"Black Dougal gasps 'Poison!' and falls to the floor. He looks dead."
Showing posts with label spells. Show all posts
Showing posts with label spells. Show all posts

Saturday, March 19, 2011

Sleep spell in Moldvay

The Sleep spell is one of D&D's iconic spells even though it wasn't in the original 3 little brown books. The Sleep spell in Moldvay reads:


Later in the Basic rulebook there is an example combat where the sleep spell is used by the venerable Silverleaf (and alas, the namesake Black Dougal is already dead at this point).

At the beginning of the illustrated encounter, "He quickly warns the others that he may have to use his sleep spell."

After the Reaction Rolls are made:


Interesting that it does say, "making sure that they do not get caught in the spell's area of effect" and then not giving an area of effect under the spell description.

Honestly, I don't remember how I ruled this back in the day but now I let the player pick a point within the spell's range and apply the number of enemy hit dice affected from that point out so long as it doesn't extend past the spell's range. I also allow the spell to only affect enemies.

How do you run the Sleep spell in Moldvay?
1. What is the area of effect?
2. Does it affect allies?

Saturday, September 25, 2010

Screwing Magic-Users

In the comments of my previous post Will says:
"Regarding the "by the book rules for spellbooks": I suppose if you really want to run it that way, nobody can stop you, but I think it's a clear case of adhering to the letter of the rules rather than their spirit, since context (every version of the game before and since) makes it clear that this is a simple misinterpretation. I'd never make run a M-U in a game with that rule in effect, because I'd obviously be getting screwed."

Two comments:
1. B/X was the first version of D&D I played. I picked up Moldvay's basic set when I was 10 years old and played that for five years before I picked up the AD&D PHB. I don't see how using the B/X rulebooks as written could possibly be a misinterpretation. I would contend that anyone that doesn't use this rule is house ruling their B/X game. Which is fine. I house rule some aspects of my game as well.

2. I don't think the rule as written obviously screws the magic-user. Sure it limits his versatility but page X11 says, "Magic-users and elves must be taught their new spells… Either the player or the DM may choose any new spells." I usually run this as various high level magic-users have their own specific spellbooks. Some will be famous for having certain spells such as the witch in the swamp that can communicate with otherworldly beings (Contact Higher Plane) or the Ice Mage that lives in the castle on top of a glacier (Wall of Ice). When a PC magic-user wants to learn a new spell they can do some research about who has the desired spell already in their spellbook and can then go an approach that magic-user about learning the spell from them. This allows players to customize their magic-user exactly the way they want and gives numerous adventure and roleplaying opportunities.

I agree that some players will dislike the limitations placed upon magic-users by using this rule. That's fine. I don't like playing clerics. Everyone has their own preferences. However, I like the rule and plan to continue to use it in my B/X games.

What do you think? Does the rule limit magic-users and elves too much?

Friday, April 30, 2010

Under a vampire's spell

On page X41, the vampire's charm ability is described as:
"A vampire may also attempt to charm any who gaze into its eyes. The victim must save vs Spells to avoid the charm, with a -2 penalty on the roll. A charmed victim will be totally under the vampire's control, but cannot use spells or magic." (Italicized emphasis mine)

On page B16, the charm spell is limited by:
"Any commands given will usually be obeyed, except that orders against its nature (alignment and habits) may be resisted, and an order to kill itself will be refused."


Is the vampire's charm ability the same as the normal charm spell? If a victim is "totally under the vampires control" can they resist orders against their nature?