilling a quest
7. Escaping from enemies
8. Rescuing prisoners
9. Using a magical portal
10. Finding a lost race"
My plan for the Pit of Tortured Souls is to make it similar in structure to "Keep on the Borderlands" and give a site-based adventure with some interesting stuff mixed in that a DM can use however they wish. An early hook that could be used is having to rescue some male captives from the Amazons who serve Sidra before they can castrate and sacrifice them.
Kudos on starting this series. I'll be following it with great interest.
ReplyDeleteListen Baby, I don't care if they are captives, you don't give a man a shot in the pills... it's just not cricket.
ReplyDeleteSite-based adventures are becoming more and more appealing to me, lately, and I'm by no means what you'd call an old-school gamer.
ReplyDeleteLooking forward to following this, always nice to find a new blog!
Thanks for the support. I am looking forward to this and I think I will really enjoy it. and maybe something of some use will come out of it.
ReplyDeleteRE: Amazon captives: I figured it would be an easy hook to get the male PCs moving.