The Party:
- Comtruise the Auditor (Cleric 2)
- Elu the Elf (Elf 1 - Protection from Evil)
- Steefe the Invisible (Halfling 2)
- Jakar (Fighter 2)
- Plus retainers:
- Konill the Medium (Magic-user 1 - Light)
- Dyban the Veteran (Fighter 1)
- Fallin the Veteran (Fighter 1)
- Tallus the Acolyte (Cleric 1)
The Adventure (aka there will be spoilers below; aaka if you’re one of my players don’t snoop through this adventure):
A few backstory bits from The Illhiedrin Book. Alcastra the Fairspoken sent the party to Lassering Thay, the High Priest of Hades in the City of Jekarra. In return for his aid he requested to party to kill the god Akron. For this part I am using The Undertemple of Arkon from The Dragon Horde Zine #1 from New Big Dragon Games with a few changes (including me mispronouncing the name the first time so I just went with it).
What Happened:
- After accepting Alcastra’s Geas, upfront gold, and various magic-items, the party meets with Lassering Thay, High Priest of Hades in the City of Jekarra. He tells them he can provide aid for their quest but first he wants them to enter an ancient shrine carved into the base of the Cliffs of Leng and kill the god Akron.
- Thinking that killing a god would be pretty damn cool but possibly out of their league, the party proceeds down the Tartarus Road and follows Lassering Thay’s directions to the shrine.
- Entering the shrine, the party susses out a stair-slide trap before it causes them any issues.
- In a huge chamber, they find two deep pits - in the larger one they find three emaciated, naked, and unconscious neanderthals and in the smaller one a black panther. Fearful that the panther may jump out, they decide to proceed down one of the many passageways exiting the chamber.
- Next they find an expansive chamber with a large circular symbol painted on the floor filled with arcane markings. Being very careful not to cross into the circle, the party continues to explore the room when three small creatures of a degenerate, swarthy-skinned pygmy race carrying spears come up behind them. The party was careful not to appear threatening (and a very good reaction roll), and the wandering pygmies left them alone.
- Continuing to explore, they came across a number of rooms containing skeletons. Through the Cleric’s turning ability and combat, all of the skeletons encountered were overcome. This allowed the party to find a number of secret doors. The first lead to a small room with a bronze flask full of liquid on top of a short pedestal. Promising Tallus the retainer that he could keep the obviously magical potion in the flask (and a very good reaction roll), he took a sip and died in writhing pain.
- In another secret chamber, the party is spooked by panther shaped shadows lurking on the walls despite there being no objects that would cast such things. Suddenly, a shadow panther jumped off of the wall and attacked! However, the creature was quickly defeated. After the combat the party found a chest full of treasure.
- Thinking the panther they had found in the pit earlier may be the god they were sent to kill, the party developed a plan using the poison they had found and some of their foodstuffs. Returning to the large chamber near the entrance to the undertemple, the party poisoned the great cat. Using lots of rope (and benefiting from a lot of negative wandering monster rolls) they trussed up the panther and hauled it out of the pit and back to the temple of Hades in Jekarra.
- Lassering Thay told the party they were various forms of imbeciles for thinking they could poison a god.
The Tally:
Tallus the Acolyte dead
A poisoned panther
~ 20 skeletons
3,200 gp
A poison potion (used)
What Worked Well/What Didn’t Work Well:
I was happy with this adventure so far.
I’m still knocking the rust off my DM-ing chops. Especially around combat - keeping it interesting and dynamic. I am finding that the online platform and not being able to see everyone is hindering this a bit.
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