
I have had the sword & sorcery vibe going the last while.
Honestly, if I were to run a S&S inspired game I probably wouldn't use D&D - even though I think B/X, with a few very minor tweaks, could do S&S very well (just look at the monster roster in B/X). But I might still post some thoughts here about a S&S B/X game.

Instead, assuming I could find players, I would likely use either Tunnels & Trolls or Barbarians of Lemuria.
I think that the mechanics of T&T would do a great job for a pulpy S&S game. Some might be put off by the humour in the spell names but those are easily changed. Remove the kindreds and allow only human characters and you are on your way.

I haven't heard much about Barbarians of Lemuria the last while but it is suppose to be republished by Cubicle 7 in the next while. The fast and furious mechanics are perfect for the genre (it uses a simple 2d6 vs target number mechanic). The Careers and Trait & Flaws takes the simple mechanic and makes it very flavourful. If you haven't you should check it out.