I am pretty excited!
Everyone actually took last week off from the Northern Marches. I was okay with this as we had a great run for a number of weeks getting one or two sessions in each week. I was actually starting to worry that I might get burnt out at the pace we had set.
During the week off two interesting things happened:
1. I emailed a very short (4 questions) multiple choice questionnaire to all of the players which I got some great feedback from, and
2. I was contacted by a couple more players that are interested in joining the campaign.
As for the feedback, it confirmed something that I suspected. I have been stingy with the treasure. I suspect this has been because of 2 reasons. The first, is that I fear and loathe twinkie superheroe PCs and I believe that I have unconsciously kept treasure light to keep the power levels down. In looking at this I see the error of my ways. What can they spend the money on to increase their power? Nothing. Those that can wear platemail already have it - it costs only 60 gp. There are no magic shops to buy a Flaming Sword. It is time to loosen the purse strings.
The second reason I have been stingy with the loot is that I have been using some non-B/X adventures and even some non-D&D adventures. I have also been lazy and not converting the treasure to the proper B/X scale. I will have to ensure that treasure does a better job of keeping up with the system requirements.
But, the thing that has me really excited is that more people are interested in joining the campaign. We are quickly approaching a size where we might be able to get 2 different groups adventuring in the Northern Marches. The idea of having somewhat competing adventuring parties in the campaign is really exciting to me because it has the potential to create a frenzy of activity when players know other players are out there exploring and taking treasure that "they" could be getting. It will also make the sharing of information more important. With two groups of players each individually likely to miss some of the sessions, the sharing of information is vital to ensuring that everyone feels they are part of the same game. I also love the idea of the actions of one group of adventurers having a lasting impact on the campaign world and having that impact noticed by another group of adventurers.