"D&D is not ideal for S&S. It's not that you can't do it. Akratic Wizardry and The Wasted Lands both posted good, S&S hacks for D&D. The problem for me, is that S&S is not a genre about guys leveling up and that's the central premise of D&D."
While I am quite happy with the alternate S&S classes I have done for B/X there is still the nagging problem that the D&D level system eventually ruins the "feel" of a sword & sorcery game. The are numerous instances in S&S literature where the mighty hero is forced to flee from a D&D monster that a 12th level fighter would slice up for breakfast. Or instances where the mightiest of sorcerers cannot do what a 5th level magic-user can.
The more I think about this though the more that I think it really is not much of an issue because the number of characters that will survive to high levels will be very small. This is due to:
- B/X classes, from which all of the S&S hacks I have done are based, have low power levels.
- The lower level of magic items.
- Fewer magic-using characters due to the drawbacks built into the new classes.
- If there are sorcerers in the party, the heavy artillery spells (fireball, etc have either been made higher level spells of removed altogether.
- If true to the inspiration of the S&S literature, the size of the adventuring party will likely be smaller than assumed in standard D&D.
- The Fear Check mechanic helps to keep the characters on their toes.