"Black Dougal gasps 'Poison!' and falls to the floor. He looks dead."

Friday, January 15, 2010

Rise of the Runelord - 2E Specialty Priests for Desna

The last session of our 2E Rise of the Runelords campaign saw the introduction of Toran’s henchman, Vicoren Shieldheart, who is a priest of Desna. This required me to come up with the details for a specialty priest. Desna is the goddess of dreams, stars, travellers and luck. Looking through the Complete Priest's Handbook, I found that the template of the god of luck would be a good starting place.


Desna
SONG OF THE SPHERES
Goddess of dreams, stars, travellers and luck

While the other gods created the world, legend holds that Desna was busy placing stars in the heavens above, content to allow the other deities to create a place full of wonders for her and her faithful to explore. Since that day, all those who look up to the stars find themselves wandering in the endless mysteries of the sky.

Desna often appears as a comely elven woman, clad in billowing gowns with brightly colored butterfly wings on her back. Delicate clouds of butterf lies frequently accompany her image.

Wanderers at heart, the faithful of Desna travel the world in search of new experiences, while always trying to live life to its fullest. Their temples are light, open affairs, with most possessing a skylight to allow in the night sky and a significant number of astrological charts to mark important celestial events.

Minimum Ability Scores: Wisdom 12 and Charisma 12. Wisdom or Charisma 16 or great is +5% XP, Wisdom and Charisma 16 or great is +10% XP.

Races Allowed: Elves, gnomes, half-elves, halflings and humans.

Required Nonweapon Proficiencies: Astrology.

Recommended Nonweapon Proficiencies: Direction Sense, Gaming, Reading/Writing, Religion.

Weapons Permitted: Starknife (favoured, see below), club, knife, lasso, net, quarterstaff, sling, sling staff.
Note: Besides the starknife, these weapons reflect "weapons of opportunity", the sort of weapons characters can make from things found on the road. The priest doesn't have to find his weapons but these weapons are the sort that he could make from found items.

Required Weapon Proficiencies: Starknife.

Armour Permitted: None, no shields.

Spheres: Major - All, Astral, Chaos, Charm, Divination, Elemental, Healing, Protection, and Travellers. Minor - Animal, Creation, Guardian, Plant, Weather.

Additional Powers:
- Turn Undead
- Found Mark - Placing a mark, typically the goddess' symbol, in some remote, distant place (appropriateness to be determined by the DM), earns the priest the favour of Desna and will be under the effect of a Bless spell for the next 24 hours.
- 1st Level: Can cast the wizards spell Suggestion, the priest can use this spell once per day in addition to his other spells. At 4th level twice per day, 8th level three times per day, etc.
- 3rd Level: Can use Traveling Dream (see below) once per day.

Traveling Dream (Divination)
Functions as the wizard spell Wizard Eye. Upon casting the spell the priest falls asleep for its duration. If the priest is woken the spell ends.

New Spell:
Dream Speak (Divination)
4th level Priest Spell
As wizard Dream spell.

New Weapon:
Starknife cost 20 gp, weight 3, size M, type P, speed factor 2, damage 1d4(S-M) 1d6(L)

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