Happiness is a New Notepad
14 hours ago
Jekarra…
Throughout the known world, no city is half so notorious. Blackened by fire, soiled by pestilence, and scarred by war, its sandy collection of spiderwebbed tenements and rat-ridden bazaars have birthed some of the worst rogues and villains to ever stalk the storied thrones of the north.
But Jekarra is also a city of chance and adventure, where fortunes are won in a night and lost before dawn. Where gems glint and flare in the lamplight, the might of magic knows no bounds, and a warrior's quick blade and shirt of mail are his best defense.
So loosen your sword, keep a hand on your coin pouch, and take these first steps into its shadowy, torch-lit streets. A black mist is rolling in off the salt marsh, and the ancient city beckons…
Welcome to Jekarra the Wicked, city of thieves, city of the long night, city of adventure. Rich, poor, religious, debased - all of these and more can be found here. It all depends on where you look.
The idea for Jekkara the Wicked came from Thieves World. For those who are unfamiliar with it, Thieves World was/is a setting developed by the author Robert Asprin for a series of fantasy anthologies. The idea was to create a common, consistent backdrop, then invite a wide variety of authors to write stories using that setting, but exploring their own characters and interests within it.
1. What is the Look & Feel of your campaign?
On Narth, once called the “continent of man”, the origins of the Demons are obscure. Some say a wizard’s summoning went out of control. Others suggest that the Demons themselves opened a magical gateway, still extent at the gate of Tor’zem, the Demonlord Capital. A few philosophers even believe that the Demons are a natural race, like humans or dwarves, except the Demons became stronger than others.
In any event, the Demons are now the power on Narth, and each Demonlord rules his own province under the Emperor. Although Demons are a tiny minority, through their great power, magic, and capacity for evil they act as captains, administrators, and governors of many lesser races such as half-men, demi-men, goblins, orcs, and other manish races of darkness.
Nisshar is a typical province in the west of the Demon domains, ruled from a capital city of the same name. But here, humans and semi-human allies resist them, banding together under the influence of Hosar, a sun-god cult. At times, they were so successful that even Nisshar came under siege. Now, the armies of the Demonlord and the Alliance of Hosar are mustering once more, for another bloody campaign.
After centuries of sleep, the Demon Empire once more sends forth its hideous armies to conquer the lands of men. Desperate fighters stand with bow and shield against the goblin hordes which blacken the fertile valleys. The wizards and priests are called together in a desperate attempt to counter the Demonlord's dark magicks. But the balance of power lies with the neutral kingdoms. Will the Dwarven King, the Cloud Prince of Lyung, and the mysterious Ancients join with the forces of light, or will they cast their lots with the dark host commanded by the shadowy presence of the DEMONLORD...
Many of the Mages of Hosar retreated to their tower in the great city of Timur. It is now said that they went knowing full well their upcoming fate. These great mages wielded arcane power beyond any seen in any age since and with this vast power they were able to hurl the Demons back into the primordial chaos from which they came.
However, a devastating backlash of arcane power and the forces of chaos destroyed Timur and everything for leagues around. The Mages of Hosar were devastated. All of those that participated in the Great Sealing were lost. Only the few that were purposely kept away from the ritual survived. While the price was high, the Great Sealing forced the Demons back into the chaos and sealed the gateway to Narth. That was centuries ago. Now the seal is failing...

"Prey of Darkness is a Universal Playing aid which details a force of brigands and their advisors, followers, and slaves. Each of the brigands has a price on his or her head. You have been charged with their capture! Can you bring them back to face trial alive, or must you kill them in order to collect the reward? Can you even survive the attempt? Send your heroes and heroines in search of Red Honohon and Black M'Dabb. This scenario can also be used for evil characters that need manpower to accomplish their goals. Join Red and Black in their endeavors to become rich and powerful. Become a brigand and terrorize the countryside! Challenge Red and Black for the leadership of the brigand force! All this and more await you!"
- Acaeum.com

"A search by a beautiful Wizardress involves the recovery of the fabulous Illhiedrin Book, lost during a raging storm amid bolts of lightning in a titanic battle between an inhuman creature and a now-dead Wizard who was the former possessor of the Book. They party must recover the Book, defeat the Creature, and stay alive in the process. This Scenario is designed for use with low-level characters and includes wilderness maps, dungeon maps and inhabitants, plus the dangers of a lost city."
- Acaeum.com

"An adventure in the wilderness stronghold of a band of brigands that includes the background and statistics of an evil local deity, plus history, maps, and keyed room descriptions of a five-level dungeon carved out of the side of a mountain. The first three levels are fairly easy and suitable for breaking in new and inexperienced players; but the lower two are far tougher, and include a cavern that has a series of four dragon dens, indicative of the difficulty of the lower levels."
- Acaeum.com

"This is the ancient stronghold of Yrammag with six tower levels and five dungeon levels. It is designed for very advanced characters, and includes encounters with everything from giant rats to a minotaur and a demon. Tables have been provided for the random location and activity of the great Trammag, so that it will be a surprise each time the dungeon is entered by the adventurers. The surrounding wilderness is mapped out according to our Campaign Hexagon System, and Yrammag's spells are listed to provide a complete and detailed dungeon adventure, created and officially approved for use with D&D."
- Acaeum.com
So now that I am over the flu, I now have bronchitis. Which means I will have a few more days with my thoughts. I have been thinking about a Dark Sun one-shot or micro-campaign using Savage Worlds over the last few days. But, this this morning I asked myself if Dark Sun could be done with B/X? Sure, why not.



Goals + Location + Obstacles = Adventure

Flying Falcon Inn - Marish the Mangy, AL LE, Fighter, Level 4; Marish has the ability to communicate with birds. A very nice place actually, prices are reasonable. One of the present visisotrs in this inn is Broar the Bear, friend, AL CG, Berzerker, Level 10; Broar is a were-bear. Rumors: 1) Fisherman claim to have seen a sunken ship off the point just down river; 2) A wererat was seen crawling out of the well. (I omitted stats because I didn't feel like typing them).