Sunday, November 8, 2009
B/X S&S: Healing
With the Priest Class not having any healing spells, already fragile B/X characters would become even more delicate. To counter act this I would consider including an item of near magical ability:
Flagon of Wine - acts as a Potion of Healing.
Also, I would use the common house rule of unconscious at 0 hit points and dead at -10 hit points. One reason for doing this is to also include the common S&S plot of having the hero captured and forced to escape.
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Would you consider increasing the rate of healing to represent the S&S hero's ability to quickly recover from injury? A slight increase based on level and/or Con perhaps (so that higher level characters recovered hit points at the same rate as lower level characters)?
ReplyDeleteI did consider that while I was thinking about this post but then I decided that most resting/healing would likely be done in an inn where consuming such flagons would be part of the recuperation process ;)
ReplyDeleteThe by-the-book healing plus the consumption of many flagons would be more than enough healing.
Nothing like boozin' and whorin' to get a hero back on his feet!
I would definitely still consider "Binding Wounds" to give some hit points back immediately after combat.
If you are curious, here is my own take on the matter:
ReplyDeletehttp://akraticwizardry.blogspot.com/2009/06/pulp-heroes-and-damage.html
The system worked quite well in practice (I used it for a campaign of about 10 sessions).