ATLANTEANS
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The prime requisites for an atlantean are Strength and Intelligence. If an atlantean has a score of 13 or greater in both Strength and Intelligence, the character will gain a 5% bonus on earned experience points. If the atlantean's Strength is 13 or greater and his Intelligence is 16 or greater, that character will earn a 10% bonus on earned experience.
RESTRICTIONS: Atlanteans use six-sided dice (d6) to determine their hit points. They may advance to a maximum of 10th level of experience. A character must have an Intelligence of 9 or greater to be an atlantean.
SPECIAL ABILITIES: Atlanteans have the advantages of both fighters and sorcerers. They may use shields and can wear any type of armour, and may fight with any kind of weapon. They can also cast spells as a sorcerer (using the same mechanics).
EXPERIENCE AND LEVELS: As elves.
SAVING THROWS: As elves.
CHARACTER ATTACKS: As fighters.
How can you NOT have a class named Sorcerer?
ReplyDeleteSurely there is Ancient Knowledge, lost in the fall of empires, that doesn't require a pact with some dark 'thing' from beyond. The Mako character from CONAN knew magic, wasn't an Atlantean and wasn't a dark cultist priest.
I really like this one...very nice.
ReplyDelete