An interesting post at Dragonsfoot (http://www.dragonsfoot.org/forums/viewtopic.php?f=15&t=34434) asks, "This came up in a conversation at my gaming table last weekend; how would B/X play, if the only D&D products you had ever heard of or seen were the Basic and Expert rulebooks? If you had no experience of 1974 D&D, AD&D or any supplements or modules, and had to generate adventures for your players with just the red and cyan books, what would it look like?"
A few of specific characteristics that are identified in the post are:
- Alignment Languages
- The assortment of Monsters
- Power level of characters and magic
- Adventure design
I would also throw in the impact that the art has on the feel of the game.
I think that all of these characteristics lend themselves to a specific style of game play. The selection of "lost world"-type and the various "what the heck was that?" monsters, the three alignments (Law, Neutral, Chaos) and the alignment languages, the low power level of magic (primarily in restricting access to spells) and the examples given in the adventure design sections of both the Basic book and the Expert book lend themselves to a game where the forces of Chaos are pressing against the few scattered pockets of lawful civilization. Everything beyond the guarded walls are dark and mysterious.
Stutheithland and the Goliath Isle
9 hours ago