Level 1B is now available HERE.
A few notes:
I stuck firmly to the process from Moldvay's Basic rulebook that I used for the Citadel of the Amazons. I am a process guy. It is likely a symptom of my years in business school and investment banking. But like I mentioned in an earlier post, I have a difficult time if I have to sit down with a blank piece of paper and come up with an adventure. I find the Moldvay process gets the ball rolling and inputs some force to the inertia of my lack of creativity.
I wanted to make sure this level was not just "slaughter the kobolds" so I tried to include the possibility of a few interesting interactions (the NPC party and the Hobgoblin Escapees).
I also wanted to include something that could be used as an interesting and somewhat different sort of hook. A different type of mcguffin (the magic fish). This also has the potential to develop into a difficult encounter.
I took a look at Keep on the Borderlands' kobold caves for some inspiration. See if you can find the areas that are lifts.
I blatantly stole a trap from Sham's Dismal Depths. I wish I had his creativity.
And finally, I wanted to include something a bit goofy but easily changed if you don't go for that sort of thing.
Once again, please comment if you have any feedback or comments.
The beginning of Level 2A: The Foul Fortress will be delayed for a while as I change my focus to prep-ing for the upcoming Cal-Con convention. Question: Should I make some flyers about the B/X game I am running at the convention to put up in stores beforehand and at the Con itself?