Sarenrae
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THE DAWNFLOWER
Goddess of the sun, redemption, honesty, and healing
Minimum Ability Scores: Wisdom 12 and Intelligence 12. Wisdom or Intelligence 16 or great is +5% XP, Wisdom and Intelligence 16 or great is +10% XP.
Races Allowed: Elves, gnomes, half-elves, halflings and humans.
Required Nonweapon Proficiencies: Healing
Recommended Nonweapon Proficiencies: Herbalism, Navigation, Reading/Writing, Religion, Spellcraft.
Weapons Permitted: Scimitar (Favoured), Bows (all), Crossbows, Dagger/Dirk, Dart, Javelin, Knife, Spear.
Required Weapon Proficiencies: Scimitar
Armour Permitted: All armours and all shields
Spheres: Major - All, Divination, Healing, Necromantic, Sun. Minor - Charm, Elemental (priests can only use spells with the words Fire, Flame, Heat or Pyrotechnics in the title), Plant, Protection.
Additional Powers:
- Detect Secret Doors as Elf.
- Infravision as Elf (if race has infravision then double range).
- Turn Undead
- Can cast Quest as a 4th level spell.
- 3rd Level: Flame Blade, the priest can use this spell once per day in addition to his other spells. At 6th level twice per day, 9th level three times per day, etc.
- 5th Level: Laying on of Hands as Paladin.
- 10th Level: Chariot of Sarenrae, same as Chariot of Sustarre. The priest can use this spell once per day in addition to his other spells.
New Spell: Shield of the Dawnflower (Elemental), 4th Level Priest Spell - As Fire Shield wizard spell.
For the most part this is the same as the the Sun Specialty Priest from the Complete Priest's Handbook. The major adjustments are:
1. allowing the scimitar,
2. Quest as a 4th level spell instead of 5th,
3. adding Flame Blade, and
4. removing the Prophesy ability.
Cool. :D
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