I have spent a good chunk of the last 24 hours contemplating how one would convert Paizo's Pathfinder: Rise of the Runelords to B/X.
The largest obstacle to overcome with using B/X for a published campaign such as this would be the XP pacing. But I think this could easily be overcome with re-calibrating the treasure. One of the nice things about B/X is that lots of treasure doesn't really unbalance game play.
I have never played such a campaign. I typically use published adventure modules for the larger sites in my sandboxes but running an adventure path would be quite different. So different from my regular style that I am not too sure I could pull it off. But for some masochistic reason I kinda want to try it.
D&D and Traveller
6 hours ago
Man, I totally wish that we lived closer together. I would kill to play in a game like that.
ReplyDeleteYou ARE a crazy masochist, but I understand the OCD urges. I'm totally wiped out myself lately (fell asleep watching the re-play of the USA-Mexico soccer game last night and woke up on the couch at 2:30am) writing in the off-hours. Ugh!
ReplyDeleteI wish you well.
ReplyDeleteXP Pacing is generally not that hard to handle. Generally speaking, the treasure by level assumptions of 3e come "close enough" to the XP systems of previous editions (that included treasure in the XP calculations). There's a great thread about this at ENWorld, where one guy analyzed the entire G/D series of modules and found that advancement isn't much different from modern games.
ReplyDelete