"Black Dougal gasps 'Poison!' and falls to the floor. He looks dead."

Friday, November 6, 2009

B/X S&S: The Savage

Envisioned as something like REH's Picts using the B/X Halfling.

SAVAGES

Savages are a warlike, tribal people with a very primitive Stone Age culture. They are a short, broad swarthy-skinned folk. Every aspect of their lives is dominated by an awareness of their lush environment.

The prime requisites for a savage are Strength and Dexterity. A savage character whose Strength or Dexterity score is 13 or greater will receive a 5% bonus to earned experience. Savages whose Strength and Dexterity scores are 13 or greater will receive a bonus of 10% to earned experience.

RESTRICTIONS: Savages use six-sided dice (d6) to determine their hit points. They may advance to a maximum of 8th level of experience. Savages can use any type of weapon, however, they may wear nothing more protective than leather armour, and they may use a shield. Savages must have a minimum score of 9 in both Dexterity and Constitution.

SPECIAL ABILITIES: Savages have better saving throws than most other character classes. They are very accurate with all missile weapons and gain a bonus of +1, in addition to Dexterity adjustments, on their "to hit" rolls when using them. Due to their smaller stature and skills at dodging large ferocious beasts, Savages have a bonus of -2 on their Armour Class when being attacked by creatures larger than man-sized. When rolling for individual initiative (an Optional rule) savages add +1, in addition to any Dexterity adjustments. Outdoors, savages are difficult to spot, having the ability to seemingly vanish into woods, bushes or undergrowth. Savages have only a 10% chance of being detected in this type of cover, and even in dungeons there is a one-third chance (a roll of 1 or 2 on 1d6) that a savage will not be seen in normal light if the character finds some cover (such as shadows), and remains absolutely quiet and still. Savages are skilled at tracking and may follow a trail two-thirds of the time (a roll of 1 to 4 on a 1d6) when outdoors and have a one-in-six chance while in a dungeon.

EXPERIENCE AND LEVELS:
Level........XP.......HD
1...............0.......1d6
2...........2,000.....2d6
3...........4,000.....3d6
4...........8,000.....4d6
5..........16,000.....5d6
6..........32,000.....6d6
7..........64,000.....7d6
8.........120,000.....8d6

SAVING THROWS: As halflings.

CHARACTER ATTACKS: As fighter.

2 comments:

  1. I like it. Using Halfling saving throw progression is a good choice.

    ReplyDelete
  2. I like this one a lot. Excellent replacement for the halfling in an S&S game.

    ReplyDelete

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