If the Old School Renaissance is going to amount to little more than rules clones, limited-scope "single quest" or "dungeon bash" adventure modules, and pdf-only huge maps with scarcely any detail... what's the point?
Reading his post I agree with bits and pieces. I believe that there are two things that have to happen if the "Old-School Renaissance" is going to grow:
1. People have to play; and
2. Adventure modules have to appear on the shelves of your Friendly Local Gaming Store.
I am doing #1 and I never have a hope or any plans to ever try #2.
The Pit of Tortured Souls is an exercise that I am doing because I wanted to have some fun. And you know what? It has been fun. If someone finds the process or the actual content interesting, that is gravy. Because of this blog and PoTS I have heard from some other local gamers and will likely get to sit down and play. So it is already a bigger success than I ever imagined.