"Black Dougal gasps 'Poison!' and falls to the floor. He looks dead."

Sunday, November 8, 2009

B/X S&S: Healing

With the Priest Class not having any healing spells, already fragile B/X characters would become even more delicate. To counter act this I would consider including an item of near magical ability:

Flagon of Wine - acts as a Potion of Healing.

Also, I would use the common house rule of unconscious at 0 hit points and dead at -10 hit points. One reason for doing this is to also include the common S&S plot of having the hero captured and forced to escape.


  1. Would you consider increasing the rate of healing to represent the S&S hero's ability to quickly recover from injury? A slight increase based on level and/or Con perhaps (so that higher level characters recovered hit points at the same rate as lower level characters)?

  2. I did consider that while I was thinking about this post but then I decided that most resting/healing would likely be done in an inn where consuming such flagons would be part of the recuperation process ;)

    The by-the-book healing plus the consumption of many flagons would be more than enough healing.

    Nothing like boozin' and whorin' to get a hero back on his feet!

    I would definitely still consider "Binding Wounds" to give some hit points back immediately after combat.

  3. If you are curious, here is my own take on the matter:
    The system worked quite well in practice (I used it for a campaign of about 10 sessions).