I have often heard/read that if you haven't houseruled T&T you're not actually playing in the spirit of T&T.
As such, if I were to run a T&T campaign right now here are the rules I would use:
1. The base would be 5th edition (but I could easily be talked into 4th due to the lower numbers involved - I find it funny that T&T has some of the "bloat" and "inflation" that D&D players complain about).
2. Add Speed Attribute - useful for fleeing monsters, chase scenes, etc.
3. Wizards - do not get to use any combat adds from strength but could use any weapon. They would still use strength for their spells.
4. Kindreds - I would adopt the 6th edition mechanics for generating attributes so humans get 4d6 and drop lowest. Instead of using the Peters-McAllister chart with attribute multipliers for other kindreds, the number of dice rolled for each attribute changes. For example, the number of 6-sided dice rolled for a dwarf are: Strength 5, IQ 3, Luck 2+1, Constitution 5, Dexterity 3 Charisma 3, Speed 2+2.
5. Talents - All human characters begin play with one talent. The talent should be a word or short phrase that encapsulates an ability, skill or knowledge (or all three).As long as the player can make a logical, interesting or amusing connection between his character’s talent and the task currently being attempted, add + 5 to the relevant Saving Roll (effectively reducing the difficulty level by 1).
6. Combat - I would use Special Damage such as Spite Damage and other monster abilities triggered by rolling 6's.
6a. Combat - I would use the base assumption that the losing side of a round of combat would split the damage taken evenly but I would also allow a SR to try to either protect a party member and therefore take their damage on yourself or to try to force your damage onto another party member (with or without their consent).
Market Making
11 hours ago
Reasonable.
ReplyDelete#1,#2,#3 I agree. 4th edition(linked from your site IIRC) seemed a nice version.
ReplyDelete#4 I like that idea. Please post your chart if/when you make it.
#5 Nice idea, especially allowing an amusing connection to suffice.
#6 Made me LOL (with or without their consent). Would each player get an SR? e.g. My warrior tries to take your attack. I fail, does your Wizard get an SR to send it my way as well?
Would each player get an SR? e.g. My warrior tries to take your attack. I fail, does your Wizard get an SR to send it my way as well?
ReplyDeleteI would just allow one check.
I've never even opened a T&T book, but methinks I'm gonna have to break down one day soon and check the system out.
ReplyDeleteCome on Benedicto! You know you want to! :D
ReplyDeleteCool mix of house rules. The Kindred mods was a new take that I haven't heard of before. Interesting.