"Black Dougal gasps 'Poison!' and falls to the floor. He looks dead."
Showing posts with label Fighters. Show all posts
Showing posts with label Fighters. Show all posts

Saturday, September 25, 2010

B/X King of the Ring: Clerics vs Fighters

In the comments to the post: Does the B/X Fighter need to be Buffed? K-Slacker mentions how he doesn't like that at times the Cleric surpasses the Fighter in fighting ability. Now, I've never really examined this in detail before. I put the following tables in the comments section to that post but I wanted to pull them into a post of their own.

Table 1: Cleric vs Fighter THAC0
XP..…CLevel..….CTHAC0……Flevel……..FTHAC0
0………….1………………19………………1……………….19
1500……..2………………19………………1……………...19
3000……..3………………19………………2……………...19
6000……..4………………19………………3……………...19
12000…….5……………..17………………4……………...17
25000…….6……………..17………………5……………...17
50000…….7……………..17………………6……………...17
100000…..8……………..17………………7……………...14
200000…..9……………..14………………8……………...14
300000….10…………….14……………….9……………..14
400000….11…………….14……………..10……………..12
500000….12…………….14……………..11……………..12
600000….13…………….12……………..12……………..12
700000….14…………….12……………..12……………..12

Table 2: Cleric vs Fighter Average Hit Points
XP..…CLevel..….CAvgHP……Flevel……..FAvgHP
0………….1………………3.5…..………1……………….4.5
1500……..2………………7………………1………………4.5
3000……..3………………10.5……………2………….…9
6000……..4………………14………………3………………13.5
12000…….5……………..17.5……………4………………18
25000…….6……………..21………………5………………22.5
50000…….7……………..24.5……………6………………27
100000…..8……………..28………………7………………31.5
200000…..9……………..31.5……………8………………36
300000….10…………….35……………….9……………..40.5
400000….11…………….38.5…………..10……………..45
500000….12…………….42……………..11……………..49.5
600000….13…………….45.5…………..12……………..54
700000….14…………….49……………..12……………..54

So yes, from a hit point perspective the Cleric does intermittently surpass Fighters at low (from 1,500 to 12,000) experience point levels. However, I don't think the discrepancy is enough to tip the scales too far in the Clerics favour as the discrepancy only lasts for a short time.

Also, if the optional variable damage system is used, the damage output of the fighter will likely be higher as they will likely have a weapon that will do at least 1d8 damage and they might have a strength based damage bonus. Also fighters will likely have any magic swords that are found.

Friday, September 24, 2010

Does the B/X Fighter need to be "buffed"?

A little while ago a short thread started on Dragonsfoot about adding multiple attacks for fighters as they advance in levels. The thread specifically focused on BECMI but that is close enough to B/X for me to comment.

The thesis put forward in the thread is that the damage output of fighters is dwarfed by spellcasters in later levels and that by adding extra attacks the fighter can keep up.

I don't think this is necessary. One of the reasons why I love B/X is that the by-the-book rules for spellbooks (whether intentionally written this way or not) is that magic-users and elves may only have as many spells in their spellbook as they are able to cast each day. I believe that this limits spellcasters so that such tweaks are unnecessary. Yes, a couple of times per day they may be able do things the fighter can't but the magic-user's limited resources and versatility keeps the fighter very relevant.

What do you think? Do B/X fighters need "buffing"?

Tuesday, May 12, 2009

Why B/X Is My Favorite #6


6. Fighters are good with all weapons

This one is me basically saying I don't like weapon proficiencies. When using a system with weapon proficiencies, the Fighter is also given a list of weapons they are not good with. One of the balancing factors for high level Fighters vs high level magic-users is that the Fighter can use all of those magic weapons. If the magic weapon is of a type that the fighter in not proficient with he is kinda screwed.

Fighters don't get a lot (read any) special abilities in B/X. They don't even get the ability for multiple attacks against opponents with less than 1 HD. The only thing they get, and it's not even exclusive, is that they can use any weapon, armour and shields.