"Black Dougal gasps 'Poison!' and falls to the floor. He looks dead."
Showing posts with label Things I Find Interesting. Show all posts
Showing posts with label Things I Find Interesting. Show all posts

Saturday, July 31, 2010

What I've been thinking about


1. Adding tactical combat aspects to Barbarians of Lemuria or B/X by hacking Melee. Sometimes I like to get the minis out. I have been playing 4E to get my tactical mini fix but I have pretty much lost any interest in 4E. Plus you gotta love Melee's use of hexes.

2. Giving the Mythic GM Emulator a try with either Barbarians of Lemuria or B/X. This is after reading a very interesting and well written play report of a solo (I believe) campaign using Mythic and FATE in an alternate Dragonlance campaign over at the Big Purple.

3. The forums over at Red Box Calgary have picked up a bit during the last couple of weeks. I have been very negligent about Red Box Calgary the last few months as I have been getting acclimated to my new job, coaching both of my kids in different sports, and taking some summer vacations. Hopefully, we can get some B/X gaming going down at the Sentry Box again soon.

4. Crap! I missed Scott Driver's call for players for a PBP game. I really enjoyed Mr. Driver's Thool PBP game.

5. Barbarians of the Black. Using the Barbarians of Lemuria engine for a Firefly campaign.

6. Megadungeons. I have been getting the itch to create my own megadungeon. I may post some thoughts later.

Tuesday, May 11, 2010

Thool guy, new blog

I have always loved everything that Scott Driver has blogged about in the past. His old Wilderlands OD&D and World of Thool blogs were always great inspiration and even made me feel a bit jealous about his creativity. It's a shame he took them down.

Well, Scott has a new blog Mandragora. You should really check it out.

Friday, November 13, 2009

Check This Out

Dyson has taken the excellent dungeon tiles he has been working on and put them on a website that will generate a map.

Awesome!

Tuesday, November 10, 2009

Check This Out

Stuart over at Robertson Games has a series of posts about taking OD&D/Swords & Wizardry attribute scores and making them descriptive instead of numeric.

I think it is brilliant and makes the low attribute modifiers really interesting.

Check it out if you haven't.

Thursday, August 20, 2009

Things I find interesting today

1. "Thundarr Thursdays" over at The Savage Afterworld gives us the Mok for Mutant Future. I SOOOOOO want to run a Thundarr game.

2. Mutant Future gets Runner Up for Best Free Game in the Indie RPG Awards.

3. Yesterday was the busiest day ever for my little corner of the blog-o-verse. I am not too sure why I had so many visitors here yesterday. It was even busier than when I made my post about the B/X spellbook system.

4. Grey Elf has posted his OD&D/Hyborian hack.

5. I forgot to mention it a while ago but Dyson has a great B/X character sheet.

Tuesday, August 18, 2009

Things I find interesting today

1. So, I rested for a while and then I read Grognardia's latest Dwimmermount post. The masochistic urgings have passed and I now want to run an OD&D, S&W: white box or B/X campaign centered on a megadungeon. Gamer ADD what?

2. Did TARGA do anything for Gencon?

3. As EVERYONE knows by now, Dark Sun is the next setting for 4E. I like Dark Sun and I am still experimenting with 4E so I find this interesting/encouraging. Especially given the fact that WotC says that they are going to keep to the first boxed set.

4. Quite a while ago, Scott removed his World of Thool blog but his Thool wiki is still up. I was reading through it again. It is really great. If you like Scott's Thool stuff, I also encourage you to check out Savage Swords of Athanor.

5. Back when I started the Northern Marches campaign (which has been on hiatus since the beginning of summer) I put up some postings at a couple of gaming stores. Along the bottom were a dozen pulltabs with my email address. I have been around and replaced three of these postings as all of the tabs were gone. So there are at least 36 people that were interested enough to take a tab. Unfortunately, only a couple have actually joined us for a game.

Monday, August 10, 2009

Things I find interesting today

1. The Positioning Roll in Agon - Maybe in reaction to all of the 5-ft squares in the 4E game from a while ago, I have been reading about abstract alternatives for battlemaps. B/X of course uses an abstract combat system and I find it really is my preference to go that route. One of the most interesting abstract systems I have seen is Positioning in Agon. You can find out more about Agon at http://www.agon-rpg.com/ and there is a preview pdf as well. The positioning roll is like initiative. Opponents jockey for position on an abstract battlefield trying to get enemies into the most effective range for their weapons (the swordsman wants to get in close, the archer wants to keep opponents away, etc). Since you can reposition yourself or anyone who rolled lower than you each round (friend or foe) you get some interesting group tactics. It scratches my abstract combat and gameist itches.

2. The plans of my players in the Skype B/X game - you can follow along at Online B/X.

3. Running a Thundarr the Barbarian game using Gamma Trollworld.

Thursday, August 6, 2009

Things I find interesting today

1. A little dated but, Eric Mona of Paizo made a comment on Grognardia,
And while we have not formally thrown our hats into the "old school" or rules-light field, our hearts are very sympathetic to the cause, and I wouldn't be too surprised to see something down the road.
Sincere or marketing ploy?
Edit: I hope sincere. While it may not be exactly to my exact gaming style, I buy nearly everything Paizo puts out. Their production values are extremely high and some of the set pieces are fantastic. I would run a B/X, C&C or S&W game set in Golarion in a heartbeat.


2. I have joined an online Diplomacy game. I love that game.

3. Greyelf's blog posts about OD&D in the Hyborian Age.

4. After reading JB's great play reports from X1, I took a quick reread of some of the wilderness rules in the Expert rulebook. The Evasion rules on page X23 caught my eye:


5. The recent posts by Sham (here and here) about the abstraction of time in game mechanics. Combine these with the Evasion rule and you can see how "wargamey" some elements of D&D were. A day of travel in the wilderness where an encounter was evaded with supplementary amounts of wild ass could be handled in less than 2 minutes.

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I know some people run old school hex crawls by doing a day-by-day, hex-by-hex narrative but if I am DMing a game where the party goes on a long trip, I will typically roll the # of d6 equal to the days travel and narrate up to to the first encounter. So if the trip were to take 7 days, I would roll 7 d6s. If the 3rd dice indicated an encounter then I would quickly narrate the terrain and weather up to the 3rd day - thus quickly getting past the "down" time. I would also do the same with checks for getting lost.

I have also used abstract rules for escaping a dungeon. Say that the party tried to get an audience with a high priest but rolled a 2 on a reaction roll - they may be arrested and thrown into a dungeon for being heretics. Every week they have a 1 in 6 chance of escaping the dungeon with some sort of negative effect for every week spent in captivity - maybe a 1d4 loss of HPs to reflect the harsh conditions. When the party finally rolls a 1, they can take some narrative control and describe how they escape. Of course, I often feel the need to interject a few obstacles as well. Then there is typically an "Evasion" check as per the above rules to get away from their pursuers. Weeks in captivity, the escape and fleeing the pursuers can all be handled in as little as a few minutes depending on how the PCs narrate their escape.

Saturday, August 1, 2009

Just a few quick things

1. I really like the 2d6 thief as posted A Character for Every Game.

2. Jeff Rient's does it again - he always has such great ideas.

3. Geoffrey does something my wife wishes I would do.

4. In case you didn't see it on JB's or Mike D's blogs here is the blog I set up for our Skype B/X game.

5. It has been out for a while now but you should really check out the The Mythical Tunnels & Trolls Sixth Edition.