Happiness is a New Notepad
14 hours ago
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2 - roll twice
3 - Griffons
4 - Giant Hawks
5 - Mountain Goats (see Antelopes)
6 - Black Bears
7 - Goblins
8 - Hobgoblins
9 - Mountain Lions
10 - Brigands
11 - Neanderthals
12 - Roll on Dim Forest Encounter Table
1 & 2 - Coastal storm (rain, snow, low cloud, freezing temperature, etc)
3 - Rock slide / Avalanche
4 - Box canyon
5 - Goblin snare
6 - Crumbling ledge
1 & 2 - Goblin totem
3 & 4 - Hear goblin drums
5 - Griffon feather / abandoned griffon or giant hawk nest
6 - Hear griffon or giant hawk call
7 - Goblin trail
8 - small forgotten shrine to (d6) 1&2 Orcus, 3&4 Zeus, 5 Ares, 6 Demeter
1 - 15ft tall statue of (d6) 1&2 Orcus, 3&4 Zeus, 5 Ares, 6 something bizarre
2 - Stone stepped pyramid (stock as dungeon, level = 1d4)
3 - Statue of Athena - will answer 1 yes-no question per day, asker will be struck by a 6d6 lightening bolt of question is not a yes-no question
4 - Pile of rusted goblin swords, spearheads, etc
5 - Small 3-level tower (stock as dungeon, level = 1d6)
6 - Abandoned climbing gear
1 to 3 - find enough wild food to eat, don't have to use any rations for next 1d4 days (10% poisonous)
4 & 5 - Find hidden cache of 1d6 items of normal adventuring equipment
6 - Find medicinal plant that will cure poison (1d6 doses that will keep for 1d6 days)
Roll a d6:The Northern Marches wilderness is designed so that the further the party gets from the town of New Hareth the more dangerous the encounter, I can then pick monsters of the appropriate difficulty and terrain.
1-2 Monster - these can either be lairs or dungeons
3 Trap - I use this for actual traps, difficult terrain such as a river crossing, cliff face, etc., or clues such as trails, totems, footprints, etc.
4 Special - I often use the Judges Guild Ravaged Ruins table
5-6 Empty
So, I needed a quick method to adjudicate the seriousness of the offence, what happens in the dungeon and the possibility of escape. I took a page from Barbarian Prince and came up with a very quick system.
1. What is the Look & Feel of your campaign?
After that, they stole a small rowboat to head across the river as the ferry service has stopped due to lack of demand and the threat of goblins on the other side of the river. They then proceeded to explore the wooded mountains of the far side trying to scout for these goblins. They smartly avoided a couple of encounters with giant animals and quickly dispatched a lone Ogre. The session ended after they overcame an encamped hobgoblin patrol. My favorite part was when one of the players said, "wouldn't it be cool if they had a damsel to rescue?"
The word dogma (Gr. dogma from dokein) signifies, in the writings of the ancient classical authors, sometimes, an opinion or that which seems true to a person; sometimes, the philosophical doctrines or tenets, and especially the distinctive philosophical doctrines, of a particular school of philosophers, and sometimes, a public decree or ordinance.
Source: The Catholic Encyclopedia

Basic & Expert D&D requires a different play-style than later editions. It is not a game of heroes doing superhero things. The power level doesn't ramp up like that. It is a game of exploration and discovery. Imagine if you, yourself, were thrust into a D&D adventure - you would take all steps necessary to ensure that you survived. You would investigate for knowledge of what you were up against, you would make sure that you had all the resources necessary and available to overcome obstacles and you would make sure you had enough muscle to survive. Instead of Superman think Dr. Livingstone.If they don't care for this style of game then they should not play in the Northern Marches.

Goals + Location + Obstacles = Adventure