Somewhat based on the wizards of Thundarr the Barbarian.
The prime requisites for a wizard are Strength and Intelligence. If a wizard has a score of 13 or greater in both Strength and Intelligence, the character will gain a 5% bonus on earned experience points. If the wizards Strength is 13 or greater and his Intelligence is 16 or greater, that character will earn a 10% bonus on earned experience.
RESTRICTIONS: Wizards use six-sided dice (d6) to determine their hit points. A character must have Strength, Intelligence and Dexterity of 9 or greater to be a wizard.
SPECIAL ABILITIES: The Wizard are a combination of Atlantean and Scientist. Therefore they would be able to fight and wear armour as a Fighter, cast spells as a Sorcerer and make gizmos as a Scientist.
EXPERIENCE AND LEVELS:
Level........XP.......HD
1...............0.......1d6
2...........5,000.....2d6
3...........10,000.....3d6
4...........20,000.....4d6
5..........40,000.....5d6
6..........80,000.....6d6
7..........160,000.....7d6
8.........320,000.....8d6
9.........500,000.....9d6
10........700,000.....9d6+1*
11........900,000.....9d6+2*
12........1,100,000.....9d6+3*
13........1,300,000.....9d6+4*
14........1,500,000.....9d6+5*
SAVING THROWS: As elves.
CHARACTER ATTACKS: As fighters.
Market Making
12 hours ago
Nice! A wizard who's not hiding in the back of the group!
ReplyDelete